☆rani☆

☆rani☆ — CS2 Stats

76561198087551123[U:1:127285395]Steam profile ↗✓ No bans

52Tracked matches55%Win rate2020Tracked since
608Hours in CS
CSDB Rating3.8 LearningPositional Player
Ladder ranks via Leetify

Performance scores

Aim42
Positioning41
Utility11

0–100 skill scores via Leetify.

Recent form

HOT21–22–5Last 4844%Win rateWWLWLWWWWL

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · −2.1pp headshot accuracy · +16ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 624ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 691ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 683ms

Newest first, from the last 48 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim4.2
Utility1.1
Positioning4.1
Opening Duels2.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 33% on CT to 12% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.1
Utility1.1
Mechanics5.8
Opening Duels0.4
Win Impact6.7

Composite 3.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time684ms+91ms
first ⅓ avg 593ms → last ⅓ avg 684ms
Headshot accuracy13.7%−4.9%
first ⅓ avg 18.7% → last ⅓ avg 13.7%

Rolling 5-match average across the last 48 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–6 · overpass, 14 Aug →
39%Best headshot accuracy · 6–9 · tuscan, 4 Apr →
406msFastest reaction time · 11–16 · vertigo, 22 Jul →
9–0Biggest win · dust2, 6 Dec →

Across the last 48 tracked matches.

Highlights

4Longest win streak
W2Current streak
1–5In matches decided by ≤2 rounds
11Overtime games

Map breakdown

overpassBest map · 70% over 10cacheWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
overpassS107–370%0.01
mirageA85–363%-0.04
vertigoD72–529%-0.04
cacheD61–517%-0.03
dust2—42–250%-0.01
train—41–325%-0.01
inferno—32–167%-0.07
nuke—21–150%0.02
ancient—10–10%-0.05
anubis—10–10%0.01
tuscan—10–10%-0.07
office—10–10%0.01

Across the last 48 tracked matches.

Lifetime stats

29,839Lifetime kills
0.87K/D
1,945Matches
32.4%Match win rate
40.7%Headshot %
20.3%Shot accuracy · Top 5% of tracked players
1,822MVPs
608Hours (in match)
1,246Bombs planted
204Bombs defused

Most-used weapons

AK-475,808
AWP2,956
AUG1,740
MP71,409
SG 5531,307

Lifetime map wins

996inferno
778vertigo
719dust2
340nuke
273train
175office
142lake
66cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
27.6%Accuracy (enemy spotted)
29.4%Spray accuracy
76.0%Counter-strafing
9.3°Preaim
638msReaction time
11.8%T opening success
32.8%CT opening success
0.39Enemies flashed / flash
0.0%Flash assists
5.86HE damage / grenade
1.98Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7602% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3904 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 11.838% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage11–70.0113%6 Sept →
cache13–11-0.0413%5 Jul →
cache4–13-0.0413%3 Jul →
mirage13–5-0.0517%3 Jul →
dust28–13-0.0515%9 Dec →
train13–9-0.0112%9 Dec →
overpass13–8-0.0219%6 Dec →
dust29–00.0110%6 Dec →
mirage13–4-0.0315%6 Dec →
dust29–130.0713%11 Sept →
overpass4–13-0.0120%11 Sept →
overpass13–80.0114%11 Sept →
overpass9–13-0.047%11 Sept →
mirage8–13-0.0913%11 Sept →
overpass16–130.0012%9 Sept →
vertigo13–7-0.0615%4 Sept →
ancient7–13-0.0517%4 Sept →
overpass15–150.0011%4 Sept →
anubis8–130.0121%4 Sept →
overpass13–9-0.0428%4 Sept →
mirage13–10-0.016%3 Sept →
mirage14–16-0.0816%3 Sept →
overpass9–60.1310%14 Aug →
cache6–9-0.0710%25 Jul →
vertigo11–16-0.0418%22 Jul →
overpass9–50.076%17 Jul →
vertigo7–9-0.0913%10 Jul →
inferno9–4-0.0810%23 Jun →
inferno7–9-0.0732%6 Jun →
vertigo9–30.0426%6 Jun →
cache8–8-0.0821%6 Jun →
vertigo4–9-0.0025%12 Apr →
train8–80.0216%4 Apr →
tuscan6–9-0.0739%4 Apr →
mirage2–9-0.0619%4 Apr →
train7–9-0.0424%29 Mar →
inferno16–10-0.056%8 Nov →
mirage16–120.0216%1 Nov →
cache15–150.0312%25 Oct →
nuke16–12-0.039%24 Oct →
dust29–4-0.0717%15 Oct →
vertigo3–9-0.0927%7 Oct →
vertigo7–9-0.0717%3 Oct →
cache9–160.0019%1 Oct →
office10–160.0113%22 Sept →
overpass9–4-0.0532%30 May →
nuke8–80.0623%30 May →
train5–140.009%29 Nov →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.