Senari

Senari — CS2 Stats

US76561198108915505[U:1:148649777]Steam profile ↗✓ No bans

381Tracked matches56%Win rate2022Tracked since
1,011Hours in CS6Hrs last 2 wks
CSDB Rating5.6 SolidClutch Specialist
Premier CS Rating11,532Blue band · top ~46.8% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 16 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 11,532 -1,567 16 May16 Sept · 19 days played
7,52914,299peak 14,29916 May16 Sept
14,505Peak Premier in tracked matches
40Days played since 2026-05-16

Premier CS Rating

  • 2,767 below peak (14,299)
  • +2,251 over 30 days · improving
  • -1,652 over 90 days
  • Next: Purple band at 15,000 3,468 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-08-29
  • Light Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=19,543), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate42.2%41.9%44.3%2.1% short
Shot accuracy15.7%9.6%11.8%above
Kill/death ratio1.000.981.030.03 short
Match win rate31.0%43.8%45.2%14.2% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSenariPREMIER11,532 · Blue bandcsdb.gg/stats

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Performance scores

Aim78
Positioning54
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY38548Last 10038%Win rateLTLWLLWWTW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +0.2pp headshot accuracy · −88ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 14%
  • Avg reaction 530ms

Last 10

  • 442 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 556ms

Last 20

  • 893 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 599ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+4.2 against its own average).

Aim7.8
Utility3.4
Positioning5.4
Opening Duels4.4
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 91% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 567ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.4
Utility3.4
Mechanics6.1
Opening Duels3.2
Win Impact6.9

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.04
first ⅓ avg -0.04 → last ⅓ avg 0.00
Reaction time576ms−109ms
first ⅓ avg 685ms → last ⅓ avg 576ms
Headshot accuracy17.5%−3.2%
first ⅓ avg 20.7% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–10 · ancient, 21 Aug
43%Best headshot accuracy · 9–7 · inferno, 1 Sept
422msFastest reaction time · 7–13 · dust2, 16 Sept
13–1Biggest win · nuke, 13 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
48In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 44% over 9ancientWeakest map · 32% over 19
MapGradePlayedRecordWin rateAvg rating
ancientD1961332%-0.02
nukeC1761135%-0.02
mirageC1661038%-0.01
cacheC156940%-0.02
dust2C146843%-0.02
infernoC94544%-0.01
vertigo42250%-0.07
anubis31233%-0.02
debris2020%-0.08
poseidon110100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (32% over 19). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

30,269Lifetime kills
1.00K/D · Top 50% of Blue band
1,786Matches
31.0%Match win rate
42.2%Headshot % · Top 50% of Blue band
15.7%Shot accuracy · Top 25% of Blue band
2,596MVPs
630Hours (in match)
1,796Bombs planted
254Bombs defused

Most-used weapons

Lifetime map wins

2,864dust2
1,397nuke
1,090inferno
798vertigo
287train
141cbble
92office
34bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
20%Win rate
0.97Avg K/D
80.4ADR
35%Headshot %

Clutches & streaks

100%1v1 clutch win
17%1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust2333%1.0713.7
Anubis10%1.1326.0
Mirage10%0.539.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
40.0%Accuracy (enemy spotted)
40.9%Spray accuracy
77.4%Counter-strafing
10.6°Preaim
567msReaction time
36.4%T opening success
48.9%CT opening success
0.30Enemies flashed / flash
8.3%Flash assists
8.33HE damage / grenade
3.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3005 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.4236% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust27–13-0.0315%16 Sept
ancient12–12-0.0318%16 Sept
nuke10–13-0.1016%10 Sept
vertigo9–7-0.0316%9 Sept
nuke2–9-0.226%9 Sept
cache14–160.0028%8 Sept
inferno13–100.1328%8 Sept
inferno9–60.0810%2 Sept
inferno8–8-0.119%2 Sept
vertigo9–5-0.0211%1 Sept
vertigo6–9-0.093%1 Sept
inferno9–70.0243%1 Sept
nuke8–8-0.0913%1 Sept
ancient8–13-0.0421%28 Aug
ancient13–10-0.0319%28 Aug
cache13–30.0514%27 Aug
anubis7–2-0.0217%27 Aug
mirage4–13-0.056%25 Aug
anubis3–8-0.036%25 Aug
ancient12–16-0.0712%23 Aug
mirage13–100.0725%23 Aug
cache0–13-0.0820%23 Aug
mirage7–13-0.0616%21 Aug
nuke13–9-0.0627%21 Aug
mirage16–140.0420%21 Aug
dust213–80.1222%21 Aug
nuke5–130.0923%21 Aug
ancient13–100.2119%21 Aug
nuke15–150.0219%14 Aug
nuke15–150.1414%13 Aug
cache13–60.0825%13 Aug
nuke13–10.0423%13 Aug
inferno13–10.1115%13 Aug
ancient13–20.1334%13 Aug
nuke13–2-0.0323%12 Aug
cache7–13-0.0217%12 Aug
cache13–7-0.029%12 Aug
mirage6–13-0.018%11 Aug
cache16–140.0215%11 Aug
ancient9–13-0.0315%11 Aug
mirage5–13-0.0311%11 Aug
cache5–13-0.0818%11 Aug
dust27–13-0.083%11 Aug
cache9–13-0.0120%11 Aug
dust27–13-0.0229%5 Aug
ancient13–60.0422%5 Aug
mirage10–130.049%5 Aug
cache13–8-0.0229%4 Aug
dust29–13-0.0110%4 Aug
mirage11–13-0.0410%1 Aug
dust26–13-0.0913%29 Jul
ancient6–13-0.0627%29 Jul
nuke8–13-0.0118%29 Jul
dust211–13-0.018%29 Jul
mirage13–40.0410%29 Jul
mirage11–13-0.0610%29 Jul
cache7–13-0.0219%29 Jul
ancient7–13-0.088%28 Jul
dust214–16-0.0418%28 Jul
nuke13–9-0.0029%28 Jul
dust211–13-0.0517%24 Jul
dust213–9-0.0217%24 Jul
anubis2–13-0.0117%24 Jul
nuke7–130.0238%23 Jul
cache6–13-0.0129%23 Jul
dust213–10-0.0316%18 Jul
inferno10–13-0.0316%18 Jul
ancient5–130.0114%18 Jul
cache1–13-0.0527%17 Jul
nuke15–150.0221%17 Jul
mirage8–130.0512%14 Jul
ancient8–13-0.0320%13 Jul
debris7–9-0.0813%12 Jul
debris8–8-0.0818%12 Jul
nuke8–13-0.0514%11 Jul
nuke10–13-0.0816%5 Jul
mirage13–8-0.0339%5 Jul
mirage10–13-0.047%3 Jul
ancient10–13-0.0524%28 Jun
cache1–13-0.0825%28 Jun
inferno5–9-0.1622%27 Jun
inferno8–8-0.0318%27 Jun
ancient8–13-0.069%26 Jun
nuke13–30.0434%26 Jun
inferno9–13-0.0827%24 Jun
dust216–13-0.0330%22 Jun
mirage13–70.0327%22 Jun
cache13–6-0.0413%22 Jun
vertigo4–9-0.1336%22 Jun
poseidon9–20.0620%22 Jun
ancient16–13-0.0113%21 Jun
nuke13–8-0.0324%15 Jun
mirage13–10-0.0314%15 Jun
ancient11–13-0.0220%15 Jun
ancient13–6-0.0316%13 Jun
dust213–90.0125%13 Jun
mirage8–13-0.0727%7 Jun
dust213–7-0.0821%7 Jun
ancient8–13-0.0912%7 Jun
ancient8–13-0.0628%16 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →