Yi Long Mah

Yi Long Mah — CS2 Stats

DE76561198077563054[U:1:117297326]Steam profile ↗✓ No bans

460Tracked matches41%Win rate2020Tracked since
946Hours in CS
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating19,238Top 50% of 185,711 CSDB-tracked playersPurple band · top ~11.5% of ranked players (population est.)
CSDB Leaderboard#86702 of 231631 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 460 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 41 days played since 16 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,238 +5,739 16 Apr20 Sept · 32 days played
13,49919,238peak 19,23816 Apr20 Sept
19,339Peak Premier in tracked matches
41Days played since 2026-04-16

Premier CS Rating

  • At peak — 19,238
  • +4,727 over 90 days
  • Next: Pink band at 20,000 762 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-05
  • Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=9,169), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate43.4%41.9%42.7%meets
Shot accuracy14.0%12.2%11.3%above
Kill/death ratio0.930.980.990.06 short
Match win rate43.1%43.3%43.9%meets

This profile matches the typical Level 4 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGYi Long MahFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER19,238 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim57
Positioning44
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY47485Last 10047%Win rateLWWWWLWLLL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +1.8pp headshot accuracy · −23ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 610ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 598ms

Last 20

  • 9101 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 18%
  • Avg reaction 609ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim5.7
Utility4.1
Positioning4.4
Opening Duels2.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 606ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.7
Positioning4.4
Utility4.1
Mechanics6.1
Opening Duels1.9
Win Impact2.1

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time614ms−59ms
first ⅓ avg 672ms → last ⅓ avg 614ms
Headshot accuracy19.2%+1.6%
first ⅓ avg 17.6% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 9–4 · inferno, 10 Jul
39%Best headshot accuracy · 5–13 · anubis, 17 Jul
438msFastest reaction time · 5–1 · cache, 6 Jul
13–1Biggest win · inferno, 1 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
87In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 63% over 24ancientWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
infernoA2415963%-0.02
cacheB23111248%-0.02
ancientC145936%-0.03
anubisC125742%-0.04
nukeB84450%-0.01
overpassC73443%-0.03
dust2B63350%-0.03
debris2020%-0.11
mirage2020%-0.02
vertigo110100%0.03
eldorado1010%-0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

39,083Lifetime kills
0.93K/D
2,265Matches
43.1%Match win rate
43.4%Headshot % · Top 50% of Level 3 players
14.0%Shot accuracy · Top 50% of Level 3 players
4,495MVPs
946Hours (in match)
2,139Bombs planted
457Bombs defused

Most-used weapons

Lifetime map wins

3,940inferno
3,200dust2
1,407nuke
1,345train
807cbble
173vertigo
65office
34assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

24Matches
67%Win rate
0.98Avg K/D
78.0ADR
49%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.5818.0
Dust210%0.357.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.9%Headshot accuracy
31.0%Accuracy (enemy spotted)
30.9%Spray accuracy
77.6%Counter-strafing
9.9°Preaim
606msReaction time
33.5%T opening success
41.8%CT opening success
0.48Enemies flashed / flash
6.2%Flash assists
9.07HE damage / grenade
4.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4755 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.5222% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno4–13-0.0711%6 Aug
anubis13–11-0.0725%6 Aug
cache13–4-0.0724%6 Aug
inferno13–70.0122%2 Aug
inferno13–8-0.0513%2 Aug
anubis7–13-0.0524%2 Aug
anubis13–10-0.029%2 Aug
cache4–13-0.0615%2 Aug
inferno10–13-0.0318%1 Aug
nuke9–13-0.0527%1 Aug
inferno13–10.0614%1 Aug
nuke4–13-0.0417%28 Jul
ancient5–13-0.0617%28 Jul
anubis13–11-0.0611%27 Jul
inferno15–15-0.0124%26 Jul
nuke13–7-0.076%25 Jul
dust24–13-0.0620%25 Jul
inferno14–16-0.0813%25 Jul
inferno10–13-0.0029%22 Jul
cache13–9-0.0320%22 Jul
ancient4–130.0019%21 Jul
cache13–10-0.0122%21 Jul
ancient6–13-0.0712%20 Jul
cache13–70.0419%20 Jul
anubis5–13-0.0813%20 Jul
cache10–130.0130%19 Jul
dust213–6-0.0023%18 Jul
inferno7–13-0.1028%18 Jul
anubis11–130.0118%18 Jul
ancient11–13-0.0923%17 Jul
nuke13–30.0519%17 Jul
ancient2–13-0.0714%17 Jul
anubis5–13-0.0839%17 Jul
ancient13–11-0.0418%16 Jul
cache13–9-0.0313%16 Jul
inferno16–12-0.0121%16 Jul
inferno16–140.0116%14 Jul
cache13–30.0621%14 Jul
cache5–130.0121%13 Jul
inferno16–13-0.0120%13 Jul
cache13–6-0.1117%10 Jul
debris1–9-0.1724%10 Jul
inferno9–40.1118%10 Jul
vertigo9–40.0317%9 Jul
debris6–9-0.0610%9 Jul
eldorado7–9-0.0520%9 Jul
cache10–13-0.0519%9 Jul
inferno13–110.0527%9 Jul
cache10–130.0115%9 Jul
cache11–13-0.0213%7 Jul
cache11–13-0.0421%7 Jul
overpass9–40.078%7 Jul
cache4–13-0.1112%6 Jul
cache5–1-0.0410%6 Jul
anubis13–16-0.1011%5 Jul
mirage7–13-0.0514%5 Jul
inferno5–13-0.0522%4 Jul
ancient5–0-0.0225%4 Jul
mirage9–130.0020%4 Jul
nuke8–2-0.0122%4 Jul
inferno13–8-0.0416%4 Jul
inferno13–10.0137%4 Jul
overpass15–15-0.0119%3 Jul
inferno6–9-0.0321%3 Jul
anubis13–8-0.0119%1 Jul
nuke13–80.0214%23 Jun
overpass2–9-0.1733%23 Jun
inferno5–9-0.1314%22 Jun
overpass8–8-0.0415%15 Jun
ancient4–13-0.0621%6 Jun
dust27–0-0.0217%3 Jun
overpass2–13-0.0515%29 May
anubis13–16-0.036%17 May
ancient16–130.0922%17 May
ancient7–13-0.0417%7 May
cache12–12-0.0521%7 May
anubis13–160.0412%6 May
inferno16–120.0314%3 May
nuke11–130.0015%3 May
ancient5–13-0.0229%3 May
dust213–6-0.0319%2 May
overpass13–80.0216%2 May
inferno13–9-0.0111%1 May
cache13–6-0.0421%1 May
nuke10–13-0.0313%30 Apr
ancient13–6-0.0121%30 Apr
cache7–13-0.0614%30 Apr
inferno9–7-0.0818%30 Apr
cache13–9-0.0220%29 Apr
cache12–12-0.0625%29 Apr
cache13–20.0926%29 Apr
cache4–13-0.0116%29 Apr
ancient13–7-0.048%26 Apr
dust210–13-0.0519%26 Apr
overpass13–10-0.0119%18 Apr
ancient2–130.0126%18 Apr
inferno13–11-0.0312%18 Apr
inferno13–50.0719%18 Apr
dust23–13-0.0226%18 Apr
anubis13–11-0.0314%16 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →