Zekroming

Zekroming — CS2 Stats

US76561198059987358[U:1:99721630]Steam profile ↗✓ No bans

852Tracked matches43%Win rate2023Tracked since
CSDB Rating6.4 SolidPositional Player
Premier CS Rating21,164Top 50% of 205,052 CSDB-tracked playersPink band · top ~7.2% of ranked players (population est.)
CSDB Leaderboard#65476 of 252254 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

+431Premier CS Rating · 20,733 → 21,164

Rating over time

Premier CS Rating: 21,164 +1,449 12 Sept – 16 Oct · 4 days played
19,71521,164peak 21,16412 Sept16 Oct
21,164Peak Premier in tracked matches
1,035Highest Faceit ELO seen on CSDB
50Days played since 2026-08-01

Faceit ELO

  • At peak — 1,035
  • Next: Level 5 at 1,051 — 16 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-07
  • Level 3 first seen 2026-09-07

Premier CS Rating

  • At peak — 21,164
  • +1,276 over 30 days · improving
  • Next: Red band at 25,000 — 3,836 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGZekromingPREMIER21,164 · Pink bandPEAK ELO1,035csdb.gg/stats

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Performance scores

Aim79
Positioning83
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY42–44–14Last 10042%Win rateWWLWWLLWLW

Last 10 vs previous 10: +30pp win rate · −0.04 avg rating · +0.6pp headshot accuracy · −45ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 21%
  • Avg reaction 452ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 26%
  • Avg reaction 481ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 26%
  • Avg reaction 503ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim7.9
Utility2.9
Positioning8.3
Opening Duels8.1
Clutch3.6

Limited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 57% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 76% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning8.3
Utility2.9
Mechanics4.6
Opening Duels8.9
Win Impact2.6

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07+0.00
first ⅓ avg 0.07 → last ⅓ avg 0.07
Reaction time522ms−40ms
first ⅓ avg 562ms → last ⅓ avg 522ms
Headshot accuracy24.8%−2.1%
first ⅓ avg 26.9% → last ⅓ avg 24.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.29Best match rating · 13–7 · office, 11 Aug →
67%Best headshot accuracy · 5–4 · dust2, 26 Sept →
359msFastest reaction time · 13–6 · anubis, 28 Sept →
13–5Biggest win · vertigo, 6 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
10–4In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 60% over 5officeWeakest map · 26% over 19
MapGradePlayedRecordWin rateAvg rating
nukeB3014–1647%0.06
vertigoB2010–1050%0.09
officeD195–1426%0.07
infernoC125–742%0.09
trainD72–529%0.04
dust2A53–260%0.06
anubis—42–250%0.03
mirage—21–150%0.06
cache—10–10%0.06

Across the last 100 tracked matches.

