luks✞

luks✞ — CS2 Stats

HR76561198078292234[U:1:118026506]Steam profile ↗✓ No bans

2,145Tracked matches59%Win rate2020Tracked since
2,943Hours in CS
CSDB Rating6.8 SolidAll-Rounder
Premier CS Rating22,899Top 25% of 175,286 CSDB-tracked playersPink band · top ~5.3% of ranked players (population est.)
CSDB Leaderboard#39356 of 222091 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Apr 2026 (149 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 48 days played since 22 Oct 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 22,899 +2,361 25 Feb21 Apr · 22 days played
20,53824,999peak 24,99925 Feb21 Apr
24,999Peak Premier in tracked matches
2,563Highest Faceit ELO seen on CSDB
48Days played since 2025-10-22

Faceit ELO

  • At peak — 2,563
  • Next: 3,000 ELO at 3,000 437 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8

Premier CS Rating

  • 2,100 below peak (24,999)
  • -2,100 over 30 days · declining
  • Next: Red band at 25,000 2,101 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=35,202), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate64.3%47.0%49.2%above
Shot accuracy13.6%13.0%13.4%meets
Kill/death ratio0.911.081.120.22 short
Match win rate42.7%46.7%48.5%5.8% short

This profile matches the typical Red band player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGluks✞PREMIER22,899 · Pink bandPEAK ELO2,563csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning61
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY51427Last 10051%Win rateWLWLWLLWWL

Last 10 vs previous 10: +10pp win rate · −0.04 avg rating · −9.2pp headshot accuracy · +34ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 658ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 610ms

Last 20

  • 911 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 593ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim7.9
Utility4.1
Positioning6.1
Opening Duels6.4
Clutch6.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 93% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 74% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 74% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.1
Utility4.1
Mechanics8.0
Opening Duels5.0
Win Impact7.9

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time600ms−31ms
first ⅓ avg 631ms → last ⅓ avg 600ms
Headshot accuracy24.1%+1.4%
first ⅓ avg 22.7% → last ⅓ avg 24.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.44Best match rating · 9–0 · overpass, 19 Nov
50%Best headshot accuracy · 3–3 · overpass, 12 Mar
453msFastest reaction time · 5–9 · overpass, 20 Apr
13–0Biggest win · inferno, 23 Feb

Across the last 100 tracked matches.

Highlights

6Longest win streak
89In matches decided by ≤2 rounds
6Overtime games

Map breakdown

dust2Best map · 67% over 18overpassWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
infernoB28131546%0.04
dust2S1812667%0.01
nukeB179853%0.02
mirageA169756%0.03
overpassC135838%0.05
ancient41325%0.02
anubis21150%0.08
cache110100%0.01
vertigo1010%-0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

185,881Lifetime kills
0.91K/D
4,881Matches
42.7%Match win rate
64.3%Headshot % · Top 5% of Pink band
13.6%Shot accuracy · Top 50% of Pink band
14,175MVPs
2,943Hours (in match)
3,152Bombs planted
1,275Bombs defused

Most-used weapons

AK-4797,504
AWP8,061
Knife2,667
SSG 082,380
FAMAS2,061

Lifetime map wins

10,237inferno
8,466dust2
2,400nuke
1,967vertigo
985train
60lake
48cbble
24office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,388Matches
53%Win rate
1.19Avg K/D
84.2ADR
44%Headshot %

Clutches & streaks

51%1v1 clutch win
20%1v2 clutch win
13Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage14348%1.1316.3
Anubis12351%1.2117.1
Ancient11062%1.3217.2
Inferno9251%1.1717.1
Overpass4367%1.3817.6
Dust23664%1.3118.4
Vertigo3549%1.1916.3
Nuke2454%1.1515.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.4%Headshot accuracy
31.8%Accuracy (enemy spotted)
32.9%Spray accuracy
86.0%Counter-strafing
7.9°Preaim
607msReaction time
29.9%T opening success
73.9%CT opening success
0.43Enemies flashed / flash
5.2%Flash assists
11.29HE damage / grenade
5.82Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4323 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.9309% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
cache13–90.0120%6 May
nuke2–13-0.0615%5 May
nuke9–50.0115%28 Apr
inferno9–13-0.0422%21 Apr
overpass9–60.0317%20 Apr
overpass5–9-0.026%20 Apr
overpass5–9-0.0915%20 Apr
nuke9–40.0729%20 Apr
inferno9–50.0910%20 Apr
inferno4–9-0.0731%20 Apr
inferno6–130.0433%19 Apr
inferno8–130.0636%18 Apr
dust213–10-0.0145%16 Apr
mirage8–130.0534%1 Apr
inferno13–100.0824%31 Mar
overpass6–130.0118%31 Mar
dust25–130.098%30 Mar
dust213–80.0417%29 Mar
nuke7–13-0.0327%29 Mar
dust213–60.0128%25 Mar
inferno11–130.0729%18 Mar
mirage13–50.0930%17 Mar
inferno15–150.0330%17 Mar
dust213–70.0721%16 Mar
dust213–110.0617%15 Mar
mirage13–70.0324%12 Mar
overpass3–3-0.0350%12 Mar
mirage13–40.0824%11 Mar
mirage11–13-0.0320%11 Mar
inferno9–40.0928%10 Mar
inferno4–9-0.0020%10 Mar
inferno9–60.1025%10 Mar
vertigo8–8-0.0327%10 Mar
nuke6–9-0.109%10 Mar
inferno8–8-0.0221%10 Mar
inferno5–9-0.0521%9 Mar
overpass9–40.1922%9 Mar
overpass7–13-0.0814%9 Mar
mirage13–70.0740%9 Mar
nuke13–60.0921%9 Mar
inferno13–110.0024%8 Mar
dust213–110.0329%8 Mar
dust213–7-0.0330%4 Mar
overpass14–160.0317%4 Mar
nuke0–9-0.1538%3 Mar
inferno9–10.1430%3 Mar
nuke13–7-0.0128%3 Mar
nuke9–30.0514%2 Mar
overpass7–90.0330%2 Mar
inferno9–10.2131%2 Mar
dust25–13-0.0011%2 Mar
inferno9–00.2424%27 Feb
nuke7–90.0133%27 Feb
mirage13–40.0314%27 Feb
nuke10–130.0414%25 Feb
dust213–6-0.0018%25 Feb
ancient14–16-0.0118%24 Feb
anubis9–13-0.0331%23 Feb
inferno13–00.0425%23 Feb
ancient13–30.1024%23 Feb
mirage11–13-0.0529%23 Feb
mirage13–11-0.0220%18 Feb
inferno13–30.0525%18 Feb
dust22–13-0.0414%18 Feb
dust213–90.0122%17 Feb
inferno3–13-0.0914%17 Feb
anubis13–20.1925%9 Feb
inferno8–130.0736%3 Feb
ancient13–160.0232%1 Feb
dust213–11-0.0132%27 Jan
inferno12–120.0129%21 Jan
mirage12–120.0727%21 Jan
nuke0–13-0.0336%9 Dec
mirage13–90.0611%1 Dec
dust213–10-0.0235%1 Dec
mirage5–130.1016%1 Dec
dust211–130.0123%1 Dec
mirage7–13-0.0516%27 Nov
ancient13–16-0.0313%25 Nov
dust29–130.0427%25 Nov
overpass12–160.0416%25 Nov
dust22–13-0.0550%21 Nov
mirage13–30.0429%21 Nov
mirage7–13-0.0710%20 Nov
overpass9–00.4412%19 Nov
inferno9–5-0.0428%19 Nov
nuke9–6-0.0319%19 Nov
inferno13–90.1317%18 Nov
mirage13–110.0123%18 Nov
inferno9–7-0.0130%14 Nov
inferno8–80.0421%14 Nov
overpass9–20.1613%14 Nov
overpass7–90.0120%14 Nov
nuke9–50.0718%14 Nov
nuke9–30.258%13 Nov
dust27–1-0.0425%13 Nov
inferno8–80.0239%4 Nov
nuke9–50.166%22 Oct
inferno2–9-0.0818%22 Oct
nuke6–9-0.0616%22 Oct

Match data via Leetify.

Recent teammates

Milestones

2.5K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →