Arthizzzle

Arthizzzle — CS2 Stats

GB76561198079744028[U:1:119478300]Steam profile ↗✓ No bans

1,151Tracked matches57%Win rate2020Tracked since
6,631Hours in CS
CSDB Rating6.5 SolidPositional Player
Premier CS Rating27,727Top 5% of 175,286 CSDB-tracked playersRed band · top ~1.7% of ranked players (population est.)
CSDB Leaderboard#2824 of 221164 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,151 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 32 days played since 28 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 27,727 +181 30 May17 Sept · 26 days played
26,82228,376peak 28,37630 May17 Sept
28,376Peak Premier in tracked matches
32Days played since 2026-05-28

Premier CS Rating

  • 649 below peak (28,376)
  • -649 over 90 days
  • Next: Gold band at 30,000 2,273 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=12,569), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate62.4%48.3%51.0%above
Shot accuracy17.5%13.2%13.7%above
Kill/death ratio0.931.071.090.15 short
Match win rate48.7%46.9%48.4%meets

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGArthizzzleFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER27,727 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning50
Utility43

0–100 skill scores via Leetify.

Recent form

STEADY55414Last 10055%Win rateLWLLLWLWLW

Last 10 vs previous 10: −30pp win rate · −0.04 avg rating · +3.0pp headshot accuracy · +35ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 21%
  • Avg reaction 670ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 23%
  • Avg reaction 617ms

Last 20

  • 119 · 55% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 599ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim7.9
Utility4.3
Positioning5.0
Opening Duels2.1

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 50% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 635ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.0
Utility4.3
Mechanics7.9
Opening Duels2.5
Win Impact7.2

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time648ms+83ms
first ⅓ avg 565ms → last ⅓ avg 648ms
Headshot accuracy22.4%−3.1%
first ⅓ avg 25.5% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 7–13 · inferno, 6 Jun
50%Best headshot accuracy · 1–4 · nuke, 20 Jun
328msFastest reaction time · 7–0 · mirage, 30 May
13–0Biggest win · cache, 24 Jun

Across the last 100 tracked matches.

Highlights

9Longest win streak
64In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 74% over 19nukeWeakest map · 45% over 11
MapGradePlayedRecordWin rateAvg rating
mirageA25141156%-0.01
cacheB25121348%0.00
infernoS1914574%0.01
ancientB136746%-0.02
nukeB115645%-0.01
overpass42250%0.02
dust221150%0.02
anubis110100%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (45% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

194,588Lifetime kills
0.93K/D
4,281Matches
48.7%Match win rate · Top 50% of Level 9 players
62.4%Headshot % · Top 10% of Level 9 players
17.5%Shot accuracy · Top 25% of Level 9 players
10,573MVPs
6,631Hours (in match)
5,005Bombs planted
2,223Bombs defused

Most-used weapons

AK-47117,069
AWP7,817
UMP-453,166
P2502,271
FAMAS1,804
Tec-91,599

Lifetime map wins

8,129inferno
2,194train
1,980cbble
1,911dust2
1,433nuke
169vertigo
102shorttrain
60lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

752Matches
53%Win rate
1.12Avg K/D
ADR
50%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
13Longest win streak

Recent Faceit resultsLLLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.7%Headshot accuracy
34.3%Accuracy (enemy spotted)
43.6%Spray accuracy
85.5%Counter-strafing
9.6°Preaim
635msReaction time
25.0%T opening success
49.9%CT opening success
0.50Enemies flashed / flash
1.9%Flash assists
7.87HE damage / grenade
4.51Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.9713% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno10–13-0.0527%24 Jul
nuke13–1-0.0129%5 Jul
mirage3–13-0.0917%5 Jul
cache9–13-0.0618%4 Jul
mirage11–13-0.0415%4 Jul
mirage13–6-0.0132%4 Jul
overpass10–13-0.0117%3 Jul
cache13–40.0632%3 Jul
nuke2–6-0.0917%2 Jul
cache13–110.0024%2 Jul
mirage8–13-0.0412%2 Jul
inferno13–10-0.0020%1 Jul
nuke13–60.0221%30 Jun
nuke13–110.0124%30 Jun
inferno13–80.0921%30 Jun
cache13–5-0.0220%28 Jun
mirage13–7-0.0313%28 Jun
mirage3–130.0320%25 Jun
inferno13–80.0618%25 Jun
nuke9–13-0.0431%25 Jun
cache13–00.0727%24 Jun
ancient2–13-0.0238%24 Jun
mirage1–13-0.0811%24 Jun
cache13–90.0225%23 Jun
inferno13–70.0420%23 Jun
mirage13–11-0.0116%23 Jun
mirage13–90.0322%22 Jun
inferno13–90.0738%22 Jun
nuke8–13-0.0624%22 Jun
mirage1–13-0.0733%22 Jun
ancient14–160.0223%22 Jun
overpass0–5-0.0313%21 Jun
cache13–70.0519%21 Jun
ancient6–13-0.0028%21 Jun
mirage10–13-0.0024%21 Jun
mirage13–10.0519%20 Jun
inferno13–10-0.0344%20 Jun
cache2–130.0329%20 Jun
cache13–6-0.0614%20 Jun
ancient6–130.0225%20 Jun
nuke1–4-0.1250%20 Jun
mirage13–4-0.0418%19 Jun
inferno13–30.0229%19 Jun
cache7–13-0.0326%19 Jun
ancient13–5-0.0217%19 Jun
ancient13–8-0.0420%17 Jun
cache11–130.0122%17 Jun
cache13–20.0126%17 Jun
dust213–30.0447%17 Jun
mirage13–110.0322%16 Jun
cache13–70.0330%16 Jun
mirage9–13-0.0129%16 Jun
cache12–120.0224%15 Jun
ancient8–13-0.0325%15 Jun
inferno13–7-0.0323%14 Jun
cache5–13-0.0418%14 Jun
ancient10–13-0.0220%13 Jun
ancient13–7-0.0715%13 Jun
cache13–3-0.0421%13 Jun
inferno16–14-0.0237%12 Jun
ancient13–10-0.0635%12 Jun
mirage13–8-0.0024%11 Jun
ancient13–80.0230%10 Jun
anubis13–50.0123%10 Jun
inferno13–4-0.0223%9 Jun
mirage13–7-0.0219%9 Jun
cache5–130.0334%9 Jun
mirage5–13-0.0423%9 Jun
cache13–60.0530%8 Jun
inferno3–13-0.0831%8 Jun
ancient8–13-0.0523%8 Jun
inferno7–130.1022%6 Jun
dust211–13-0.0036%6 Jun
inferno10–13-0.0417%6 Jun
cache8–130.0033%6 Jun
ancient13–7-0.0314%6 Jun
nuke13–20.0324%6 Jun
inferno13–10.0441%6 Jun
overpass13–110.0323%5 Jun
cache3–13-0.0430%5 Jun
mirage13–7-0.0128%5 Jun
inferno9–13-0.0628%5 Jun
mirage6–13-0.0423%5 Jun
cache7–13-0.0219%5 Jun
inferno13–60.0535%2 Jun
mirage9–130.0037%2 Jun
cache13–6-0.0121%1 Jun
nuke13–70.0331%1 Jun
cache12–120.0329%1 Jun
mirage13–50.0721%31 May
nuke12–120.0418%31 May
cache10–130.0517%31 May
mirage7–0-0.0820%30 May
mirage13–20.0121%30 May
overpass13–70.0826%30 May
mirage13–30.0720%30 May
inferno13–50.0528%30 May
nuke12–120.0125%28 May
cache4–13-0.0829%28 May
inferno13–90.0120%28 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →