Tempic #Evolve

Tempic #Evolve — CS2 Stats

DE76561198076142639[U:1:115876911]Steam profile ↗✓ No bans

1,729Tracked matches41%Win rate2020Tracked since
6,630Hours in CS19Hrs last 2 wks
CSDB Rating5.0 DevelopingClutch Specialist
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 15,000 +1,368 16 Jul – 2 Oct · 29 days played
12,87419,012peak 19,01216 Jul2 Oct
19,044Peak Premier in tracked matches
28Days played since 2026-07-16

Premier CS Rating

  • 4,012 below peak (19,012)
  • -1,265 over 30 days · declining
  • +1,368 over 90 days
  • Next: Pink band at 20,000 — 5,000 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches35——
Win rate46%——
K/D0.80——
Headshot %36%——

Measured 2 Sep 2026 → 3 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,875), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate39.9%44.8%45.7%5.9% short
Shot accuracy14.2%12.4%12.7%above
Kill/death ratio0.931.031.050.12 short
Match win rate43.2%45.2%45.7%2.5% short

This profile matches the typical Level 7 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTempic #EvolveFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER15,000 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim56
Positioning48
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY49–49–2Last 10049%Win rateLLWLWWWLLW

Last 10 vs previous 10: +20pp win rate · +0.00 avg rating · +0.6pp headshot accuracy · −21ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 542ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 559ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 570ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.1 against its own average).

Aim5.6
Utility5.3
Positioning4.8
Opening Duels1.9
Clutch9.4

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 53% on T to 32% on CT — first contacts on the defending side are being lost.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.8
Utility5.3
Mechanics6.7
Opening Duels3.2
Win Impact2.1

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time582ms−22ms
first ⅓ avg 603ms → last ⅓ avg 582ms
Headshot accuracy11.5%−0.1%
first ⅓ avg 11.6% → last ⅓ avg 11.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–11 · mirage, 25 Jul →
26%Best headshot accuracy · 13–1 · cache, 1 Aug →
422msFastest reaction time · 16–14 · anubis, 26 Sept →
13–1Biggest win · cache, 1 Aug →

Across the last 100 tracked matches.

Highlights

11Longest win streak
L2Current streak
8–10In matches decided by ≤2 rounds
13Overtime games

Map breakdown

cacheBest map · 57% over 21nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
dust2A2212–1055%-0.03
cacheA2112–957%-0.00
infernoA2011–955%-0.01
mirageC145–936%-0.02
nukeD134–931%-0.01
anubisC73–443%-0.01
ancient—32–167%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

149,573Lifetime kills
0.93K/D
8,395Matches
43.2%Match win rate
39.9%Headshot %
14.2%Shot accuracy · Top 50% of Level 6 players
18,576MVPs
3,620Hours (in match)
7,252Bombs planted
2,056Bombs defused

Most-used weapons

AK-4747,894
AWP9,911
P906,693
P2505,231
FAMAS3,306

Lifetime map wins

15,623dust2
12,739inferno
4,049nuke
2,086cbble
1,003train
817vertigo
467office
203lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

98Matches
48%Win rate
0.84Avg K/D
81.8ADR
40%Headshot %

Clutches & streaks

67%1v1 clutch win
0%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage560%0.8611.4
Anubis250%1.1818.0
Inferno10%0.8916.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
33.0%Accuracy (enemy spotted)
37.4%Spray accuracy
80.2%Counter-strafing
10.9°Preaim
576msReaction time
53.2%T opening success
32.5%CT opening success
0.59Enemies flashed / flash
4.9%Flash assists
10.63HE damage / grenade
7.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.9581% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.4764% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke11–130.0718%2 Oct →
cache5–13-0.029%2 Oct →
cache13–90.0515%2 Oct →
mirage14–16-0.0512%1 Oct →
cache13–6-0.0216%1 Oct →
inferno13–8-0.0311%1 Oct →
cache13–4-0.006%30 Sept →
dust25–13-0.068%30 Sept →
dust210–13-0.106%26 Sept →
anubis16–14-0.066%26 Sept →
dust26–13-0.0615%26 Sept →
inferno15–150.036%26 Sept →
dust25–13-0.0514%25 Sept →
anubis10–13-0.0211%25 Sept →
dust216–13-0.0410%25 Sept →
cache8–13-0.064%25 Sept →
mirage7–13-0.0114%25 Sept →
ancient13–110.014%20 Sept →
inferno10–13-0.0512%20 Sept →
nuke13–100.0110%20 Sept →
cache13–80.0310%20 Sept →
dust211–13-0.045%20 Sept →
inferno11–130.0014%20 Sept →
anubis2–13-0.0121%11 Sept →
nuke6–13-0.042%11 Sept →
mirage11–13-0.0318%11 Sept →
mirage12–1-0.009%11 Sept →
nuke13–16-0.0115%11 Sept →
dust213–7-0.0115%11 Sept →
cache13–7-0.0217%8 Sept →
inferno10–13-0.0322%8 Sept →
dust213–50.0311%8 Sept →
cache13–11-0.0314%28 Aug →
inferno13–4-0.0211%28 Aug →
dust213–4-0.0310%27 Aug →
dust213–7-0.0119%27 Aug →
dust213–80.048%27 Aug →
cache4–13-0.0818%27 Aug →
cache8–13-0.043%25 Aug →
nuke9–13-0.0412%25 Aug →
cache7–13-0.0718%25 Aug →
cache10–130.019%23 Aug →
mirage14–16-0.0311%23 Aug →
cache10–130.059%22 Aug →
mirage1–13-0.0312%22 Aug →
dust29–13-0.055%16 Aug →
cache13–9-0.019%16 Aug →
dust213–60.0218%16 Aug →
inferno0–13-0.0710%16 Aug →
cache9–13-0.0514%16 Aug →
nuke9–13-0.039%16 Aug →
dust211–13-0.018%15 Aug →
inferno9–13-0.029%15 Aug →
nuke13–50.0213%15 Aug →
cache13–50.0711%15 Aug →
dust27–13-0.0616%15 Aug →
inferno13–40.0510%15 Aug →
ancient7–13-0.089%15 Aug →
dust213–4-0.0414%15 Aug →
cache10–130.0213%13 Aug →
inferno13–10-0.0215%13 Aug →
dust24–13-0.0416%13 Aug →
inferno8–130.0012%9 Aug →
mirage3–13-0.100%9 Aug →
ancient16–14-0.017%7 Aug →
mirage13–110.0114%7 Aug →
inferno13–90.059%7 Aug →
nuke8–13-0.0313%7 Aug →
dust213–10-0.0821%6 Aug →
inferno13–9-0.0517%6 Aug →
anubis13–90.0111%2 Aug →
nuke13–30.0117%2 Aug →
cache13–10.0926%1 Aug →
inferno16–14-0.0412%1 Aug →
dust213–60.049%1 Aug →
dust213–2-0.029%1 Aug →
cache13–110.008%1 Aug →
mirage5–1-0.120%31 Jul →
anubis13–70.0014%31 Jul →
anubis7–130.0510%30 Jul →
dust216–130.0313%30 Jul →
dust27–13-0.069%30 Jul →
nuke14–16-0.0011%30 Jul →
inferno4–130.0221%25 Jul →
inferno13–60.0313%25 Jul →
mirage13–110.1118%25 Jul →
nuke15–150.0211%25 Jul →
inferno13–9-0.075%25 Jul →
inferno16–12-0.009%22 Jul →
cache13–100.017%22 Jul →
anubis11–13-0.048%21 Jul →
inferno13–100.015%21 Jul →
nuke5–13-0.0611%21 Jul →
nuke13–7-0.0111%21 Jul →
mirage14–16-0.038%17 Jul →
mirage10–130.039%17 Jul →
cache13–6-0.0410%17 Jul →
inferno8–13-0.0111%17 Jul →
mirage6–13-0.0615%16 Jul →
mirage13–9-0.0213%16 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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