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^fefefe — CS2 Stats

MZ76561198076113444[U:1:115847716]Steam profile ↗✓ No bans

1,087Tracked matches60%Win rate2020Tracked since
CSDB Rating6.0 SolidPositional Player
Premier CS Rating20,000Top 50% of 215,558 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#84667 of 261688 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,000 +1,735 16 Aug – 10 Nov · 47 days played
16,15020,721peak 20,72116 Aug10 Nov
20,795Peak Premier in tracked matches
47Days played since 2026-08-16

Premier CS Rating

  • 721 below peak (20,721)
  • +3,320 over 30 days · improving
  • +1,735 over 90 days
  • Next: Red band at 25,000 — 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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Performance scores

Aim72
Positioning53
Utility36

0–100 skill scores via Leetify.

Recent form

STEADY52–46–2Last 10052%Win rateLLWLLWLWWL

Last 10 vs previous 10: −40pp win rate · −0.03 avg rating · −3.4pp headshot accuracy · +9ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 667ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 620ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 615ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim7.2
Utility3.6
Positioning5.3
Opening Duels1.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 91% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 47% on T to 31% on CT — first contacts on the defending side are being lost.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.3
Utility3.6
Mechanics7.0
Opening Duels2.2
Win Impact8.3

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time620ms+58ms
first ⅓ avg 562ms → last ⅓ avg 620ms
Headshot accuracy17.4%−0.6%
first ⅓ avg 18.0% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–9 · anubis, 20 Oct →
42%Best headshot accuracy · 10–13 · nuke, 22 Aug →
406msFastest reaction time · 13–9 · ancient, 22 Aug →
13–0Biggest win · dust2, 16 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
6–11In matches decided by ≤2 rounds
10Overtime games

Map breakdown

mirageBest map · 71% over 14nukeWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B189–950%0.00
cacheS1711–665%0.01
infernoB179–853%-0.00
mirageS1410–471%0.01
ancientC135–838%-0.00
anubisB137–654%0.01
nukeD61–517%-0.00
overpass—10–10%0.00
poseidon—10–10%-0.13

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

72Matches
47%Win rate
1.06Avg K/D
—ADR
43%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
36.0%Accuracy (enemy spotted)
39.9%Spray accuracy
81.5%Counter-strafing
9.2°Preaim
610msReaction time
46.6%T opening success
30.9%CT opening success
0.37Enemies flashed / flash
1.4%Flash assists
8.96HE damage / grenade
3.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3741 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.8603% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient6–13-0.096%10 Nov →
anubis9–13-0.0618%10 Nov →
ancient13–10-0.012%9 Nov →
ancient9–13-0.0110%9 Nov →
mirage5–13-0.0211%8 Nov →
cache13–7-0.0016%8 Nov →
anubis8–13-0.0619%8 Nov →
mirage13–9-0.0216%7 Nov →
inferno13–70.0020%7 Nov →
cache5–13-0.076%6 Nov →
dust213–90.029%6 Nov →
overpass9–130.0025%5 Nov →
anubis13–8-0.025%3 Nov →
mirage16–13-0.0014%2 Nov →
cache13–60.0313%1 Nov →
anubis13–10-0.0119%1 Nov →
dust213–6-0.098%30 Oct →
inferno13–6-0.0821%30 Oct →
dust211–130.0424%29 Oct →
nuke13–80.0818%29 Oct →
cache13–40.0419%28 Oct →
ancient0–6-0.0338%28 Oct →
mirage13–100.0023%26 Oct →
anubis7–13-0.0118%26 Oct →
nuke11–13-0.0021%25 Oct →
dust211–130.0114%25 Oct →
inferno13–70.1020%25 Oct →
anubis13–110.0417%25 Oct →
dust213–40.0621%25 Oct →
dust213–20.0826%25 Oct →
mirage9–130.0037%24 Oct →
dust213–90.0320%24 Oct →
anubis12–16-0.0220%23 Oct →
dust28–13-0.0011%23 Oct →
cache13–100.0715%22 Oct →
ancient16–12-0.0115%22 Oct →
cache5–13-0.0613%21 Oct →
mirage13–80.0213%21 Oct →
anubis13–90.1425%20 Oct →
cache13–70.0520%20 Oct →
mirage13–60.0423%19 Oct →
ancient11–13-0.0513%19 Oct →
cache13–100.0125%18 Oct →
cache13–20.0638%18 Oct →
inferno15–15-0.0028%16 Oct →
cache4–00.0133%16 Oct →
dust213–00.0717%16 Oct →
dust24–13-0.0714%15 Oct →
mirage13–70.0224%14 Oct →
inferno4–9-0.1111%14 Oct →
anubis10–13-0.0513%11 Oct →
anubis13–60.0213%11 Oct →
inferno9–20.087%11 Oct →
nuke9–13-0.0314%10 Oct →
mirage11–13-0.0325%10 Oct →
mirage11–130.0516%9 Oct →
ancient15–15-0.0112%8 Oct →
dust27–130.0415%7 Oct →
ancient13–80.0321%5 Oct →
inferno13–70.1125%3 Oct →
cache13–90.0213%3 Oct →
inferno10–13-0.0411%27 Sept →
ancient13–100.010%5 Sept →
poseidon0–9-0.1338%5 Sept →
cache10–13-0.0125%4 Sept →
dust211–13-0.0714%4 Sept →
mirage13–9-0.0520%3 Sept →
inferno12–16-0.0210%2 Sept →
dust211–13-0.0214%2 Sept →
ancient11–130.0616%1 Sept →
inferno8–13-0.0318%1 Sept →
inferno6–13-0.049%31 Aug →
cache16–14-0.0225%31 Aug →
ancient8–13-0.002%30 Aug →
inferno13–10-0.0521%30 Aug →
dust213–110.0324%30 Aug →
inferno14–16-0.0516%30 Aug →
cache7–13-0.0525%30 Aug →
dust213–10-0.0111%24 Aug →
cache13–80.0324%24 Aug →
anubis5–130.0514%24 Aug →
inferno13–110.0216%23 Aug →
inferno4–13-0.0515%23 Aug →
dust216–12-0.0119%23 Aug →
nuke10–13-0.0014%23 Aug →
ancient13–90.0521%22 Aug →
ancient10–130.0324%22 Aug →
inferno13–00.1119%22 Aug →
nuke10–13-0.0442%22 Aug →
mirage13–11-0.0026%20 Aug →
mirage13–50.0819%19 Aug →
cache11–130.0114%19 Aug →
anubis13–110.0817%18 Aug →
inferno13–6-0.0222%18 Aug →
cache7–130.0119%17 Aug →
mirage13–30.0117%17 Aug →
dust212–16-0.0421%16 Aug →
dust28–13-0.0020%16 Aug →
nuke6–13-0.019%16 Aug →
anubis13–50.0813%16 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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