A

A — CS2 Stats

76561198060543174[U:1:100277446]Steam profile ↗✓ No bans

91Tracked matches86%Win rate2026Tracked since
CSDB Rating8.4 StrongOpening Duellist
Premier CS Rating29,482Top 1% of 201,122 CSDB-tracked playersRed band · top ~0.8% of ranked players (population est.)
CSDB Leaderboard#880 of 247939 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 29,482 +10,795 6 Jan – 26 Sept · 18 days played
9,99929,482peak 29,4826 Jan26 Sept
30,482Peak Premier in tracked matches
25Days played since 2026-01-04

Premier CS Rating

  • At peak — 29,482
  • +19,483 over 90 days
  • Next: Gold band at 30,000 — 518 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-14
  • Pink band first seen 2026-09-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGAPREMIER29,482 · Red bandcsdb.gg/stats

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Performance scores

Aim100
Positioning87
Utility38

0–100 skill scores via Leetify.

Recent form

STEADY81–9–1Last 9189%Win rateLWWWWWLLLW

Last 10 vs previous 10: −30pp win rate · −0.23 avg rating · −13.1pp headshot accuracy · −113ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 76%
  • Avg reaction 105ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 58%
  • Avg reaction 88ms

Last 20

  • 15–4–1 · 75% win rate
  • Avg rating 0.21
  • Avg headshot accuracy 65%
  • Avg reaction 145ms

Newest first, from the last 91 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.5 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility3.8
Positioning8.7
Opening Duels10.0

Sharp aimerLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 71% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; higher opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 75% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 71% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning8.7
Utility3.8
Mechanics4.6
Opening Duels10.0
Win Impact10.0

Composite 8.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.26+0.18
first ⅓ avg 0.08 → last ⅓ avg 0.26
Reaction time172ms−268ms
first ⅓ avg 440ms → last ⅓ avg 172ms
Headshot accuracy70.9%+48.9%
first ⅓ avg 21.9% → last ⅓ avg 70.9%

Rolling 5-match average across the last 91 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.60Best match rating · 13–0 · mirage, 7 Sept →
100%Best headshot accuracy · 8–0 · mirage, 26 Sept →
86msFastest reaction time · 8–0 · mirage, 26 Sept →
13–0Biggest win · mirage, 26 Sept →

Across the last 91 tracked matches.

Highlights

21Longest win streak
3Overtime games

Map breakdown

ancientBest map · 100% over 9infernoWeakest map · 80% over 10
MapGradePlayedRecordWin rateAvg rating
dust2S2824–486%0.18
mirageS2624–292%0.19
infernoS108–280%0.14
ancientS99–0100%0.18
nukeS99–0100%0.20
anubis—32–167%0.22
overpass—22–0100%0.08
train—22–0100%0.06
cache—10–10%0.00
office—11–0100%-0.01

Across the last 91 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (80% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

78.1%Headshot accuracy
94.5%Accuracy (enemy spotted)
0.0%Spray accuracy
70.6%Counter-strafing
4.8°Preaim
190msReaction time
70.9%T opening success
75.2%CT opening success
0.10Enemies flashed / flash
9.6%Flash assists
31.47HE damage / grenade
0.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Sustained sprays are missing more than they land, which is a recoil-control pattern you can drill directly.

    Spray accuracy 0% — below the 20% mark we flag

    Practice Config →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0962 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
cache0–20.000%26 Sept →
mirage8–0-0.01100%26 Sept →
mirage13–00.06100%26 Sept →
mirage13–00.0589%26 Sept →
dust213–00.1390%26 Sept →
inferno5–10.0450%11 Sept →
dust21–10.000%9 Sept →
inferno0–40.000%7 Sept →
mirage8–130.4278%7 Sept →
anubis13–30.2873%7 Sept →
ancient13–00.2469%7 Sept →
dust213–70.4488%7 Sept →
anubis13–00.2767%7 Sept →
mirage13–10.4574%7 Sept →
mirage13–00.6063%7 Sept →
mirage2–00.1467%7 Sept →
nuke13–10.2536%6 Sept →
nuke13–00.1590%6 Sept →
ancient13–30.5683%6 Sept →
anubis15–150.1175%6 Sept →
mirage8–00.43100%6 Sept →
dust213–30.5388%6 Sept →
inferno13–00.3752%6 Sept →
mirage13–00.3763%6 Sept →
dust24–10.24100%6 Sept →
dust213–00.3250%6 Sept →
ancient13–00.30100%6 Sept →
nuke13–00.5388%6 Sept →
dust213–00.15100%6 Sept →
nuke13–10.5093%6 Sept →
dust213–10.2356%6 Sept →
dust25–00.1683%6 Sept →
mirage4–00.2080%6 Sept →
dust213–00.4293%6 Sept →
dust213–10.2386%6 Sept →
dust213–00.4150%6 Sept →
nuke13–00.1153%6 Sept →
dust213–20.4185%6 Sept →
mirage13–00.3416%6 Sept →
inferno13–50.2133%30 Aug →
mirage13–20.480%3 Jul →
dust212–160.250%3 Jul →
office5–1-0.0120%16 May →
mirage13–00.1127%2 Mar →
mirage13–00.1629%2 Mar →
mirage13–10.1517%28 Feb →
inferno4–00.1417%28 Feb →
mirage13–20.0225%28 Feb →
dust22–00.0133%28 Feb →
ancient6–0-0.030%28 Feb →
dust213–20.1618%28 Feb →
mirage12–00.0350%28 Feb →
dust213–40.1416%28 Feb →
dust211–1-0.0027%27 Feb →
dust213–00.1430%13 Feb →
ancient13–20.2731%13 Feb →
mirage13–40.1324%13 Feb →
dust213–40.1233%13 Feb →
dust213–50.1133%13 Feb →
mirage13–90.1731%13 Feb →
inferno13–70.1621%12 Feb →
nuke13–20.0520%12 Feb →
dust212–160.1623%8 Feb →
dust213–00.034%5 Feb →
ancient13–30.1349%31 Jan →
mirage13–3-0.039%26 Jan →
inferno6–130.027%25 Jan →
dust213–40.1323%23 Jan →
dust213–00.0916%16 Jan →
ancient13–10.132%16 Jan →
inferno13–20.1224%16 Jan →
overpass13–10.1112%16 Jan →
dust213–20.0422%16 Jan →
mirage13–60.1024%16 Jan →
mirage13–50.2028%15 Jan →
overpass13–40.0527%15 Jan →
mirage7–130.0734%15 Jan →
nuke13–30.0916%15 Jan →
mirage13–10.0626%15 Jan →
dust22–50.0325%10 Jan →
ancient13–90.0223%7 Jan →
ancient13–20.0114%7 Jan →
train13–70.1318%6 Jan →
dust213–60.1024%6 Jan →
nuke9–00.1329%6 Jan →
train13–5-0.0221%6 Jan →
inferno13–60.1519%4 Jan →
inferno10–20.1425%4 Jan →
mirage13–40.0631%4 Jan →
nuke13–30.0331%4 Jan →
mirage13–20.0632%4 Jan →

Match data via Leetify.

Recent teammates

Milestones

21-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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