FloKey

FloKey — CS2 Stats

AU76561198057526901[U:1:97261173]Steam profile ↗✓ No bans

799Tracked matches50%Win rate2021Tracked since
1,041Hours in CS
CSDB Rating5.4 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (58 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 799 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,406 -2,159 10 Dec – 12 Aug · 31 days played
13,60416,565peak 16,56510 Dec12 Aug
16,675Peak Premier in tracked matches
41Days played since 2023-12-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim77
Positioning42
Utility27

0–100 skill scores via Leetify.

Recent form

COLD48–49–3Last 10048%Win rateLLWLLWLLWL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · +1.3pp headshot accuracy · −71ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 20%
  • Avg reaction 623ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 603ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 639ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim7.7
Utility2.7
Positioning4.2
Opening Duels1.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 628ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning4.2
Utility2.7
Mechanics7.9
Opening Duels1.2
Win Impact5.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time635ms+31ms
first ⅓ avg 604ms → last ⅓ avg 635ms
Headshot accuracy16.7%+1.6%
first ⅓ avg 15.0% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 5–1 · ancient, 16 May →
31%Best headshot accuracy · 16–14 · inferno, 26 Jun →
391msFastest reaction time · 2–13 · vertigo, 2 Jun →
13–1Biggest win · overpass, 1 Nov →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
8–5In matches decided by ≤2 rounds
10Overtime games

Map breakdown

anubisBest map · 57% over 7overpassWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
vertigoA2011–955%0.01
ancientC167–944%0.01
infernoC156–940%0.01
nukeB158–753%-0.01
dust2B126–650%0.01
overpassC83–538%0.02
anubisA74–357%0.04
mirageB63–350%0.04
cache—10–10%-0.03

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

55,176Lifetime kills
1.13K/D · Top 50% of tracked players
2,616Matches
42.9%Match win rate
43.4%Headshot %
22.8%Shot accuracy · Top 1% of tracked players
5,999MVPs
1,041Hours (in match)
1,656Bombs planted
667Bombs defused

Most-used weapons

AK-4719,516
AWP4,950
P2501,589
FAMAS1,138
P901,066

Lifetime map wins

10,674dust2
3,152inferno
1,713vertigo
1,455nuke
87cbble
58train
41office
17dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.0%Headshot accuracy
38.1%Accuracy (enemy spotted)
42.3%Spray accuracy
85.5%Counter-strafing
9.8°Preaim
628msReaction time
28.0%T opening success
39.5%CT opening success
0.49Enemies flashed / flash
4.5%Flash assists
5.85HE damage / grenade
5.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4867 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 28.0435% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient2–13-0.0610%28 Jun →
cache3–13-0.0325%28 Jun →
inferno16–14-0.0431%26 Jun →
nuke5–130.0322%26 Jun →
nuke5–13-0.0213%18 May →
inferno13–80.0518%18 May →
overpass5–130.0122%16 Apr →
nuke9–13-0.0413%16 Apr →
ancient13–7-0.0015%1 Nov →
ancient11–13-0.056%1 Nov →
nuke13–90.0216%1 Nov →
overpass13–10.0111%1 Nov →
ancient6–13-0.0613%11 Feb →
mirage10–130.0229%9 Oct →
dust29–13-0.0111%12 Aug →
ancient13–50.0812%12 Aug →
inferno13–80.0316%11 Aug →
nuke13–110.0116%7 Aug →
dust213–2-0.0023%12 Jun →
anubis6–13-0.0415%11 Jun →
ancient13–110.0318%11 Jun →
dust23–13-0.0623%7 Jun →
vertigo2–130.009%2 Jun →
dust213–6-0.0012%27 May →
inferno8–30.079%27 May →
mirage9–130.0611%27 May →
mirage13–80.1213%27 May →
anubis9–13-0.0219%23 May →
dust213–70.0323%22 May →
mirage13–40.0128%22 May →
dust27–13-0.0111%21 May →
inferno10–130.0112%21 May →
mirage13–30.0824%21 May →
vertigo5–13-0.0324%20 May →
ancient6–130.058%20 May →
dust216–120.0813%20 May →
vertigo13–7-0.0121%20 May →
inferno5–13-0.059%20 May →
mirage7–13-0.0627%20 May →
nuke13–40.026%20 May →
ancient10–13-0.059%20 May →
vertigo13–70.0218%19 May →
vertigo13–60.079%19 May →
ancient2–13-0.080%19 May →
vertigo13–6-0.0414%19 May →
nuke13–9-0.067%19 May →
dust213–40.0414%18 May →
nuke8–20.0912%18 May →
vertigo8–13-0.0113%18 May →
vertigo13–50.0922%18 May →
ancient6–13-0.0313%17 May →
vertigo9–13-0.043%17 May →
vertigo13–1-0.0012%17 May →
nuke13–5-0.0118%16 May →
inferno5–13-0.0012%16 May →
vertigo11–13-0.0312%16 May →
ancient5–10.2812%16 May →
nuke2–13-0.106%16 May →
inferno9–130.0019%16 May →
dust215–15-0.0119%15 May →
anubis13–110.0410%15 May →
anubis13–20.1514%15 May →
dust25–13-0.0715%15 May →
ancient13–80.0518%15 May →
ancient13–70.0411%13 May →
inferno13–10.0111%13 May →
vertigo13–11-0.037%13 May →
inferno4–13-0.0317%13 May →
vertigo3–13-0.006%12 May →
nuke15–150.0212%11 May →
vertigo7–13-0.1011%11 May →
dust213–30.0618%9 May →
vertigo13–10.095%9 May →
dust211–130.1319%6 May →
vertigo13–50.1721%6 May →
overpass16–130.0318%19 Feb →
inferno13–110.0811%17 Feb →
nuke16–140.000%17 Feb →
ancient9–13-0.0114%15 Feb →
ancient13–16-0.0321%14 Feb →
inferno14–160.0015%13 Feb →
vertigo15–150.0118%13 Feb →
overpass7–130.0219%12 Feb →
nuke5–13-0.0210%12 Feb →
anubis6–13-0.0418%6 Feb →
ancient13–9-0.0130%6 Feb →
nuke13–90.0420%6 Feb →
inferno8–130.0211%16 Jan →
vertigo16–14-0.0715%16 Jan →
overpass13–90.0218%16 Jan →
overpass10–130.0214%10 Jan →
nuke5–13-0.038%8 Jan →
inferno7–130.0321%12 Dec →
vertigo8–13-0.0513%12 Dec →
anubis13–80.1222%12 Dec →
overpass9–130.0519%12 Dec →
inferno11–130.0313%10 Dec →
vertigo13–60.0811%10 Dec →
anubis13–90.076%10 Dec →
overpass5–13-0.0121%10 Dec →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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