Harrbin

Harrbin — CS2 Stats

76561198081157870[U:1:120892142]Steam profile ↗✓ No bans

885Tracked matches71%Win rate2022Tracked since
1,554Hours in CS
CSDB Rating6.1 SolidOpening Duellist
Premier CS Rating23,634Top 25% of 175,286 CSDB-tracked playersPink band · top ~4.5% of ranked players (population est.)
CSDB Leaderboard#31986 of 221827 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 27 days played since 12 Jul 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 23,634 +1,134 12 Jul3 Sept · 9 days played
22,50025,122peak 25,12212 Jul3 Sept
25,785Peak Premier in tracked matches
1,600Highest Faceit ELO seen on CSDB
27Days played since 2026-07-12

Premier CS Rating

  • 1,488 below peak (25,122)
  • -1,366 over 30 days · declining
  • Next: Red band at 25,000 1,366 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=35,202), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate38.3%47.0%49.2%10.9% short
Shot accuracy16.1%13.0%13.4%above
Kill/death ratio1.211.081.12above
Match win rate78.5%46.7%48.5%above

This profile matches the typical Red band player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHarrbinPREMIER23,634 · Pink bandPEAK ELO1,600csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim84
Positioning49
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY61345Last 10061%Win rateWWWLWLLWWT

Last 10 vs previous 10: −20pp win rate · −0.05 avg rating · +4.4pp headshot accuracy · +66ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 29%
  • Avg reaction 589ms

Last 10

  • 631 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 26%
  • Avg reaction 599ms

Last 20

  • 1451 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+1 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.4
Utility2.5
Positioning4.9
Opening Duels5.3
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 53% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning4.9
Utility2.5
Mechanics5.3
Opening Duels3.4
Win Impact10.0

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time530ms−22ms
first ⅓ avg 552ms → last ⅓ avg 530ms
Headshot accuracy20.4%+2.0%
first ⅓ avg 18.5% → last ⅓ avg 20.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–2 · cache, 24 Aug
40%Best headshot accuracy · 13–8 · inferno, 3 Sept
359msFastest reaction time · 0–3 · anubis, 13 Jul
13–0Biggest win · inferno, 25 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
W3Current streak
64In matches decided by ≤2 rounds
2Overtime games

Map breakdown

cacheBest map · 77% over 13dust2Weakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2D1441029%0.01
mirageA149564%0.02
cacheS1310377%0.04
infernoS118373%0.02
ancientA116555%0.01
nukeS107370%0.01
trainS86275%0.01
vertigoB84450%0.02
anubisB63350%0.02
overpass330100%0.01
office21150%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

78,702Lifetime kills
1.21K/D · Top 25% of Pink band
8,523Matches
78.5%Match win rate · Top 1% of Pink band
38.3%Headshot %
16.1%Shot accuracy · Top 25% of Pink band
11,352MVPs
1,554Hours (in match)
2,301Bombs planted
1,309Bombs defused

Most-used weapons

AK-4720,618
AWP11,445
Tec-92,556
P902,095
P2501,906

Lifetime map wins

5,243inferno
4,219dust2
3,784nuke
1,067train
995office
745vertigo
545cbble
207italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

39Matches
74%Win rate
1.47Avg K/D
91.1ADR
36%Headshot %

Clutches & streaks

43%1v1 clutch win
37%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Ancient1362%1.4118.0
Mirage7100%1.8424.3
Nuke580%1.5419.8
Dust2560%0.8613.0
Cache4100%1.9117.8
Inferno2100%2.0418.5
Overpass250%0.9213.5
Anubis10%0.7613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
40.9%Accuracy (enemy spotted)
41.9%Spray accuracy
73.9%Counter-strafing
9.5°Preaim
529msReaction time
33.8%T opening success
53.2%CT opening success
0.23Enemies flashed / flash
4.6%Flash assists
10.75HE damage / grenade
1.31Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2308 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.8001% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
office7–2-0.0331%13 Sept
train11–8-0.0631%13 Sept
dust213–9-0.0123%13 Sept
dust28–130.0021%4 Sept
inferno13–8-0.0140%3 Sept
dust29–130.0324%2 Sept
vertigo10–13-0.0220%2 Sept
dust213–80.0832%30 Aug
train13–30.0329%28 Aug
mirage12–120.009%26 Aug
inferno13–100.0413%26 Aug
nuke13–70.0723%25 Aug
cache13–80.0118%25 Aug
mirage8–13-0.0810%25 Aug
train1–13-0.0526%25 Aug
vertigo13–30.0120%25 Aug
inferno13–00.1140%25 Aug
dust213–60.1024%25 Aug
cache13–20.1930%24 Aug
inferno13–60.0611%24 Aug
anubis8–13-0.049%23 Aug
cache13–4-0.036%23 Aug
inferno11–13-0.0115%22 Aug
vertigo12–120.0920%21 Aug
ancient13–60.0216%21 Aug
overpass13–60.0017%20 Aug
inferno13–110.0316%20 Aug
nuke13–10.0518%20 Aug
anubis10–10.046%20 Aug
mirage3–13-0.0013%20 Aug
train11–13-0.0528%20 Aug
ancient1–13-0.108%20 Aug
cache13–50.0929%20 Aug
vertigo13–110.0725%20 Aug
dust28–13-0.0240%20 Aug
nuke13–7-0.0515%19 Aug
ancient13–30.099%19 Aug
cache13–60.1412%19 Aug
mirage13–40.0410%19 Aug
train13–100.0732%18 Aug
dust27–130.0419%18 Aug
cache13–110.0516%18 Aug
dust212–12-0.0231%14 Aug
office9–130.0119%14 Aug
vertigo13–110.0331%14 Aug
nuke13–8-0.0328%14 Aug
ancient7–13-0.0216%14 Aug
overpass13–10-0.0118%13 Aug
inferno11–130.0323%13 Aug
cache13–110.0718%13 Aug
train13–50.009%13 Aug
mirage13–70.0922%13 Aug
vertigo2–70.0116%13 Aug
dust213–30.0730%13 Aug
inferno13–11-0.0018%12 Aug
vertigo13–1-0.0636%12 Aug
mirage2–13-0.0833%12 Aug
anubis13–100.0715%8 Aug
vertigo8–130.0219%8 Aug
inferno13–70.0114%8 Aug
inferno8–13-0.0513%8 Aug
dust212–12-0.0212%8 Aug
nuke13–9-0.0116%8 Aug
ancient13–50.0317%8 Aug
train13–80.1522%8 Aug
mirage13–60.0423%8 Aug
cache8–130.0324%6 Aug
mirage13–00.1021%30 Jul
anubis3–13-0.0416%30 Jul
cache13–100.0412%30 Jul
cache9–13-0.0211%28 Jul
nuke1–130.0324%28 Jul
overpass13–100.0317%28 Jul
dust23–13-0.080%16 Jul
mirage0–13-0.0517%16 Jul
ancient13–9-0.0020%16 Jul
nuke1–13-0.0413%16 Jul
cache13–9-0.0520%16 Jul
nuke13–00.000%15 Jul
inferno16–13-0.0321%15 Jul
dust25–13-0.0713%15 Jul
dust212–120.0017%15 Jul
mirage13–40.0320%15 Jul
mirage13–20.1720%15 Jul
mirage13–100.0212%15 Jul
ancient13–100.0624%14 Jul
nuke12–160.0130%14 Jul
train13–2-0.0326%14 Jul
ancient13–8-0.0314%14 Jul
cache6–13-0.0222%13 Jul
mirage13–10-0.0026%13 Jul
ancient8–130.0723%13 Jul
mirage13–50.0623%13 Jul
anubis13–80.0333%13 Jul
nuke13–60.1117%13 Jul
anubis0–30.030%13 Jul
ancient7–130.0331%13 Jul
cache13–70.0517%12 Jul
dust210–13-0.0117%12 Jul
ancient11–13-0.0233%12 Jul

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →