chuckthunder

chuckthunder — CS2 Stats

US76561197982641722[U:1:22375994]Steam profile ↗✓ No bans

493Tracked matches56%Win rate2024Tracked since
CSDB Rating3.3 LearningSupport
Premier CS Rating4,947Grey band · top ~79% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 42 days played since 10 May 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 4,947 +2,273 10 May14 Sept · 32 days played
2,5384,988peak 4,98810 May14 Sept
4,999Peak Premier in tracked matches
42Days played since 2026-05-10

Premier CS Rating

  • 41 below peak (4,988)
  • +1,014 over 30 days · improving
  • +2,041 over 90 days
  • Next: Light Blue band at 5,000 53 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGchuckthunderPREMIER4,947 · Grey bandcsdb.gg/stats

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Performance scores

Aim27
Positioning39
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY55423Last 10055%Win rateWWWWLLTTWL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −0.5pp headshot accuracy · +44ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 10%
  • Avg reaction 670ms

Last 10

  • 532 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 9%
  • Avg reaction 680ms

Last 20

  • 983 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 658ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.1 against its own average).

Aim2.7
Utility4.4
Positioning3.9
Opening Duels1.5

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 67% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 663ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning3.9
Utility4.4
Mechanics4.2
Opening Duels1.2
Win Impact6.9

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time653ms−33ms
first ⅓ avg 686ms → last ⅓ avg 653ms
Headshot accuracy9.0%+0.9%
first ⅓ avg 8.1% → last ⅓ avg 9.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–6 · cache, 13 Sept
26%Best headshot accuracy · 13–6 · anubis, 26 Jul
469msFastest reaction time · 4–13 · mirage, 2 Sept
13–1Biggest win · nuke, 28 Aug

Across the last 100 tracked matches.

Highlights

10Longest win streak
W4Current streak
84In matches decided by ≤2 rounds
7Overtime games

Map breakdown

overpassBest map · 80% over 5infernoWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageB179853%-0.04
nukeC146843%0.00
ancientB137654%-0.01
dust2A127558%-0.01
infernoC114736%-0.00
anubisS118373%0.00
cacheS96367%-0.02
vertigoS64267%-0.02
overpassS54180%0.02
office1010%-0.05
train1010%0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.5%Headshot accuracy
31.1%Accuracy (enemy spotted)
33.1%Spray accuracy
68.8%Counter-strafing
12.3°Preaim
663msReaction time
32.0%T opening success
37.4%CT opening success
0.50Enemies flashed / flash
2.0%Flash assists
8.09HE damage / grenade
4.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3458° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.5338% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4975 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–100.039%14 Sept
cache13–60.084%13 Sept
dust213–8-0.0012%13 Sept
dust213–90.0512%13 Sept
inferno6–13-0.0213%13 Sept
cache6–13-0.115%11 Sept
nuke12–12-0.0013%11 Sept
inferno15–150.0214%9 Sept
ancient13–6-0.080%6 Sept
mirage9–13-0.079%6 Sept
anubis5–13-0.028%6 Sept
inferno13–90.022%6 Sept
mirage13–5-0.054%6 Sept
dust26–13-0.079%6 Sept
nuke9–13-0.0213%5 Sept
anubis13–8-0.049%5 Sept
mirage13–16-0.0616%5 Sept
inferno15–15-0.0110%5 Sept
office2–13-0.0514%5 Sept
ancient16–140.0813%5 Sept
nuke13–3-0.0115%5 Sept
mirage4–13-0.069%2 Sept
mirage13–10-0.064%30 Aug
inferno0–3-0.010%30 Aug
mirage13–70.048%30 Aug
cache13–30.027%30 Aug
nuke13–1-0.0111%28 Aug
dust213–4-0.083%21 Aug
nuke11–13-0.0213%21 Aug
nuke11–130.0211%19 Aug
mirage6–13-0.068%19 Aug
cache13–11-0.0212%17 Aug
ancient8–130.036%17 Aug
anubis13–70.019%12 Aug
ancient13–70.0212%9 Aug
mirage13–9-0.0313%9 Aug
cache10–13-0.0011%9 Aug
mirage13–11-0.0612%9 Aug
anubis9–130.048%9 Aug
cache5–13-0.0413%9 Aug
dust24–13-0.0711%8 Aug
inferno12–160.018%3 Aug
anubis13–80.017%3 Aug
vertigo13–10-0.049%3 Aug
vertigo13–6-0.048%3 Aug
ancient13–4-0.005%31 Jul
anubis13–11-0.0110%29 Jul
inferno13–110.028%26 Jul
anubis13–80.067%26 Jul
ancient13–90.0513%26 Jul
anubis13–60.0526%26 Jul
inferno13–9-0.032%24 Jul
mirage1–13-0.066%24 Jul
cache13–5-0.127%20 Jul
dust213–8-0.0311%20 Jul
nuke7–13-0.035%12 Jul
mirage13–10-0.029%9 Jul
dust213–50.0716%9 Jul
ancient9–13-0.0410%9 Jul
cache13–30.076%9 Jul
mirage5–13-0.0411%9 Jul
vertigo10–13-0.055%8 Jul
vertigo13–1-0.024%8 Jul
mirage13–80.005%4 Jul
inferno2–13-0.037%4 Jul
mirage3–8-0.075%4 Jul
nuke13–110.0511%1 Jul
ancient13–7-0.0413%28 Jun
mirage0–8-0.120%28 Jun
nuke16–140.017%27 Jun
nuke13–100.017%24 Jun
dust213–10.0214%24 Jun
ancient8–13-0.092%22 Jun
overpass12–16-0.046%21 Jun
ancient5–13-0.016%17 Jun
train2–130.0411%17 Jun
overpass13–40.0610%12 Jun
anubis13–10-0.058%8 Jun
dust210–130.059%8 Jun
dust28–13-0.048%8 Jun
nuke11–13-0.016%7 Jun
dust213–30.0413%7 Jun
ancient13–40.0610%7 Jun
dust27–13-0.0416%7 Jun
anubis8–13-0.087%7 Jun
vertigo9–130.045%5 Jun
vertigo13–9-0.0110%5 Jun
mirage13–80.0113%30 May
anubis13–90.068%30 May
ancient10–13-0.079%23 May
overpass13–70.077%23 May
cache13–11-0.063%23 May
overpass13–100.0310%23 May
inferno6–13-0.0111%21 May
ancient11–13-0.020%21 May
overpass13–80.019%21 May
nuke10–13-0.019%15 May
inferno13–20.016%13 May
nuke4–130.0510%13 May
mirage13–30.076%10 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →