GameSENS #StorDrengMentalitet

GameSENS #StorDrengMentalitet — CS2 Stats

DK76561198057926116[U:1:97660388]Steam profile ↗✓ No bans

811Tracked matches52%Win rate2020Tracked since
2,667Hours in CS1Hrs last 2 wks
CSDB Rating4.6 DevelopingAll-Rounder
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 23 days played since 6 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 14,704 +2,164 6 Apr30 Jun · 12 days played
12,19715,000peak 15,0006 Apr30 Jun
15,828Peak Premier in tracked matches
23Days played since 2026-04-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,399), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate28.6%41.3%41.9%13.3% short
Shot accuracy16.4%12.6%12.2%above
Kill/death ratio1.090.950.98above
Match win rate46.6%42.5%43.3%above

This profile matches the typical Level 3 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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Performance scores

Aim53
Positioning48
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY51436Last 10051%Win rateTWWWWWWTTT

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −6.6pp headshot accuracy · −23ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 401 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 719ms

Last 10

  • 604 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 16%
  • Avg reaction 682ms

Last 20

  • 974 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 19%
  • Avg reaction 693ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim5.3
Utility3.9
Positioning4.8
Opening Duels3.3

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 84% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 52% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 651ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning4.8
Utility3.9
Mechanics3.7
Opening Duels2.9
Win Impact5.7

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time660ms+35ms
first ⅓ avg 624ms → last ⅓ avg 660ms
Headshot accuracy19.8%+0.3%
first ⅓ avg 19.6% → last ⅓ avg 19.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–7 · cache, 15 May
50%Best headshot accuracy · 7–13 · cache, 19 May
430msFastest reaction time · 2–9 · inferno, 18 Apr
13–2Biggest win · cache, 14 May

Across the last 100 tracked matches.

Highlights

12Longest win streak
77In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 67% over 6ancientWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
cacheB35181751%0.02
nukeA1710759%0.00
infernoB157847%-0.04
dust2A74357%-0.02
ancientD71614%-0.01
mirageS64267%0.03
overpassB63350%-0.03
anubisA53260%0.01
sanctum1010%-0.34
poseidon110100%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

103,377Lifetime kills
1.09K/D · Top 25% of Level 2 players
3,701Matches
46.6%Match win rate · Top 25% of Level 2 players
28.6%Headshot %
16.4%Shot accuracy · Top 25% of Level 2 players
9,528MVPs
1,351Hours (in match)
2,696Bombs planted
855Bombs defused

Most-used weapons

AK-4716,247
AWP11,646
P2507,762
SSG 083,153
P902,798

Lifetime map wins

5,108nuke
4,602inferno
2,302dust2
697vertigo
573cbble
502train
257lake
237office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.4%Headshot accuracy
31.1%Accuracy (enemy spotted)
38.4%Spray accuracy
66.6%Counter-strafing
8.9°Preaim
651msReaction time
30.7%T opening success
52.2%CT opening success
0.41Enemies flashed / flash
4.5%Flash assists
9.23HE damage / grenade
7.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4149 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.6972% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
cache15–150.009%12 Sept
mirage13–4-0.0129%20 Jul
dust213–100.0315%30 Jun
nuke13–100.0416%30 Jun
nuke13–6-0.0220%22 Jun
anubis13–30.0514%11 Jun
overpass13–110.048%11 Jun
ancient15–15-0.0218%11 Jun
ancient15–150.0320%11 Jun
dust215–15-0.0613%10 Jun
ancient7–13-0.0815%3 Jun
nuke11–130.0123%28 May
nuke13–6-0.0325%28 May
nuke2–9-0.0128%28 May
dust29–13-0.0313%28 May
cache6–130.0531%28 May
ancient10–13-0.0523%19 May
anubis13–80.0321%19 May
cache13–8-0.0333%19 May
inferno11–130.0015%19 May
overpass13–11-0.0210%19 May
overpass11–13-0.0112%19 May
anubis7–13-0.0413%19 May
nuke8–13-0.0423%19 May
overpass15–15-0.038%19 May
overpass13–11-0.0513%19 May
dust210–13-0.0814%19 May
mirage13–60.0626%19 May
cache7–13-0.0250%19 May
cache13–80.0528%19 May
cache7–13-0.0515%19 May
cache13–60.0517%19 May
mirage10–13-0.0337%18 May
overpass4–13-0.1224%18 May
inferno4–13-0.0717%18 May
nuke13–80.0826%18 May
cache13–10-0.0021%18 May
anubis13–8-0.077%18 May
nuke13–50.0418%18 May
nuke13–9-0.0028%18 May
ancient16–130.0417%18 May
cache13–11-0.0310%18 May
cache13–30.0814%18 May
cache13–4-0.0124%18 May
cache13–8-0.0910%18 May
cache13–11-0.0330%18 May
cache13–40.0934%18 May
cache9–13-0.0221%18 May
cache13–80.0827%18 May
ancient9–13-0.0210%17 May
ancient5–13-0.0019%17 May
dust213–110.0411%17 May
inferno13–10-0.0411%17 May
dust213–9-0.0215%17 May
cache7–130.0821%15 May
cache13–70.1329%15 May
cache7–30.0138%15 May
cache8–13-0.0216%14 May
cache11–13-0.0121%14 May
cache11–13-0.0422%14 May
cache13–40.0017%14 May
cache7–130.0330%14 May
cache9–130.0418%14 May
cache12–120.0215%14 May
cache13–60.0815%14 May
cache10–13-0.0419%14 May
cache10–13-0.0315%14 May
cache13–70.0128%14 May
cache13–90.1024%14 May
cache10–13-0.0221%14 May
cache13–20.1038%14 May
cache5–13-0.0520%14 May
inferno13–70.1113%14 May
mirage16–140.1112%14 May
inferno5–9-0.0229%14 May
inferno16–130.0129%11 May
inferno10–3-0.018%11 May
nuke8–30.039%11 May
inferno13–80.018%10 May
mirage11–13-0.0023%10 May
mirage13–20.0728%10 May
nuke13–100.0718%10 May
inferno13–80.0113%10 May
dust213–8-0.0012%10 May
anubis7–130.0810%10 May
inferno13–9-0.0210%10 May
cache4–130.0221%7 May
nuke3–9-0.0810%3 May
inferno1–9-0.2350%3 May
inferno5–9-0.1133%3 May
inferno7–9-0.0223%3 May
inferno5–90.065%2 May
sanctum0–9-0.3420%1 May
poseidon9–20.0224%1 May
nuke9–60.0211%18 Apr
inferno2–9-0.2829%18 Apr
nuke6–9-0.068%8 Apr
nuke9–40.0513%7 Apr
nuke5–9-0.0233%7 Apr
nuke5–13-0.0215%6 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →