Bjydn

Bjydn — CS2 Stats

NO76561198065643777[U:1:105378049]Steam profile ↗✓ No bans

2,076Tracked matches53%Win rate2020Tracked since
5,192Hours in CS
CSDB Rating6.3 SolidAll-Rounder
Premier CS Rating18,533Purple band · top ~14.3% of ranked players (population est.)
CSDB Leaderboard#99612 of 245594 tracked
FaceitLevel 7 · 1,943 ELOTop 42.3% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 17 Sep 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 18,533 -2,594 22 Sept – 21 Sept · 22 days played
18,53325,000peak 25,00022 Sept21 Sept
25,000Peak Premier in tracked matches
1,943Highest Faceit ELO seen on CSDB
46Days played since 2025-09-17

Faceit ELO

  • At peak — 1,943
  • Next: Level 10 at 2,001 — 58 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-09
  • Level 8 first seen 2026-09-09

Premier CS Rating

  • 6,467 below peak (25,000)
  • -35 over 30 days · steady
  • -6,466 over 90 days
  • Next: Pink band at 20,000 — 1,467 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Purple band first seen 2026-09-09
  • Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,572), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate51.4%45.7%46.8%above
Shot accuracy21.0%12.7%13.0%above
Kill/death ratio1.221.051.06above
Match win rate47.0%45.7%46.3%meets

Across every metric we can compare, this profile already matches the typical Level 8 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.

Share this profile

CSDB.GGBjydnFACEITLevel 7 · 1,943 ELOSTANDINGTop 42.3% of rankedPREMIER18,533 · Purple bandPEAK ELO1,943csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning57
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY53–45–2Last 10053%Win rateLWLWLLWLWW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · −1.7pp headshot accuracy · +22ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 632ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 617ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.7
Utility6.0
Positioning5.7
Opening Duels4.8
Clutch6.0

Excellent counter-strafingEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 627ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.7
Utility6.0
Mechanics8.6
Opening Duels3.5
Win Impact6.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time641ms−24ms
first ⅓ avg 665ms → last ⅓ avg 641ms
Headshot accuracy17.6%−2.2%
first ⅓ avg 19.8% → last ⅓ avg 17.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–7 · inferno, 4 Dec →
34%Best headshot accuracy · 13–0 · inferno, 5 Jan →
500msFastest reaction time · 16–13 · cache, 23 Aug →
13–0Biggest win · inferno, 5 Jan →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–12In matches decided by ≤2 rounds
14Overtime games

Map breakdown

ancientBest map · 68% over 25overpassWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
ancientS2517–868%-0.00
nukeB2111–1052%0.02
infernoA169–756%0.01
anubisB137–654%-0.01
overpassD124–833%-0.00
cacheC83–538%-0.01
vertigo—10–10%-0.00
dust2—10–10%-0.05
cache_b—11–0100%0.02
train—11–0100%0.03
mirage—10–10%-0.01

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

303,479Lifetime kills
1.22K/D · Top 25% of Level 7 players
10,853Matches
47.0%Match win rate · Top 50% of Level 7 players
51.4%Headshot % · Top 25% of Level 7 players
21.0%Shot accuracy · Top 5% of Level 7 players
32,046MVPs
5,192Hours (in match)
12,178Bombs planted
3,356Bombs defused

Most-used weapons

AK-47131,761
AWP17,259
MP97,148
MAC-105,526
Knife4,853
P2504,424

Lifetime map wins

21,804inferno
14,861nuke
10,798dust2
7,682train
6,110cbble
815vertigo
141office
134lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

