KlingelDB™ kills :)

KlingelDB™ kills :) — CS2 Stats

76561198119398672[U:1:159132944]Steam profile ↗VAC banned

1,160Tracked matches48%Win rate2020Tracked since
4,161Hours in CS17Hrs last 2 wks
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating13,139Blue band · top ~38.3% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 25 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 13,139 -5,396 25 Mar15 Sept · 34 days played
12,43219,049peak 19,04925 Mar15 Sept
19,305Peak Premier in tracked matches
1,705Highest Faceit ELO seen on CSDB
46Days played since 2026-03-25

Premier CS Rating

  • 5,910 below peak (19,049)
  • -3,325 over 90 days
  • Next: Purple band at 15,000 1,861 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=13,115), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate42.5%46.8%48.3%5.8% short
Shot accuracy15.5%13.0%13.2%above
Kill/death ratio0.901.061.070.18 short
Match win rate44.8%46.3%46.9%2.1% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKlingelDB™ kills :)FACEITLevel 8STANDINGTop 31.2% of rankedPREMIER13,139 · Blue bandPEAK ELO1,705csdb.gg/stats

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Performance scores

Aim64
Positioning48
Utility26

0–100 skill scores via Leetify.

Recent form

HOT46504Last 10046%Win rateWLWWWLWWTW

Last 10 vs previous 10: +40pp win rate · +0.05 avg rating · +3.0pp headshot accuracy · −141ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 18%
  • Avg reaction 566ms

Last 10

  • 721 · 70% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 16%
  • Avg reaction 621ms

Last 20

  • 1091 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 14%
  • Avg reaction 691ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim6.4
Utility2.6
Positioning4.8
Opening Duels2.2
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 87% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 712ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.8
Utility2.6
Mechanics7.6
Opening Duels2.8
Win Impact4.4

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time716ms+48ms
first ⅓ avg 668ms → last ⅓ avg 716ms
Headshot accuracy15.2%−0.4%
first ⅓ avg 15.5% → last ⅓ avg 15.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–3 · ancient, 2 Jun
36%Best headshot accuracy · 13–8 · nuke, 1 Jun
516msFastest reaction time · 9–13 · ancient, 10 May
11–0Biggest win · dust2, 21 Jun

Across the last 100 tracked matches.

Highlights

3Longest win streak
89In matches decided by ≤2 rounds
12Overtime games

Map breakdown

overpassBest map · 67% over 9mirageWeakest map · 32% over 22
MapGradePlayedRecordWin rateAvg rating
mirageD2271532%0.00
dust2B157847%0.00
ancientA159660%0.01
anubisB126650%0.04
nukeC125742%-0.00
infernoC104640%-0.01
overpassS96367%0.02
cache41325%0.01
office110100%0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (32% over 22). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

96,107Lifetime kills
0.90K/D
5,458Matches
44.8%Match win rate
42.5%Headshot %
15.5%Shot accuracy · Top 50% of Level 8 players
12,825MVPs
2,246Hours (in match)
3,201Bombs planted
1,156Bombs defused

Most-used weapons

AK-4735,281
AWP3,901
P2502,574
FAMAS2,250
P901,673

Lifetime map wins

8,255inferno
5,040dust2
3,070nuke
2,742vertigo
1,796train
1,767cbble
231office
203lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,770Matches
50%Win rate
0.94Avg K/D
80.1ADR
43%Headshot %

