Silzu

Silzu — CS2 Stats

FI76561198064024312[U:1:103758584]Steam profile ↗✓ No bans

1,919Tracked matches52%Win rate2021Tracked since
CSDB Rating5.0 DevelopingSupport
Premier CS Rating15,000Purple band · top ~28.4% of ranked players (population est.)
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 32 days played since 1 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,000 +3,332 1 Jul30 Aug · 27 days played
10,50616,795peak 16,7951 Jul30 Aug
17,052Peak Premier in tracked matches
32Days played since 2026-07-01

Premier CS Rating

  • 1,795 below peak (16,795)
  • -1,401 over 30 days · declining
  • Next: Pink band at 20,000 5,000 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGSilzuPREMIER15,000 · Purple bandcsdb.gg/stats

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Performance scores

Aim56
Positioning41
Utility58

0–100 skill scores via Leetify.

Recent form

COLD51472Last 10051%Win rateLLWWTLLLLW

Last 10 vs previous 10: −30pp win rate · −0.05 avg rating · +0.0pp headshot accuracy · +87ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 748ms

Last 10

  • 361 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 718ms

Last 20

  • 9101 · 45% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 675ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.7 against its own average).

Aim5.6
Utility5.8
Positioning4.1
Opening Duels2.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 661ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.1
Utility5.8
Mechanics6.1
Opening Duels1.8
Win Impact5.6

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time674ms+6ms
first ⅓ avg 667ms → last ⅓ avg 674ms
Headshot accuracy14.6%−1.9%
first ⅓ avg 16.5% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–5 · mirage, 1 Jul
50%Best headshot accuracy · 3–13 · ancient, 20 Jul
500msFastest reaction time · 4–13 · nuke, 20 Jul
13–1Biggest win · inferno, 9 Jul

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
115In matches decided by ≤2 rounds
7Overtime games

Map breakdown

ancientBest map · 72% over 18nukeWeakest map · 36% over 25
MapGradePlayedRecordWin rateAvg rating
nukeC2591636%-0.01
infernoA1911858%-0.00
ancientS1813572%0.00
cacheA169756%-0.00
mirageB105550%0.00
anubisC83538%-0.02
dust221150%-0.00
stronghold1010%-0.02
overpass1010%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 25). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
37.9%Accuracy (enemy spotted)
43.0%Spray accuracy
77.5%Counter-strafing
12.8°Preaim
661msReaction time
32.5%T opening success
42.2%CT opening success
0.48Enemies flashed / flash
10.5%Flash assists
8.72HE damage / grenade
10.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.8066° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3038% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4791 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 25 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache7–13-0.0813%30 Aug
nuke6–13-0.0222%29 Aug
inferno9–5-0.047%29 Aug
nuke13–110.0122%9 Aug
nuke15–150.0112%6 Aug
nuke11–130.0212%6 Aug
nuke10–130.0316%6 Aug
nuke11–13-0.076%3 Aug
nuke5–130.0313%3 Aug
inferno13–80.0423%2 Aug
cache8–130.0122%2 Aug
anubis10–13-0.0215%1 Aug
cache16–140.0613%1 Aug
ancient13–20.1220%1 Aug
cache13–30.149%31 Jul
nuke4–13-0.0317%31 Jul
ancient13–110.1115%30 Jul
ancient13–110.0614%30 Jul
nuke4–13-0.0510%30 Jul
ancient13–5-0.0013%30 Jul
nuke16–12-0.0013%30 Jul
ancient13–9-0.055%26 Jul
anubis4–13-0.024%26 Jul
inferno16–130.0716%24 Jul
anubis13–6-0.038%24 Jul
inferno7–13-0.0412%23 Jul
ancient13–70.0218%23 Jul
inferno8–13-0.0811%23 Jul
inferno13–8-0.0421%23 Jul
nuke8–130.0414%23 Jul
mirage13–10-0.0122%21 Jul
mirage13–9-0.0024%21 Jul
anubis13–30.0223%21 Jul
nuke13–7-0.0217%21 Jul
mirage13–20.0224%20 Jul
nuke13–110.0119%20 Jul
ancient3–13-0.0650%20 Jul
nuke4–13-0.035%20 Jul
anubis15–150.027%19 Jul
cache6–13-0.0312%19 Jul
inferno13–40.0410%17 Jul
ancient13–100.0314%17 Jul
mirage14–16-0.0422%17 Jul
inferno13–30.0724%17 Jul
nuke5–13-0.0722%17 Jul
inferno3–13-0.088%17 Jul
anubis13–11-0.0518%17 Jul
inferno13–8-0.0413%16 Jul
cache13–5-0.0216%16 Jul
ancient13–90.0215%16 Jul
inferno13–5-0.006%16 Jul
cache9–130.0718%15 Jul
inferno4–13-0.097%15 Jul
cache13–8-0.0214%14 Jul
nuke13–5-0.059%14 Jul
nuke5–9-0.0615%14 Jul
nuke13–9-0.005%13 Jul
cache13–11-0.0111%13 Jul
ancient6–13-0.0618%13 Jul
inferno4–13-0.0314%13 Jul
cache16–14-0.0112%13 Jul
mirage9–13-0.058%13 Jul
nuke13–70.0212%12 Jul
cache0–13-0.0420%11 Jul
ancient13–110.0115%11 Jul
nuke8–13-0.0135%11 Jul
anubis5–13-0.029%11 Jul
inferno13–90.0515%11 Jul
ancient10–13-0.0216%10 Jul
cache13–11-0.056%10 Jul
ancient13–70.0713%10 Jul
inferno10–13-0.0319%10 Jul
ancient6–13-0.0523%10 Jul
mirage13–6-0.0218%10 Jul
nuke13–70.0411%9 Jul
mirage10–130.0214%9 Jul
ancient3–13-0.0612%9 Jul
dust213–30.0436%9 Jul
dust211–13-0.0415%9 Jul
nuke6–13-0.0315%9 Jul
cache13–11-0.0213%9 Jul
inferno9–13-0.0712%9 Jul
mirage0–13-0.0222%9 Jul
nuke13–60.0112%9 Jul
inferno13–10.1216%9 Jul
ancient13–4-0.044%9 Jul
stronghold10–13-0.0211%8 Jul
cache13–4-0.0212%8 Jul
cache10–130.0522%7 Jul
cache8–13-0.0531%6 Jul
ancient13–70.0116%5 Jul
inferno13–80.0425%5 Jul
anubis5–13-0.085%5 Jul
nuke9–13-0.0331%4 Jul
inferno6–130.0512%3 Jul
overpass7–9-0.0525%3 Jul
nuke10–13-0.0115%2 Jul
mirage4–13-0.0514%2 Jul
ancient13–10-0.0315%2 Jul
mirage13–50.1518%1 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →