YoungNUT

YoungNUT — CS2 Stats

US76561198104361993[U:1:144096265]Steam profile ↗✓ No bans

558Tracked matches46%Win rate2021Tracked since
CSDB Rating4.5 DevelopingSupport
Premier CS Rating7,181Light Blue band · top ~68.4% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 7,181 → 7,181
+8Tracked matches · now 558
−13.1ppWin rate · 59.3% → 46.2%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 31 days played since 5 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 7,181 +590 28 Aug11 Sept · 7 days played
6,5918,349peak 8,34928 Aug11 Sept
8,948Peak Premier in tracked matches
31Days played since 2026-07-05

Premier CS Rating

  • 1,168 below peak (8,349)
  • Next: Blue band at 10,000 2,819 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGYoungNUTPREMIER7,181 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim63
Positioning44
Utility51

0–100 skill scores via Leetify.

Recent form

COLD52417Last 10052%Win rateLWLLLLLTTW

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · −4.7pp headshot accuracy · +9ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 655ms

Last 10

  • 262 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 9%
  • Avg reaction 609ms

Last 20

  • 893 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 11%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.5 against its own average).

Aim6.3
Utility5.1
Positioning4.4
Opening Duels1.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 48% on T to 29% on CT — first contacts on the defending side are being lost.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning4.4
Utility5.1
Mechanics5.5
Opening Duels2.3
Win Impact3.7

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time581ms−50ms
first ⅓ avg 631ms → last ⅓ avg 581ms
Headshot accuracy11.4%−3.8%
first ⅓ avg 15.2% → last ⅓ avg 11.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–4 · dust2, 21 Aug
33%Best headshot accuracy · 13–11 · mirage, 20 Jul
297msFastest reaction time · 15–15 · inferno, 9 Sept
13–1Biggest win · vertigo, 6 Sept

Across the last 100 tracked matches.

Highlights

4Longest win streak
74In matches decided by ≤2 rounds
3Overtime games

Map breakdown

vertigoBest map · 63% over 8nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageA2113862%0.00
cacheB1991047%0.01
infernoB158753%-0.00
ancientC146843%-0.02
vertigoA85363%-0.00
anubisB84450%-0.00
dust2C52340%0.03
nukeD51420%0.06
office220100%0.04
train21150%0.00
boulder110100%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.6%Headshot accuracy
36.2%Accuracy (enemy spotted)
38.2%Spray accuracy
74.6%Counter-strafing
9.4°Preaim
582msReaction time
48.3%T opening success
28.7%CT opening success
0.55Enemies flashed / flash
8.4%Flash assists
10.17HE damage / grenade
2.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.6392% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.8161 — below the 4 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 28.6984% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache10–130.0312%12 Sept
vertigo13–9-0.0111%12 Sept
dust22–13-0.0410%12 Sept
cache7–13-0.023%12 Sept
cache0–13-0.048%12 Sept
ancient8–13-0.056%12 Sept
cache6–130.0714%11 Sept
nuke12–120.0115%11 Sept
inferno15–15-0.160%9 Sept
office13–110.0413%7 Sept
ancient11–130.0021%7 Sept
cache13–40.0017%7 Sept
ancient13–7-0.0018%7 Sept
inferno13–90.0321%7 Sept
ancient12–12-0.0314%6 Sept
mirage13–5-0.048%6 Sept
vertigo13–10.028%6 Sept
inferno6–130.018%6 Sept
ancient13–60.0411%6 Sept
mirage9–130.0313%6 Sept
anubis5–130.018%6 Sept
inferno13–90.0914%6 Sept
mirage13–50.0814%6 Sept
inferno13–90.036%6 Sept
mirage5–8-0.0013%6 Sept
inferno8–13-0.038%5 Sept
nuke9–13-0.0212%5 Sept
anubis13–80.0817%5 Sept
mirage13–16-0.028%5 Sept
inferno15–150.039%5 Sept
ancient3–13-0.1117%5 Sept
train13–5-0.0319%5 Sept
anubis4–13-0.053%5 Sept
office13–70.056%5 Sept
ancient13–9-0.0015%5 Sept
mirage13–30.0612%5 Sept
vertigo13–9-0.0110%4 Sept
anubis11–13-0.0718%4 Sept
mirage13–9-0.0323%4 Sept
cache13–7-0.0210%4 Sept
nuke2–120.075%4 Sept
inferno13–60.0017%3 Sept
ancient5–13-0.0314%31 Aug
cache13–110.0811%31 Aug
mirage13–100.0616%30 Aug
inferno0–3-0.050%30 Aug
mirage13–4-0.006%29 Aug
cache13–3-0.0315%29 Aug
mirage8–13-0.1123%29 Aug
mirage3–13-0.036%29 Aug
anubis9–2-0.0310%29 Aug
cache13–6-0.068%29 Aug
ancient13–8-0.098%28 Aug
nuke13–10.0718%28 Aug
mirage5–13-0.1014%26 Aug
inferno7–13-0.0310%26 Aug
ancient13–100.0711%25 Aug
cache13–40.0919%22 Aug
mirage13–80.0514%22 Aug
vertigo1–13-0.1020%22 Aug
mirage13–50.0817%21 Aug
dust213–40.1618%21 Aug
nuke11–130.1420%21 Aug
inferno13–10-0.0118%20 Aug
vertigo12–12-0.0223%20 Aug
cache13–110.0617%17 Aug
ancient8–130.0515%17 Aug
anubis13–70.1016%12 Aug
vertigo13–40.039%11 Aug
ancient13–11-0.0213%11 Aug
dust24–13-0.0018%8 Aug
ancient3–13-0.120%8 Aug
mirage12–120.0715%6 Aug
mirage13–60.0117%6 Aug
ancient7–130.0414%6 Aug
inferno13–9-0.0420%24 Jul
mirage1–13-0.0316%24 Jul
inferno13–70.0519%23 Jul
anubis13–90.0219%23 Jul
train12–120.047%22 Jul
mirage13–110.0319%22 Jul
vertigo13–80.032%22 Jul
cache2–13-0.0319%21 Jul
mirage13–20.0214%21 Jul
dust27–130.0113%21 Jul
inferno13–80.0612%21 Jul
inferno8–13-0.038%21 Jul
mirage13–11-0.0633%20 Jul
cache13–50.0214%20 Jul
dust213–80.0232%20 Jul
cache5–13-0.0223%19 Jul
cache9–80.1312%15 Jul
anubis3–13-0.0726%15 Jul
cache13–11-0.0713%15 Jul
boulder13–80.0211%9 Jul
mirage13–100.037%9 Jul
cache10–13-0.0111%5 Jul
cache10–13-0.0517%5 Jul
cache8–13-0.0220%5 Jul
vertigo10–130.0611%5 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →