Sleepy【JK】

Sleepy【JK】 — CS2 Stats

GB76561198061640421[U:1:101374693]Steam profile ↗✓ No bans

1,392Tracked matches48%Win rate2022Tracked since
CSDB Rating6.2 SolidPositional Player
Premier CS Rating20,425Top 50% of 215,558 CSDB-tracked playersPink band · top ~8% of ranked players (population est.)
CSDB Leaderboard#78674 of 261661 tracked
FaceitLevel 7 · 1,452 ELOTop 42.3% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,425 +1,794 30 Jul – 14 Nov · 21 days played
18,63122,789peak 22,78930 Jul14 Nov
22,789Peak Premier in tracked matches
1,452Highest Faceit ELO seen on CSDB
38Days played since 2026-07-19

Faceit ELO

  • At peak — 1,452
  • Next: Level 8 at 1,531 — 79 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4
  • Level 7 first seen 2026-09-10
  • Level 6 first seen 2026-09-10

Premier CS Rating

  • 2,364 below peak (22,789)
  • -779 over 90 days
  • Next: Red band at 25,000 — 4,575 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-10
  • Purple band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGSleepy【JK】FACEITLevel 7 · 1,452 ELOSTANDINGTop 42.3% of rankedPREMIER20,425 · Pink bandPEAK ELO1,452csdb.gg/stats

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Performance scores

Aim78
Positioning58
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateLWLLWLWWLL

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · −8.9pp headshot accuracy · −19ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 565ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 13%
  • Avg reaction 598ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 608ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim7.8
Utility3.4
Positioning5.8
Opening Duels4.4
Clutch1.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 97% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 595ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.8
Utility3.4
Mechanics6.7
Opening Duels6.3
Win Impact4.4

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time596ms−68ms
first ⅓ avg 664ms → last ⅓ avg 596ms
Headshot accuracy18.1%+0.9%
first ⅓ avg 17.2% → last ⅓ avg 18.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–6 · inferno, 9 Nov →
40%Best headshot accuracy · 5–0 · office, 1 Nov →
438msFastest reaction time · 13–8 · anubis, 5 Sept →
13–2Biggest win · office, 31 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
5–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

dust2Best map · 53% over 19infernoWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageC229–1341%0.01
dust2B1910–953%-0.00
nukeB136–746%0.00
cacheB105–550%-0.00
anubisB105–550%-0.00
infernoD93–633%0.00
ancientB84–450%0.02
office—42–250%0.10
vertigo—31–233%0.00
italy—10–10%-0.06
train—11–0100%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

117Matches
52%Win rate
1.09Avg K/D
72.3ADR
43%Headshot %

Clutches & streaks

29%1v1 clutch win
15%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage2241%1.0716.6
Ancient1953%0.9414.2
Dust21540%0.9313.1
Anubis1346%1.1215.8
Nuke667%1.4016.8
Train5100%1.1214.6
Vertigo580%1.4315.6
Inferno450%0.8712.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
35.7%Accuracy (enemy spotted)
41.2%Spray accuracy
80.2%Counter-strafing
8.0°Preaim
595msReaction time
60.5%T opening success
49.7%CT opening success
0.50Enemies flashed / flash
16.1%Flash assists
8.97HE damage / grenade
1.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4955 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient8–13-0.0210%14 Nov →
ancient13–90.029%14 Nov →
nuke11–13-0.0014%13 Nov →
italy4–13-0.065%11 Nov →
cache13–9-0.0314%11 Nov →
mirage14–160.0112%9 Nov →
inferno13–60.1616%9 Nov →
anubis13–60.0323%4 Nov →
nuke9–13-0.018%4 Nov →
dust24–13-0.0820%4 Nov →
nuke13–60.0421%3 Nov →
nuke7–13-0.0315%2 Nov →
vertigo11–13-0.059%2 Nov →
dust213–70.0022%2 Nov →
mirage8–130.0017%2 Nov →
anubis3–130.0513%2 Nov →
vertigo12–120.0526%1 Nov →
office5–130.1527%1 Nov →
office5–00.1440%1 Nov →
dust25–130.0029%1 Nov →
mirage13–50.0418%31 Oct →
office13–20.1426%31 Oct →
mirage13–6-0.0111%27 Oct →
cache13–2-0.0215%27 Oct →
dust27–13-0.0118%27 Oct →
nuke9–40.0418%27 Oct →
train13–100.0216%20 Oct →
nuke11–130.0124%20 Oct →
cache7–13-0.0214%25 Sept →
dust213–30.0726%25 Sept →
nuke13–90.0034%25 Sept →
anubis13–3-0.0418%25 Sept →
mirage7–13-0.0410%13 Sept →
dust213–40.0917%12 Sept →
anubis13–80.0118%5 Sept →
ancient13–100.069%4 Sept →
anubis8–13-0.0218%4 Sept →
mirage7–13-0.0115%4 Sept →
dust21–13-0.0433%4 Sept →
mirage13–30.1319%1 Sept →
cache4–130.0314%1 Sept →
mirage14–160.0816%28 Aug →
inferno1–13-0.0314%28 Aug →
cache7–13-0.0118%28 Aug →
cache7–13-0.0024%28 Aug →
anubis13–60.0213%24 Aug →
mirage10–130.0021%24 Aug →
nuke13–60.0618%23 Aug →
ancient13–3-0.0111%23 Aug →
anubis13–50.0522%23 Aug →
office6–13-0.0321%23 Aug →
dust213–90.0117%23 Aug →
mirage13–30.0828%23 Aug →
anubis7–13-0.096%20 Aug →
inferno13–100.0612%20 Aug →
mirage11–13-0.0220%20 Aug →
anubis2–13-0.0313%19 Aug →
mirage13–9-0.0019%19 Aug →
vertigo13–3-0.0013%19 Aug →
inferno7–130.0124%18 Aug →
mirage13–6-0.0132%17 Aug →
ancient13–90.0314%17 Aug →
mirage8–13-0.0333%17 Aug →
dust210–13-0.0122%9 Aug →
nuke13–11-0.0122%9 Aug →
nuke13–6-0.016%8 Aug →
mirage11–130.0021%8 Aug →
inferno1–13-0.0226%8 Aug →
ancient10–130.0418%7 Aug →
cache13–3-0.0521%7 Aug →
inferno15–15-0.037%7 Aug →
mirage13–70.0132%7 Aug →
dust213–100.0123%7 Aug →
mirage5–13-0.0614%5 Aug →
inferno13–11-0.047%5 Aug →
anubis9–13-0.0220%5 Aug →
dust213–6-0.0024%1 Aug →
dust213–2-0.0319%1 Aug →
cache13–110.0229%1 Aug →
cache13–90.0322%1 Aug →
inferno2–13-0.057%1 Aug →
mirage13–20.0016%31 Jul →
cache13–160.0117%31 Jul →
dust213–11-0.025%30 Jul →
nuke7–13-0.083%27 Jul →
mirage10–13-0.049%27 Jul →
dust21–13-0.0413%25 Jul →
dust27–13-0.034%25 Jul →
mirage1–130.0138%25 Jul →
dust216–140.0115%25 Jul →
inferno6–9-0.0624%25 Jul →
nuke15–150.0110%24 Jul →
ancient15–15-0.0413%24 Jul →
mirage14–16-0.0024%24 Jul →
dust26–130.0415%23 Jul →
dust213–40.0126%23 Jul →
dust24–13-0.0228%22 Jul →
mirage13–40.007%22 Jul →
nuke11–130.0314%20 Jul →
ancient10–130.0818%19 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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