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󠀡󠀡 — CS2 Stats

76561198061014363[U:1:100748635]Steam profile ↗✓ No bans

782Tracked matches56%Win rate2023Tracked since
CSDB Rating7.1 StrongPositional Player
Premier CS Rating19,241Top 50% of 213,399 CSDB-tracked playersPurple band · top ~11.5% of ranked players (population est.)
CSDB Leaderboard#96440 of 260016 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,241 +2,216 13 Sept – 1 Nov · 32 days played
16,91919,798peak 19,79813 Sept1 Nov
19,821Peak Premier in tracked matches
32Days played since 2026-09-13

Premier CS Rating

  • 557 below peak (19,798)
  • -557 over 30 days · declining
  • Next: Pink band at 20,000 — 759 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG󠀡󠀡PREMIER19,241 · Purple bandcsdb.gg/stats

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Performance scores

Aim91
Positioning74
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY52–41–7Last 10052%Win rateWLWWLLLLWT

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −1.7pp headshot accuracy · −29ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 497ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 451ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 465ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.3 against its own average).

Aim9.1
Utility3.0
Positioning7.4
Opening Duels4.8
Clutch1.4

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

T openings. 70% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 70% on T to 53% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.4
Utility3.0
Mechanics6.7
Opening Duels7.9
Win Impact6.9

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time494ms−35ms
first ⅓ avg 529ms → last ⅓ avg 494ms
Headshot accuracy17.5%−1.7%
first ⅓ avg 19.1% → last ⅓ avg 17.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–2 · ancient, 2 Oct →
50%Best headshot accuracy · 11–4 · inferno, 9 Oct →
344msFastest reaction time · 3–11 · anubis, 8 Oct →
13–0Biggest win · cache, 7 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–7In matches decided by ≤2 rounds
15Overtime games

Map breakdown

infernoBest map · 85% over 13nukeWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B189–950%0.02
anubisB179–853%-0.00
mirageC156–940%-0.00
cacheC146–843%0.00
ancientA148–657%0.04
infernoS1311–285%0.03
nukeD82–625%-0.00
vertigo—11–0100%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

17Matches
59%Win rate
1.33Avg K/D
83.1ADR
40%Headshot %

Clutches & streaks

27%1v1 clutch win
11%1v2 clutch win
3Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Dust2540%1.2117.4
Mirage4100%1.3417.8
Inferno30%0.7214.0
Ancient250%1.6917.0
Nuke2100%1.3415.0
Anubis1100%3.0033.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
42.1%Accuracy (enemy spotted)
44.3%Spray accuracy
80.0%Counter-strafing
7.6°Preaim
490msReaction time
69.8%T opening success
53.3%CT opening success
0.56Enemies flashed / flash
2.5%Flash assists
6.74HE damage / grenade
3.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.9669 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–7-0.0311%1 Nov →
mirage4–13-0.0233%1 Nov →
cache13–80.0314%30 Oct →
mirage13–100.037%30 Oct →
mirage3–13-0.0827%30 Oct →
nuke9–130.0117%26 Oct →
mirage7–130.0026%25 Oct →
dust29–130.0019%25 Oct →
dust216–140.048%25 Oct →
anubis15–15-0.0014%25 Oct →
cache13–70.0923%25 Oct →
cache9–13-0.0614%22 Oct →
inferno13–60.0523%22 Oct →
anubis7–13-0.0126%22 Oct →
ancient13–50.0513%22 Oct →
dust213–90.0824%22 Oct →
anubis13–60.0319%21 Oct →
anubis13–90.0131%21 Oct →
cache4–13-0.0510%21 Oct →
anubis13–20.0511%21 Oct →
inferno16–120.0614%21 Oct →
anubis6–13-0.0711%21 Oct →
nuke7–130.009%19 Oct →
mirage15–150.0127%19 Oct →
ancient11–130.129%19 Oct →
mirage15–150.0116%18 Oct →
dust213–100.0217%18 Oct →
inferno13–30.0315%17 Oct →
inferno13–30.0029%17 Oct →
dust22–13-0.0318%17 Oct →
cache15–15-0.0021%15 Oct →
inferno16–130.0513%14 Oct →
ancient13–160.058%14 Oct →
ancient13–70.0924%14 Oct →
ancient13–80.019%14 Oct →
nuke3–13-0.0919%13 Oct →
inferno13–70.058%13 Oct →
dust213–30.0610%13 Oct →
dust27–130.0027%13 Oct →
mirage13–5-0.0119%12 Oct →
cache5–13-0.0717%10 Oct →
inferno11–4-0.0050%9 Oct →
anubis3–11-0.0616%8 Oct →
ancient10–130.0427%8 Oct →
anubis16–12-0.0018%8 Oct →
anubis13–10-0.0211%7 Oct →
cache13–0-0.0116%7 Oct →
dust23–13-0.0319%6 Oct →
inferno13–110.0324%5 Oct →
ancient13–100.0131%5 Oct →
ancient11–13-0.0712%5 Oct →
mirage1–130.0030%5 Oct →
dust22–13-0.0215%5 Oct →
nuke7–130.0017%5 Oct →
inferno11–13-0.0316%4 Oct →
nuke4–130.0316%4 Oct →
anubis11–130.0415%4 Oct →
dust213–100.0017%2 Oct →
anubis6–130.0317%2 Oct →
dust213–60.0119%2 Oct →
ancient13–20.1238%2 Oct →
anubis3–13-0.099%1 Oct →
anubis13–50.0815%25 Sept →
cache12–4-0.0423%25 Sept →
cache15–150.1215%23 Sept →
anubis7–13-0.068%23 Sept →
inferno13–80.0841%23 Sept →
vertigo13–7-0.065%23 Sept →
mirage10–13-0.0437%21 Sept →
ancient13–8-0.0723%20 Sept →
dust213–30.0421%20 Sept →
nuke13–40.0313%20 Sept →
nuke10–130.0219%20 Sept →
anubis13–80.0513%20 Sept →
mirage13–10.0030%20 Sept →
mirage13–30.0422%19 Sept →
ancient13–70.0711%18 Sept →
dust211–130.0420%18 Sept →
dust210–130.0011%18 Sept →
mirage7–130.0023%18 Sept →
cache4–13-0.1315%18 Sept →
nuke13–7-0.0417%18 Sept →
inferno16–140.0229%17 Sept →
mirage13–100.0015%17 Sept →
dust215–15-0.0415%17 Sept →
cache15–150.0427%16 Sept →
ancient13–50.0611%16 Sept →
cache13–30.0329%16 Sept →
mirage8–13-0.0512%16 Sept →
dust213–100.1121%16 Sept →
ancient11–130.0616%16 Sept →
inferno14–160.0422%16 Sept →
inferno13–90.0226%16 Sept →
mirage13–70.0317%16 Sept →
anubis16–14-0.0014%16 Sept →
dust213–100.0722%15 Sept →
cache13–40.0417%15 Sept →
ancient6–130.0323%15 Sept →
dust210–13-0.0512%15 Sept →
cache9–130.0422%13 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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