Faceit stats

Combat

41Matches
51%Win rate
1.11Avg K/D
76.5ADR
48%Headshot %

Clutches & streaks

38%1v1 clutch win
33%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient1250%1.1914.7
Dust2850%1.5217.6
Nuke743%0.8812.7
Mirage540%0.8714.2
Anubis540%0.6110.8
Inferno2100%1.0514.5
Overpass1100%1.1813.0
Train1100%2.2518.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.2%Headshot accuracy
36.0%Accuracy (enemy spotted)
36.6%Spray accuracy
70.5%Counter-strafing
10.4°Preaim
501msReaction time
76.4%T opening success
61.4%CT opening success
0.33Enemies flashed / flash
5.2%Flash assists
12.32HE damage / grenade
2.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3287 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno13–110.0222%16 Oct →
vertigo13–110.0525%14 Oct →
dust210–130.0419%14 Oct →
nuke13–90.0514%14 Oct →
office13–100.0828%13 Oct →
inferno9–130.0438%13 Oct →
nuke8–130.0226%13 Oct →
train13–80.1116%12 Oct →
vertigo10–130.0331%11 Oct →
nuke13–100.1240%11 Oct →
nuke11–130.0739%10 Oct →
inferno12–120.1328%10 Oct →
office11–130.1118%9 Oct →
vertigo13–70.1524%9 Oct →
train5–130.0524%9 Oct →
inferno7–130.1324%8 Oct →
vertigo13–100.1327%7 Oct →
office8–130.1030%6 Oct →
vertigo13–50.1317%6 Oct →
train4–13-0.0420%6 Oct →
inferno7–130.0619%5 Oct →
vertigo12–120.1128%5 Oct →
vertigo13–110.0916%5 Oct →
nuke7–130.0315%5 Oct →
vertigo8–130.0919%5 Oct →
nuke7–130.0632%4 Oct →
vertigo4–130.0132%4 Oct →
office13–110.1729%3 Oct →
mirage13–50.1127%3 Oct →
nuke0–2-0.0125%3 Oct →
nuke7–130.0923%2 Oct →
anubis6–13-0.0619%2 Oct →
nuke4–13-0.0024%1 Oct →
nuke13–110.0928%30 Sept →
dust24–13-0.0424%30 Sept →
vertigo12–120.0828%28 Sept →
cache12–120.0623%28 Sept →
anubis13–60.1522%28 Sept →
train13–70.0828%28 Sept →
inferno13–50.0725%27 Sept →
nuke13–60.1020%27 Sept →
office12–120.1123%27 Sept →
dust25–40.2767%26 Sept →
train8–130.0330%26 Sept →
nuke8–130.0734%25 Sept →
vertigo10–130.1128%24 Sept →
nuke13–80.2128%24 Sept →
office8–130.0427%24 Sept →
office5–130.0716%22 Sept →
inferno6–130.0216%21 Sept →
inferno13–110.2333%21 Sept →
vertigo13–80.1429%20 Sept →
office13–50.0725%19 Sept →
nuke13–90.0514%19 Sept →
anubis5–13-0.0324%19 Sept →
inferno13–80.0518%19 Sept →
vertigo7–130.0925%19 Sept →
nuke12–120.0623%19 Sept →
office6–130.0426%18 Sept →
nuke10–100.0630%18 Sept →
vertigo13–80.0221%16 Sept →
office8–130.0116%16 Sept →
office0–6-0.0140%15 Sept →
vertigo13–110.1431%15 Sept →
vertigo13–90.0434%13 Sept →
nuke13–7-0.0231%13 Sept →
vertigo12–120.0816%13 Sept →
dust213–60.0511%12 Sept →
anubis16–140.0525%12 Sept →
nuke13–100.0021%11 Sept →
office0–13-0.0729%10 Sept →
nuke7–130.0737%10 Sept →
office12–120.0945%9 Sept →
inferno9–130.1030%8 Sept →
vertigo13–80.1527%7 Sept →
office9–130.1026%5 Sept →
vertigo11–130.0929%4 Sept →
nuke12–120.0939%4 Sept →
office3–13-0.0633%4 Sept →
nuke13–70.0825%2 Sept →
nuke13–80.2320%31 Aug →
office13–70.0646%30 Aug →
nuke12–120.1731%28 Aug →
office9–130.2130%24 Aug →
office5–130.0131%24 Aug →
nuke12–120.0018%24 Aug →
mirage5–130.0231%16 Aug →
nuke2–13-0.0814%13 Aug →
train2–13-0.0519%13 Aug →
nuke13–70.0316%12 Aug →
office13–70.2945%11 Aug →
vertigo12–120.1434%10 Aug →
nuke13–60.0523%7 Aug →
inferno13–80.1325%6 Aug →
train4–130.0919%6 Aug →
nuke12–120.0321%6 Aug →
nuke3–70.0228%6 Aug →
nuke13–100.0818%1 Aug →
dust213–7-0.0020%1 Aug →
inferno15–150.0523%1 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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