naufibaer

naufibaer — CS2 Stats

76561198066525737[U:1:106260009]Steam profile ↗✓ No bans

531Tracked matches69%Win rate2020Tracked since
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating14,267Blue band · top ~32.3% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (48 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 531 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,267 +1,410 10 Apr – 14 Sept · 11 days played
12,55914,339peak 14,33910 Apr14 Sept
14,370Peak Premier in tracked matches
18Days played since 2026-04-10

Premier CS Rating

  • 72 below peak (14,339)
  • Next: Purple band at 15,000 — 733 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-04
  • Light Blue band first seen 2026-09-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGnaufibaerFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER14,267 · Blue bandcsdb.gg/stats

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Performance scores

Aim62
Positioning58
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY62–35–3Last 10062%Win rateWLLLWLLWWL

Last 10 vs previous 10: −40pp win rate · −0.06 avg rating · +3.0pp headshot accuracy · +20ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 631ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 653ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim6.2
Utility3.0
Positioning5.8
Opening Duels4.8
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 652ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.2
Positioning5.8
Utility3.0
Mechanics5.6
Opening Duels3.9
Win Impact10.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time643ms+33ms
first ⅓ avg 610ms → last ⅓ avg 643ms
Headshot accuracy13.8%+1.3%
first ⅓ avg 12.5% → last ⅓ avg 13.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–0 · overpass, 10 Apr →
36%Best headshot accuracy · 6–13 · inferno, 26 Jul →
422msFastest reaction time · 7–3 · cache, 25 Jul →
13–0Biggest win · dust2, 30 Apr →

Across the last 100 tracked matches.

Highlights

7Longest win streak
10–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 73% over 11nukeWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
infernoS2114–767%-0.01
dust2A2012–860%-0.02
mirageA1912–763%0.00
overpassS128–467%0.03
cacheS118–373%0.02
nukeC104–640%0.01
ancientS64–267%0.01
anubis—10–10%-0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

73Matches
42%Win rate
0.88Avg K/D
65.2ADR
27%Headshot %

Clutches & streaks

25%1v1 clutch win
17%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient367%0.9516.7
Inferno3100%0.7511.3
Mirage333%0.7414.3
Nuke10%0.428.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
34.3%Accuracy (enemy spotted)
39.8%Spray accuracy
75.2%Counter-strafing
8.4°Preaim
652msReaction time
40.5%T opening success
50.9%CT opening success
0.43Enemies flashed / flash
4.9%Flash assists
8.91HE damage / grenade
2.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.6722% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4291 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–7-0.0319%26 Jul →
inferno6–13-0.0536%26 Jul →
dust211–130.0129%25 Jul →
mirage11–13-0.0318%25 Jul →
cache7–3-0.020%25 Jul →
anubis3–13-0.049%25 Jul →
nuke8–13-0.1012%21 May →
mirage13–7-0.0318%21 May →
dust216–13-0.0414%17 May →
ancient3–13-0.0510%17 May →
nuke9–13-0.0615%17 May →
cache13–7-0.0117%4 May →
overpass13–80.0513%4 May →
mirage13–20.1013%4 May →
nuke10–130.0116%4 May →
ancient13–60.018%4 May →
dust213–80.0119%4 May →
dust213–8-0.006%3 May →
mirage13–60.0816%3 May →
nuke13–11-0.0311%3 May →
cache13–110.0312%3 May →
overpass12–120.0110%3 May →
cache13–7-0.0114%3 May →
cache4–13-0.029%2 May →
mirage13–20.0724%2 May →
nuke13–60.0810%2 May →
overpass13–4-0.0113%2 May →
inferno13–2-0.0111%2 May →
cache13–30.1513%2 May →
dust213–7-0.0013%2 May →
mirage7–13-0.0414%1 May →
inferno7–13-0.056%1 May →
dust213–10-0.076%1 May →
cache10–13-0.0313%1 May →
mirage13–8-0.0012%1 May →
mirage13–40.0013%1 May →
dust27–13-0.065%1 May →
inferno13–4-0.017%30 Apr →
cache13–80.0714%30 Apr →
dust213–0-0.0015%30 Apr →
overpass7–130.0317%30 Apr →
cache12–120.0018%30 Apr →
cache13–30.0922%30 Apr →
cache13–20.0116%30 Apr →
inferno13–110.0715%26 Apr →
overpass13–80.0420%26 Apr →
mirage13–3-0.0314%26 Apr →
nuke13–50.049%26 Apr →
dust213–70.016%26 Apr →
dust22–13-0.0526%26 Apr →
nuke11–130.0312%26 Apr →
overpass13–8-0.0613%26 Apr →
mirage7–130.0919%26 Apr →
nuke9–130.0215%19 Apr →
inferno13–8-0.0217%19 Apr →
mirage8–130.0512%19 Apr →
overpass9–13-0.0413%19 Apr →
dust211–13-0.036%19 Apr →
overpass13–30.0814%16 Apr →
inferno7–13-0.0613%16 Apr →
inferno13–60.024%16 Apr →
inferno13–110.0013%15 Apr →
inferno9–13-0.025%15 Apr →
mirage13–100.028%15 Apr →
dust213–6-0.0529%14 Apr →
dust213–6-0.0011%14 Apr →
dust213–6-0.0213%14 Apr →
overpass13–60.0214%14 Apr →
dust28–13-0.046%14 Apr →
mirage6–13-0.069%14 Apr →
nuke13–50.0315%14 Apr →
dust27–130.0721%13 Apr →
dust210–13-0.0511%13 Apr →
overpass13–30.0610%13 Apr →
inferno13–11-0.0521%13 Apr →
inferno7–13-0.066%13 Apr →
mirage11–13-0.0610%13 Apr →
ancient13–16-0.067%13 Apr →
inferno13–6-0.0412%12 Apr →
ancient13–110.0212%12 Apr →
mirage16–14-0.035%12 Apr →
inferno13–11-0.048%12 Apr →
inferno13–70.0115%12 Apr →
mirage7–13-0.0320%12 Apr →
dust211–13-0.0612%12 Apr →
inferno13–110.0315%12 Apr →
mirage13–70.008%12 Apr →
mirage13–8-0.0810%12 Apr →
inferno13–100.0413%12 Apr →
ancient13–30.0919%11 Apr →
mirage13–6-0.0317%11 Apr →
dust213–70.0112%11 Apr →
overpass4–13-0.0415%11 Apr →
inferno15–15-0.016%11 Apr →
inferno13–110.0518%11 Apr →
nuke3–130.059%11 Apr →
inferno10–13-0.0310%10 Apr →
overpass13–00.1612%10 Apr →
ancient16–130.0315%10 Apr →
inferno13–9-0.0422%10 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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