Clutches & streaks

34%1v1 clutch win
21%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage18849%1.0816.3
Anubis16559%1.0215.6
Ancient13047%0.9615.4
Inferno9249%0.9114.7
Nuke7641%0.9315.3
Dust26146%0.8814.5
Vertigo5153%0.9815.1
Overpass2638%0.9114.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
37.0%Accuracy (enemy spotted)
38.6%Spray accuracy
84.0%Counter-strafing
9.2°Preaim
712msReaction time
41.1%T opening success
41.6%CT opening success
0.44Enemies flashed / flash
6.4%Flash assists
8.04HE damage / grenade
0.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 712.2609ms — above the 700ms mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4384 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–70.1217%15 Sept
anubis11–130.0417%15 Sept
nuke16–120.0921%13 Sept
anubis13–110.0516%13 Sept
office13–90.0820%7 Sept
anubis6–13-0.0216%7 Sept
dust213–6-0.0219%7 Sept
mirage13–40.0710%6 Sept
dust215–150.009%19 Aug
anubis13–110.0814%4 Aug
mirage4–13-0.007%4 Aug
anubis13–70.1313%4 Aug
cache9–13-0.0215%4 Aug
dust213–60.0919%4 Aug
mirage3–13-0.0424%4 Aug
cache14–16-0.0712%10 Jul
dust27–13-0.087%9 Jul
inferno4–13-0.055%9 Jul
nuke13–30.0518%9 Jul
cache7–130.019%7 Jul
ancient11–13-0.0917%5 Jul
dust213–16-0.1231%3 Jul
dust24–70.0217%3 Jul
anubis8–13-0.048%2 Jul
overpass16–140.0414%2 Jul
inferno0–10-0.025%2 Jul
mirage13–6-0.0113%2 Jul
nuke13–80.0424%2 Jul
dust213–90.0220%1 Jul
mirage8–13-0.0714%1 Jul
ancient13–9-0.037%1 Jul
nuke7–13-0.0418%30 Jun
inferno13–50.0226%29 Jun
mirage9–130.1023%25 Jun
mirage9–13-0.0518%21 Jun
inferno6–13-0.0621%21 Jun
dust211–00.1324%21 Jun
ancient13–30.2118%2 Jun
dust27–130.1215%2 Jun
nuke13–80.0536%1 Jun
nuke14–16-0.0122%30 May
overpass13–60.0232%30 May
nuke10–130.0322%24 May
mirage10–13-0.0118%23 May
overpass13–110.0223%15 May
anubis13–60.044%15 May
nuke13–10-0.0124%15 May
mirage15–15-0.0114%14 May
ancient13–100.0518%12 May
mirage7–13-0.0719%12 May
mirage15–15-0.0010%11 May
mirage9–130.0227%11 May
ancient9–13-0.0316%10 May
ancient8–13-0.1216%9 May
inferno13–60.0215%9 May
anubis15–15-0.0311%9 May
nuke8–13-0.0216%9 May
mirage13–90.0114%9 May
mirage13–90.0312%7 May
overpass10–13-0.0310%7 May
inferno6–13-0.0412%7 May
ancient13–40.1611%7 May
inferno11–13-0.0214%6 May
mirage13–11-0.0215%6 May
overpass13–100.0212%5 May
nuke9–13-0.1018%2 May
dust213–11-0.0330%2 May
dust26–13-0.0230%2 May
ancient13–11-0.0120%1 May
ancient8–13-0.0122%30 Apr
anubis9–00.0611%23 Apr
dust27–130.0014%23 Apr
mirage5–13-0.0312%23 Apr
ancient13–80.0212%22 Apr
nuke11–130.0019%22 Apr
overpass8–13-0.0118%21 Apr
dust216–12-0.048%19 Apr
mirage13–100.0910%19 Apr
overpass13–110.0219%16 Apr
ancient3–130.0319%15 Apr
mirage10–130.0529%14 Apr
ancient11–130.048%14 Apr
mirage1–13-0.019%12 Apr
ancient13–10-0.0116%12 Apr
anubis10–130.0614%11 Apr
dust211–13-0.0117%11 Apr
anubis13–60.077%27 Mar
nuke2–13-0.0925%26 Mar
inferno13–90.0417%26 Mar
inferno16–130.0319%26 Mar
mirage7–13-0.0511%26 Mar
ancient13–50.0320%26 Mar
inferno10–13-0.0414%26 Mar
overpass13–90.0510%26 Mar
ancient13–10-0.0513%25 Mar
anubis11–13-0.0112%25 Mar
mirage16–130.0420%25 Mar
mirage8–130.0011%25 Mar
dust213–7-0.0213%25 Mar
overpass7–130.0113%25 Mar

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →