FARFAR

FARFAR — CS2 Stats

76561198078313103[U:1:118047375]Steam profile ↗✓ No bans

148Tracked matches48%Win rate2020Tracked since
449Hours in CS
CSDB Rating4.2 DevelopingAll-Rounder
Premier CS Rating11,621Blue band · top ~46.3% of ranked players (population est.)
WingmanLegendary Eagle
Ladder ranks via Leetify

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate37.7%41.9%44.3%6.6% short
Shot accuracy16.1%9.6%11.9%above
Kill/death ratio1.010.981.030.02 short
Match win rate40.4%43.8%45.2%4.8% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGFARFARPREMIER11,621 · Blue bandcsdb.gg/stats

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Performance scores

Aim39
Positioning57
Utility47

0–100 skill scores via Leetify.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim3.9
Utility4.7
Positioning5.7
Opening Duels5.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 68% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 640ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning5.7
Utility4.7
Mechanics3.6
Opening Duels4.5
Win Impact4.4

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

19,806Lifetime kills
1.01K/D · Top 50% of Blue band
1,023Matches
40.4%Match win rate
37.7%Headshot %
16.1%Shot accuracy · Top 25% of Blue band
1,953MVPs
449Hours (in match)
1,142Bombs planted
251Bombs defused

Most-used weapons

Lifetime map wins

2,859dust2
1,062inferno
349nuke
318cbble
80train
61vertigo
10militia
8ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.4%Headshot accuracy
35.4%Accuracy (enemy spotted)
34.8%Spray accuracy
66.0%Counter-strafing
11.1°Preaim
640msReaction time
48.5%T opening success
47.2%CT opening success
0.44Enemies flashed / flash
3.7%Flash assists
9.84HE damage / grenade
7.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.4206% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4403 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.