♛ maybe nn but still better

♛ maybe nn but still better — CS2 Stats

IL76561198093552705[U:1:133286977]Steam profile ↗✓ No bans

495Tracked matches83%Win rate2025Tracked since
CSDB Rating6.6 SolidSupport
Premier CS Rating24,168Top 25% of 215,386 CSDB-tracked playersPink band · top ~3.9% of ranked players (population est.)
CSDB Leaderboard#31564 of 261638 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Oct 2026 (42 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 495 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,168 +4,803 2 Feb – 4 Oct · 23 days played
17,52130,848peak 30,8482 Feb4 Oct
31,044Peak Premier in tracked matches
24Days played since 2026-02-02

Premier CS Rating

  • 6,680 below peak (30,848)
  • +175 over 30 days · steady
  • Next: Red band at 25,000 — 832 to go
  • Reached: Gold band · Red band · Pink band · Purple band
  • Pink band first seen 2026-10-04
  • Purple band first seen 2026-10-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG♛ maybe nn but still bett…PREMIER24,168 · Pink bandcsdb.gg/stats

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Performance scores

Aim100
Positioning50
Utility55

0–100 skill scores via Leetify.

Recent form

HOT77–22–1Last 10077%Win rateLLWWWWWWWW

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · +12.6pp headshot accuracy · +73ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 47%
  • Avg reaction 425ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 68%
  • Avg reaction 378ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 61%
  • Avg reaction 341ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim10.0
Utility5.5
Positioning5.0
Opening Duels2.7

Sharp aimerStrong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: aim profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 50 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 48% on T to 32% on CT — first contacts on the defending side are being lost.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning5.0
Utility5.5
Mechanics2.7
Opening Duels2.5
Win Impact10.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.08
first ⅓ avg 0.12 → last ⅓ avg 0.05
Reaction time344ms−11ms
first ⅓ avg 355ms → last ⅓ avg 344ms
Headshot accuracy56.5%−1.9%
first ⅓ avg 58.4% → last ⅓ avg 56.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.48Best match rating · 13–9 · mirage, 18 Aug →
100%Best headshot accuracy · 13–0 · dust2, 14 Sept →
78msFastest reaction time · 11–1 · mirage, 27 Aug →
13–0Biggest win · mirage, 14 Sept →

Across the last 100 tracked matches.

Highlights

17Longest win streak
L2Current streak
2–11In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 100% over 7nukeWeakest map · 67% over 6
MapGradePlayedRecordWin rateAvg rating
dust2S4134–783%0.08
mirageS2920–969%0.08
infernoS86–275%0.12
cacheS77–0100%0.07
nukeS64–267%0.16
ancient—33–0100%0.09
anubis—32–167%0.09
italy—11–0100%0.02
warden—10–10%0.01
office—10–10%-0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (67% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

60.1%Headshot accuracy
78.4%Accuracy (enemy spotted)
50.9%Spray accuracy
62.2%Counter-strafing
8.1°Preaim
385msReaction time
48.0%T opening success
31.7%CT opening success
0.46Enemies flashed / flash
14.9%Flash assists
32.81HE damage / grenade
1.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4638 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.7251% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
mirage0–2-0.030%1 Oct →
dust20–13-0.0740%1 Oct →
dust213–2-0.120%15 Sept →
mirage13–00.0594%14 Sept →
dust213–00.12100%14 Sept →
dust213–00.1183%2 Sept →
dust213–10.1392%2 Sept →
dust213–00.05100%1 Sept →
mirage3–0-0.05100%1 Sept →
dust213–2-0.0267%1 Sept →
mirage13–10.2478%30 Aug →
dust213–0-0.0186%28 Aug →
dust213–00.0543%28 Aug →
mirage0–2-0.100%28 Aug →
dust213–00.0145%28 Aug →
mirage13–00.08100%28 Aug →
dust26–00.0990%28 Aug →
dust213–10.0888%28 Aug →
mirage0–2-0.030%28 Aug →
dust21–10.0820%27 Aug →
dust213–10.0369%27 Aug →
mirage11–10.0567%27 Aug →
dust213–20.0424%27 Aug →
cache13–00.0329%27 Aug →
dust213–0-0.0325%27 Aug →
mirage13–00.0018%27 Aug →
dust213–10.0330%27 Aug →
dust213–30.0244%27 Aug →
mirage13–2-0.0267%25 Aug →
dust213–00.0679%25 Aug →
mirage6–00.11100%25 Aug →
mirage13–40.0416%25 Aug →
mirage13–20.4771%25 Aug →
nuke7–130.1561%25 Aug →
mirage0–3-0.060%24 Aug →
ancient13–20.0435%24 Aug →
dust213–50.1178%24 Aug →
ancient12–50.1783%24 Aug →
mirage12–100.000%23 Aug →
mirage1–3-0.2050%23 Aug →
dust24–00.066%23 Aug →
mirage2–2-0.140%23 Aug →
dust213–80.1120%22 Aug →
dust213–00.1260%22 Aug →
dust213–70.39100%22 Aug →
dust21–1-0.200%22 Aug →
mirage13–00.0471%22 Aug →
cache13–00.18100%22 Aug →
dust213–00.0467%22 Aug →
dust27–13-0.0826%22 Aug →
inferno13–10.13100%22 Aug →
cache2–0-0.02100%22 Aug →
nuke13–10.1693%21 Aug →
inferno7–13-0.0831%21 Aug →
dust20–20.000%21 Aug →
inferno7–00.0050%21 Aug →
dust213–00.01100%21 Aug →
dust213–00.0413%20 Aug →
mirage11–130.1692%20 Aug →
dust213–20.2792%20 Aug →
mirage9–130.1986%20 Aug →
nuke13–30.1679%20 Aug →
mirage13–30.2888%19 Aug →
dust29–130.1777%19 Aug →
anubis13–80.0925%19 Aug →
dust213–20.4464%19 Aug →
cache13–10.1878%19 Aug →
dust210–130.2587%19 Aug →
inferno13–20.3058%19 Aug →
dust213–10.0678%19 Aug →
ancient13–00.0750%18 Aug →
mirage13–00.26100%18 Aug →
mirage13–90.4879%18 Aug →
mirage13–00.0589%18 Aug →
inferno9–130.3091%18 Aug →
dust213–00.2190%18 Aug →
mirage7–00.0760%18 Aug →
inferno13–00.13100%18 Aug →
dust213–00.1289%17 Aug →
dust22–00.000%17 Aug →
inferno13–00.04100%17 Aug →
mirage13–10.3371%16 Aug →
dust213–00.2865%16 Aug →
nuke13–10.2161%16 Aug →
anubis13–10.1864%16 Aug →
inferno13–00.1486%16 Aug →
cache13–20.0333%13 Aug →
cache8–00.0650%13 Aug →
dust213–00.0450%13 Aug →
cache13–10.0517%10 Aug →
mirage13–00.0958%10 Aug →
nuke13–00.2119%8 Aug →
nuke5–130.0630%4 Feb →
mirage13–70.0429%3 Feb →
italy13–40.0232%3 Feb →
warden11–130.0124%3 Feb →
office2–8-0.0759%2 Feb →
anubis12–12-0.0156%2 Feb →
dust213–40.0417%2 Feb →
mirage13–50.0538%2 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches17-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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