DAR-LING

DAR-LING — CS2 Stats

76561198116606077[U:1:156340349]Steam profile ↗✓ No bans

798Tracked matches60%Win rate2023Tracked since
CSDB Rating6.1 SolidPositional Player
Premier CS Rating14,497Blue band · top ~31.1% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

−221Premier CS Rating · 14,718 → 14,497

Rating over time

Premier CS Rating: 14,497 -2,676 30 Aug – 18 Oct · 26 days played
13,01717,347peak 17,34730 Aug18 Oct
17,347Peak Premier in tracked matches
30Days played since 2026-08-30

Premier CS Rating

  • 2,850 below peak (17,347)
  • -793 over 30 days · declining
  • Next: Purple band at 15,000 — 503 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDAR-LINGFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER14,497 · Blue bandcsdb.gg/stats

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Performance scores

Aim72
Positioning69
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY50–48–2Last 10050%Win rateLLWWWWLWWL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −2.4pp headshot accuracy · −37ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 508ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 518ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 536ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim7.2
Utility1.1
Positioning6.9
Opening Duels6.1
Clutch5.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 71% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 66% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning6.9
Utility1.1
Mechanics6.5
Opening Duels9.1
Win Impact8.3

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time535ms−20ms
first ⅓ avg 556ms → last ⅓ avg 535ms
Headshot accuracy17.5%+0.2%
first ⅓ avg 17.3% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–9 · cache, 1 Oct →
33%Best headshot accuracy · 13–4 · dust2, 25 Sept →
375msFastest reaction time · 2–13 · ancient, 23 Sept →
13–2Biggest win · dust2, 3 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
9–10In matches decided by ≤2 rounds
11Overtime games

Map breakdown

dust2Best map · 65% over 23nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
dust2S2315–865%0.02
cacheB189–950%0.01
mirageC167–944%-0.01
ancientC125–742%0.01
infernoB126–650%0.02
nukeD103–730%-0.01
anubisC73–443%0.01
vertigo—22–0100%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

102Matches
49%Win rate
1.05Avg K/D
97.2ADR
53%Headshot %

Clutches & streaks

46%1v1 clutch win
24%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Cache2446%0.9918.4
Dust21839%1.0516.6
Mirage1856%1.0116.8
Inferno1346%1.1819.5
Ancient1070%1.1518.7
Anubis862%1.1118.3
Nuke714%0.8415.4
Vertigo475%1.1015.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
35.1%Accuracy (enemy spotted)
37.4%Spray accuracy
79.2%Counter-strafing
10.5°Preaim
538msReaction time
66.1%T opening success
66.9%CT opening success
0.13Enemies flashed / flash
0.0%Flash assists
9.49HE damage / grenade
0.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1325 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–130.0416%18 Oct →
cache7–130.0518%17 Oct →
ancient13–6-0.0013%17 Oct →
inferno13–10-0.0112%16 Oct →
ancient13–5-0.0516%15 Oct →
anubis13–80.0317%8 Oct →
dust26–13-0.0211%7 Oct →
mirage13–100.0821%7 Oct →
nuke13–5-0.0714%6 Oct →
dust210–130.0015%6 Oct →
anubis11–130.0218%6 Oct →
dust216–130.0519%5 Oct →
vertigo13–50.0116%4 Oct →
dust25–13-0.0116%4 Oct →
mirage6–13-0.0423%4 Oct →
cache13–7-0.0112%3 Oct →
dust213–20.0222%3 Oct →
mirage5–13-0.0318%3 Oct →
anubis13–80.0515%3 Oct →
ancient14–160.0318%2 Oct →
inferno13–30.0319%2 Oct →
mirage11–130.0112%2 Oct →
mirage8–13-0.0522%1 Oct →
cache13–90.1115%1 Oct →
dust213–110.0828%1 Oct →
ancient13–8-0.0212%1 Oct →
dust21–130.0132%1 Oct →
dust213–80.0116%30 Sept →
dust213–50.1014%29 Sept →
dust213–90.0326%28 Sept →
ancient8–130.0214%28 Sept →
cache8–13-0.0013%28 Sept →
dust213–30.0522%28 Sept →
cache13–90.0616%28 Sept →
ancient4–13-0.0011%27 Sept →
cache13–70.0120%26 Sept →
inferno10–130.0116%26 Sept →
mirage15–150.0120%26 Sept →
mirage2–13-0.0512%26 Sept →
inferno13–80.0820%26 Sept →
dust213–30.0421%26 Sept →
ancient6–130.0126%26 Sept →
nuke5–13-0.0819%26 Sept →
nuke11–130.0131%25 Sept →
dust213–40.0533%25 Sept →
cache16–130.0114%25 Sept →
nuke8–13-0.0610%25 Sept →
mirage13–4-0.0417%24 Sept →
cache9–13-0.129%24 Sept →
ancient2–130.0215%23 Sept →
dust213–80.0125%23 Sept →
dust213–60.0421%23 Sept →
nuke13–90.0417%23 Sept →
inferno7–130.0219%23 Sept →
mirage13–80.0218%23 Sept →
cache13–4-0.0320%23 Sept →
anubis10–13-0.0114%23 Sept →
ancient13–30.0924%22 Sept →
nuke13–50.0312%22 Sept →
ancient13–5-0.0120%22 Sept →
anubis5–13-0.0510%22 Sept →
mirage16–14-0.0320%22 Sept →
cache16–14-0.0313%21 Sept →
dust213–110.0619%21 Sept →
cache5–130.0116%21 Sept →
nuke11–13-0.0218%21 Sept →
mirage9–130.0417%21 Sept →
cache13–20.0818%20 Sept →
inferno16–140.0114%20 Sept →
dust27–130.0217%20 Sept →
dust211–130.038%20 Sept →
mirage11–130.0222%20 Sept →
ancient4–13-0.0211%20 Sept →
inferno10–13-0.0022%20 Sept →
dust26–13-0.0320%20 Sept →
nuke14–16-0.0211%20 Sept →
nuke3–130.0612%20 Sept →
cache21–25-0.0116%19 Sept →
cache6–13-0.0110%19 Sept →
anubis13–110.0316%19 Sept →
inferno8–13-0.0212%19 Sept →
dust213–80.0225%19 Sept →
inferno4–13-0.0417%19 Sept →
mirage16–14-0.0724%17 Sept →
cache3–13-0.0417%16 Sept →
cache13–90.0730%15 Sept →
mirage15–15-0.0418%15 Sept →
inferno13–50.0314%15 Sept →
dust213–8-0.0718%14 Sept →
inferno5–130.0515%14 Sept →
anubis10–13-0.0023%14 Sept →
mirage13–11-0.0115%14 Sept →
cache11–130.0922%13 Sept →
ancient11–130.0417%13 Sept →
inferno13–100.0216%13 Sept →
dust29–130.0114%13 Sept →
vertigo13–11-0.0016%13 Sept →
dust213–10-0.0320%12 Sept →
mirage13–100.0425%12 Sept →
cache10–130.0315%12 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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