nikojh9

nikojh9 — CS2 Stats

DK76561198066709280[U:1:106443552]Steam profile ↗VAC banned

385Tracked matches43%Win rate2020Tracked since
CSDB Rating6.0 SolidPositional Player
Premier CS Rating20,780Top 50% of 215,386 CSDB-tracked playersPink band · top ~7.6% of ranked players (population est.)
CSDB Leaderboard#73472 of 261579 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Oct 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,780 +1,784 30 Jul – 30 Oct · 37 days played
18,99623,295peak 23,29530 Jul30 Oct
23,295Peak Premier in tracked matches
37Days played since 2026-07-30

Premier CS Rating

  • 2,515 below peak (23,295)
  • +240 over 30 days · steady
  • +1,784 over 90 days
  • Next: Red band at 25,000 — 4,220 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGnikojh9PREMIER20,780 · Pink bandcsdb.gg/stats

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Performance scores

Aim80
Positioning62
Utility33

0–100 skill scores via Leetify.

Recent form

COLD46–52–2Last 10046%Win rateLWWLLLLWLL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −5.0pp headshot accuracy · −5ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 12%
  • Avg reaction 511ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 523ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 525ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim8.0
Utility3.3
Positioning6.2
Opening Duels3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 85% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 63% on T to 38% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning6.2
Utility3.3
Mechanics6.1
Opening Duels5.1
Win Impact2.8

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time533ms−45ms
first ⅓ avg 578ms → last ⅓ avg 533ms
Headshot accuracy15.0%+0.9%
first ⅓ avg 14.1% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–7 · cache, 1 Sept →
32%Best headshot accuracy · 4–13 · inferno, 3 Aug →
383msFastest reaction time · 9–13 · ancient, 17 Aug →
13–2Biggest win · mirage, 2 Sept →

Across the last 100 tracked matches.

Highlights

3Longest win streak
13–0In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 64% over 14ancientWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB2211–1150%0.01
dust2B2110–1148%0.02
ancientD154–1127%-0.02
cacheA149–564%0.02
infernoC135–838%-0.01
nukeC94–544%0.01
anubisC52–340%0.00
vertigo—11–0100%0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
37.8%Accuracy (enemy spotted)
39.8%Spray accuracy
77.5%Counter-strafing
8.0°Preaim
527msReaction time
62.9%T opening success
37.5%CT opening success
0.35Enemies flashed / flash
6.0%Flash assists
9.07HE damage / grenade
2.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7789% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3452 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 37.5475% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage6–130.068%30 Oct →
cache13–60.0511%18 Oct →
anubis13–110.0711%18 Oct →
anubis10–130.0110%16 Oct →
ancient8–13-0.0319%29 Sept →
anubis8–13-0.034%29 Sept →
nuke1–13-0.076%29 Sept →
vertigo13–80.1014%23 Sept →
ancient1–13-0.0824%23 Sept →
mirage5–13-0.0517%15 Sept →
inferno16–14-0.029%15 Sept →
cache13–8-0.0411%15 Sept →
mirage13–160.0214%13 Sept →
nuke13–50.0515%11 Sept →
dust213–110.0222%11 Sept →
dust29–130.0220%10 Sept →
cache1–13-0.0222%10 Sept →
nuke13–8-0.0321%10 Sept →
mirage4–13-0.0323%10 Sept →
dust24–130.0618%10 Sept →
nuke7–130.017%9 Sept →
dust213–80.1411%9 Sept →
cache10–130.0517%9 Sept →
ancient13–10-0.0216%8 Sept →
mirage13–110.0221%8 Sept →
cache4–13-0.1021%8 Sept →
cache13–10-0.0613%6 Sept →
ancient8–130.0416%3 Sept →
inferno13–40.0224%2 Sept →
ancient8–13-0.099%2 Sept →
mirage13–2-0.0110%2 Sept →
cache13–70.1921%1 Sept →
inferno5–13-0.0213%1 Sept →
mirage5–13-0.0015%31 Aug →
mirage6–20.0913%31 Aug →
dust23–130.0021%31 Aug →
nuke10–13-0.0117%30 Aug →
mirage13–90.0316%30 Aug →
dust25–13-0.0311%30 Aug →
ancient16–130.056%30 Aug →
dust28–13-0.105%30 Aug →
dust25–13-0.0316%28 Aug →
ancient4–13-0.0116%28 Aug →
mirage13–40.0327%28 Aug →
nuke5–13-0.0621%28 Aug →
inferno13–100.0417%27 Aug →
mirage10–130.0824%26 Aug →
dust213–110.0422%24 Aug →
ancient15–150.0412%23 Aug →
nuke10–130.057%23 Aug →
inferno4–13-0.064%22 Aug →
ancient5–13-0.0312%19 Aug →
inferno13–11-0.0515%19 Aug →
mirage6–130.017%19 Aug →
dust26–130.0514%18 Aug →
ancient9–13-0.0321%17 Aug →
dust22–130.0114%17 Aug →
mirage13–70.0824%15 Aug →
cache13–11-0.0318%15 Aug →
dust213–20.1730%15 Aug →
inferno9–13-0.0114%14 Aug →
dust213–60.018%14 Aug →
dust26–13-0.0421%13 Aug →
inferno5–13-0.069%13 Aug →
ancient8–130.0215%13 Aug →
cache13–60.0818%13 Aug →
mirage13–110.0211%13 Aug →
dust213–10-0.0216%13 Aug →
mirage1–13-0.066%12 Aug →
ancient1–13-0.085%12 Aug →
anubis13–110.0410%12 Aug →
ancient4–13-0.079%12 Aug →
mirage9–130.0310%12 Aug →
dust26–13-0.049%12 Aug →
cache13–8-0.0122%11 Aug →
inferno10–130.0116%11 Aug →
anubis10–13-0.086%10 Aug →
dust213–100.0621%10 Aug →
ancient13–6-0.0714%10 Aug →
mirage8–13-0.0614%10 Aug →
inferno13–110.049%6 Aug →
ancient13–50.0911%6 Aug →
mirage13–7-0.0016%6 Aug →
cache15–150.0718%5 Aug →
nuke13–80.0218%5 Aug →
cache13–160.0016%4 Aug →
dust213–50.0814%4 Aug →
nuke13–60.1020%4 Aug →
dust28–13-0.047%4 Aug →
mirage13–110.0117%4 Aug →
inferno4–13-0.0013%4 Aug →
mirage13–80.0615%3 Aug →
inferno4–13-0.0532%3 Aug →
cache13–40.0227%3 Aug →
dust213–11-0.0213%3 Aug →
mirage13–8-0.0113%3 Aug →
inferno13–160.029%30 Jul →
cache13–60.0415%30 Jul →
dust213–110.028%30 Jul →
mirage9–13-0.0017%30 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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