Behruz The Tajik

Behruz The Tajik — CS2 Stats

TJ76561198119727328[U:1:159461600]Steam profile ↗✓ No bans

639Tracked matches45%Win rate2026Tracked since
CSDB Rating4.8 DevelopingClutch Specialist
Premier CS Rating11,272Blue band · top ~48.2% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,272 +962 3 Sept – 12 Nov · 22 days played
10,05912,839peak 12,8393 Sept12 Nov
12,839Peak Premier in tracked matches
35Days played since 2026-09-03

Premier CS Rating

  • 1,567 below peak (12,839)
  • -514 over 30 days · declining
  • Next: Purple band at 15,000 — 3,728 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-25
  • Light Blue band first seen 2026-09-25

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBehruz The TajikFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER11,272 · Blue bandcsdb.gg/stats

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Performance scores

Aim58
Positioning46
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY51–46–3Last 10051%Win rateWLWWLWWLWL

Last 10 vs previous 10: +30pp win rate · +0.04 avg rating · −1.4pp headshot accuracy · +78ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 672ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 716ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 677ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+0.9 against its own average).

Aim5.8
Utility3.6
Positioning4.6
Opening Duels3.1
Clutch5.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 695ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning4.6
Utility3.6
Mechanics7.5
Opening Duels3.8
Win Impact3.3

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time693ms+70ms
first ⅓ avg 623ms → last ⅓ avg 693ms
Headshot accuracy14.9%+2.7%
first ⅓ avg 12.1% → last ⅓ avg 14.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–0 · inferno, 8 Oct →
33%Best headshot accuracy · 9–0 · inferno, 8 Oct →
391msFastest reaction time · 0–13 · dust2, 28 Sept →
13–0Biggest win · dust2, 28 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

mirageBest map · 68% over 19dust2Weakest map · 18% over 11
MapGradePlayedRecordWin rateAvg rating
nukeA2113–862%-0.00
mirageS1913–668%0.01
infernoC187–1139%-0.02
cacheA169–756%-0.00
ancientA116–555%-0.00
dust2D112–918%-0.05
anubis—20–20%-0.08
vertigo—21–150%0.02

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (18% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

52Matches
50%Win rate
0.72Avg K/D
63.3ADR
41%Headshot %

Clutches & streaks

45%1v1 clutch win
14%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1050%0.6410.9
Ancient862%0.7811.5
Dust2850%0.5811.5
Anubis850%0.8016.3
Cache729%0.8212.7
Nuke540%0.6612.2
Inferno450%0.6710.8
Vertigo2100%1.0615.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
36.0%Accuracy (enemy spotted)
33.3%Spray accuracy
83.9%Counter-strafing
10.0°Preaim
695msReaction time
48.9%T opening success
41.5%CT opening success
0.56Enemies flashed / flash
4.8%Flash assists
5.27HE damage / grenade
3.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.0017 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

18% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient9–20.0714%13 Nov →
dust211–13-0.0410%13 Nov →
mirage13–80.1113%13 Nov →
nuke13–40.0621%13 Nov →
inferno4–9-0.0611%13 Nov →
mirage13–50.0622%12 Nov →
nuke13–6-0.0311%12 Nov →
dust211–13-0.0612%5 Nov →
nuke9–60.1318%30 Oct →
nuke6–9-0.0314%30 Oct →
inferno1–9-0.2320%29 Oct →
inferno7–90.0422%29 Oct →
inferno9–50.1013%29 Oct →
inferno9–40.0613%29 Oct →
inferno9–60.1015%29 Oct →
inferno4–9-0.0812%28 Oct →
nuke5–130.0018%28 Oct →
dust21–13-0.0719%24 Oct →
mirage7–13-0.048%24 Oct →
dust21–13-0.0719%24 Oct →
mirage13–30.0926%23 Oct →
cache11–13-0.028%23 Oct →
ancient7–13-0.0622%23 Oct →
dust26–13-0.0517%23 Oct →
cache15–15-0.0511%21 Oct →
ancient4–13-0.099%17 Oct →
cache13–80.0312%17 Oct →
inferno9–30.0717%17 Oct →
ancient9–130.0817%17 Oct →
nuke11–3-0.1115%15 Oct →
nuke13–5-0.0417%15 Oct →
cache13–16-0.0416%12 Oct →
nuke6–9-0.050%11 Oct →
dust23–13-0.0511%11 Oct →
nuke13–10-0.0215%11 Oct →
nuke10–13-0.0314%11 Oct →
mirage13–60.0425%11 Oct →
cache8–13-0.0624%10 Oct →
mirage7–13-0.084%10 Oct →
ancient13–80.0521%9 Oct →
nuke13–70.0515%9 Oct →
nuke5–13-0.017%8 Oct →
inferno9–00.3233%8 Oct →
ancient13–10-0.0512%7 Oct →
cache13–9-0.0116%7 Oct →
cache13–50.0615%7 Oct →
nuke13–11-0.0110%7 Oct →
cache7–13-0.0417%7 Oct →
nuke4–13-0.1415%5 Oct →
cache13–4-0.0314%5 Oct →
mirage13–11-0.0312%5 Oct →
anubis11–13-0.106%4 Oct →
mirage1–13-0.1213%4 Oct →
cache13–70.0311%4 Oct →
nuke13–20.1016%4 Oct →
cache13–4-0.0113%4 Oct →
mirage10–13-0.0314%29 Sept →
nuke13–10.007%28 Sept →
dust20–13-0.070%28 Sept →
ancient10–00.0114%28 Sept →
inferno5–00.000%28 Sept →
cache13–60.1018%28 Sept →
dust213–00.0417%28 Sept →
ancient6–13-0.0114%27 Sept →
ancient13–3-0.025%27 Sept →
dust27–13-0.0323%27 Sept →
inferno5–13-0.0320%27 Sept →
vertigo11–130.0011%26 Sept →
vertigo13–80.0315%26 Sept →
mirage9–13-0.0312%25 Sept →
mirage13–2-0.009%24 Sept →
mirage13–70.048%24 Sept →
mirage13–7-0.018%23 Sept →
mirage13–90.029%22 Sept →
mirage13–50.0112%22 Sept →
mirage13–40.1019%22 Sept →
inferno3–9-0.0618%22 Sept →
inferno7–9-0.1416%22 Sept →
nuke13–50.013%22 Sept →
inferno8–13-0.0311%22 Sept →
nuke9–40.0317%22 Sept →
mirage6–130.0220%13 Sept →
mirage8–10.0519%13 Sept →
dust213–11-0.049%9 Sept →
cache13–20.0813%8 Sept →
inferno3–9-0.1814%7 Sept →
inferno8–8-0.103%7 Sept →
dust210–13-0.0814%7 Sept →
nuke7–13-0.029%6 Sept →
cache16–12-0.033%6 Sept →
anubis23–25-0.0711%5 Sept →
inferno10–13-0.0716%4 Sept →
inferno13–8-0.0321%4 Sept →
ancient16–140.0114%3 Sept →
nuke9–130.0111%3 Sept →
cache8–13-0.0818%3 Sept →
ancient8–130.018%3 Sept →
nuke13–9-0.009%3 Sept →
cache15–150.029%3 Sept →
mirage13–11-0.0413%3 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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