926Matches
50%Win rate
1.20Avg K/D
92.4ADR
46%Headshot %

Clutches & streaks

50%1v1 clutch win
29%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Nuke1662%1.3418.7
Anubis1331%1.0718.2
Ancient1275%1.0615.8
Inferno825%1.1217.8
Overpass450%1.0018.0
Cache450%1.3625.3
Dust2250%1.1915.0
Mirage1100%2.5528.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
33.8%Accuracy (enemy spotted)
34.0%Spray accuracy
88.5%Counter-strafing
10.2°Preaim
627msReaction time
43.7%T opening success
44.1%CT opening success
0.79Enemies flashed / flash
7.7%Flash assists
13.49HE damage / grenade
3.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2104 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis3–13-0.0719%21 Sept →
ancient13–9-0.0414%21 Sept →
vertigo7–13-0.0019%6 Sept →
ancient13–9-0.0212%6 Sept →
inferno8–13-0.0312%1 Sept →
cache2–13-0.0610%27 Aug →
ancient13–11-0.0126%27 Aug →
nuke12–16-0.0119%27 Aug →
cache16–130.0820%23 Aug →
ancient13–40.0216%23 Aug →
ancient13–90.0224%18 Aug →
inferno6–13-0.059%17 Aug →
cache13–80.0221%17 Aug →
inferno13–70.0414%16 Aug →
ancient10–13-0.0621%16 Aug →
ancient10–13-0.0421%9 Aug →
anubis7–130.0224%5 Aug →
ancient13–3-0.0220%2 Aug →
cache11–13-0.0514%2 Aug →
anubis16–12-0.0513%27 Jul →
inferno13–9-0.0319%27 Jul →
cache2–13-0.0533%27 Jul →
nuke13–5-0.082%27 Jul →
cache13–6-0.0021%24 Jul →
nuke13–16-0.0415%24 Jul →
anubis13–4-0.0118%24 Jul →
ancient13–20.1018%24 Jul →
nuke13–30.0713%24 Jul →
cache0–13-0.0614%24 Jul →
nuke11–130.0217%23 Jul →
cache8–130.0117%23 Jul →
ancient13–6-0.0019%23 Jul →
nuke5–130.0226%23 Jul →
anubis15–150.0114%11 Jun →
inferno13–40.0912%11 Jun →
anubis11–13-0.0220%11 Jun →
nuke13–8-0.0225%10 Jun →
overpass13–11-0.0318%10 Jun →
anubis8–13-0.0427%10 Jun →
ancient4–130.0632%10 Jun →
ancient13–60.0114%20 May →
ancient7–13-0.0214%19 May →
anubis13–2-0.0310%19 May →
overpass10–13-0.0617%19 May →
nuke15–15-0.0117%13 May →
inferno11–130.0112%13 May →
ancient13–80.0114%5 May →
ancient13–90.0523%4 May →
nuke14–160.0115%4 May →
ancient9–13-0.0320%28 Apr →
anubis13–40.0124%15 Apr →
inferno13–3-0.0120%15 Apr →
overpass13–160.0218%15 Apr →
overpass13–90.0332%24 Mar →
anubis13–40.0815%15 Mar →
dust24–13-0.0525%26 Feb →
anubis13–6-0.0621%26 Feb →
ancient13–4-0.0114%26 Feb →
nuke13–40.0820%16 Feb →
nuke13–100.0513%15 Feb →
overpass13–6-0.0020%15 Feb →
anubis13–7-0.0113%12 Feb →
nuke13–40.0014%12 Feb →
ancient13–8-0.0120%29 Jan →
nuke7–13-0.0425%29 Jan →
inferno13–00.0534%5 Jan →
nuke11–13-0.0128%5 Jan →
anubis23–250.0115%18 Dec →
nuke5–130.0926%18 Dec →
inferno13–100.0519%17 Dec →
nuke13–110.0316%17 Dec →
cache_b25–210.0216%6 Dec →
inferno13–70.1224%4 Dec →
ancient13–9-0.0310%4 Dec →
overpass13–160.0420%4 Dec →
nuke11–13-0.0015%25 Nov →
inferno4–13-0.0224%25 Nov →
nuke13–80.0921%25 Nov →
inferno10–13-0.0225%24 Nov →
overpass11–130.0211%24 Nov →
overpass14–160.0319%11 Nov →
inferno16–14-0.0523%11 Nov →
inferno14–160.0221%20 Oct →
ancient9–13-0.0322%16 Oct →
overpass13–100.0420%16 Oct →
inferno13–70.0221%16 Oct →
ancient13–80.0521%16 Oct →
train13–90.0316%7 Oct →
ancient11–13-0.0421%7 Oct →
nuke13–80.0627%6 Oct →
nuke13–90.0427%28 Sept →
ancient13–100.0311%28 Sept →
overpass7–13-0.0417%28 Sept →
inferno10–13-0.0213%23 Sept →
ancient13–110.0015%23 Sept →
overpass8–13-0.0325%23 Sept →
mirage6–13-0.0118%22 Sept →
nuke13–100.0429%22 Sept →
overpass10–13-0.0418%22 Sept →
ancient6–13-0.0623%17 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →