axe live to cut again

axe live to cut again — CS2 Stats

76561198055172675[U:1:94906947]Steam profile ↗community banned

40Tracked matches100%Win rate2026Tracked since
241Hours in CS
CSDB Rating6.5 SolidOpening Duellist
Premier CS Rating31,431Top 1% of 190,010 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#52 of 238103 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Jul 2026 (66 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 2 days played since 16 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 31,431 +8,276 16 Jul18 Jul · 2 days played
23,15531,431peak 31,43116 Jul18 Jul
31,431Peak Premier in tracked matches
2Days played since 2026-07-16

Premier CS Rating

  • At peak — 31,431
  • Reached: Gold band · Red band · Pink band · Purple band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Gold band among CSDB-tracked players (n=334), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerGold band median
Headshot rate40.7%50.2%
Shot accuracy17.5%11.6%
Kill/death ratio1.221.18
Match win rate37.4%51.9%

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CSDB.GGaxe live to cut againPREMIER31,431 · Gold bandcsdb.gg/stats

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Performance scores

Aim100
Positioning58
Utility0

0–100 skill scores via Leetify.

Recent form

HOT382Last 4095%Win rateWWWWWWWWWW

Last 10 vs previous 10: 0pp win rate · −0.07 avg rating · −19.7pp headshot accuracy · +51ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 50 · 100% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 22%
  • Avg reaction 81ms

Last 10

  • 100 · 100% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 39%
  • Avg reaction 51ms

Last 20

  • 200 · 100% win rate
  • Avg rating 0.13
  • Avg headshot accuracy 49%
  • Avg reaction 25ms

Newest first, from the last 40 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+4.7 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility0.0
Positioning5.8
Opening Duels10.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 70% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 72% T opening-duel success — entries that actually open the round.

Areas to improve

Positioning. Positioning trails aim by 42 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 0% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning5.8
Utility0.0
Mechanics0.0
Opening Duels10.0
Win Impact10.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.10+0.05
first ⅓ avg 0.04 → last ⅓ avg 0.10
Reaction time39ms−300ms
first ⅓ avg 339ms → last ⅓ avg 39ms
Headshot accuracy41.8%−21.0%
first ⅓ avg 62.8% → last ⅓ avg 41.8%

Rolling 5-match average across the last 40 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.55Best match rating · 13–0 · ancient, 18 Jul
100%Best headshot accuracy · 13–0 · mirage, 18 Jul
102msFastest reaction time · 11–0 · ancient, 18 Jul
13–0Biggest win · ancient, 18 Jul

Across the last 40 tracked matches.

Highlights

30Longest win streak
W30Current streak

Map breakdown

ancientBest map · 100% over 11cacheWeakest map · 86% over 7
MapGradePlayedRecordWin rateAvg rating
ancientS11110100%0.14
nukeS880100%0.09
cacheS76186%0.10
infernoS550100%0.11
anubis440100%0.07
dust232167%0.02
mirage220100%0.16

Across the last 40 tracked matches.

Lifetime stats

18,632Lifetime kills
1.22K/D · Top 50% of Gold band
749Matches
37.4%Match win rate
40.7%Headshot %
17.5%Shot accuracy · Top 25% of Gold band
1,476MVPs
241Hours (in match)
564Bombs planted
115Bombs defused

Most-used weapons

Lifetime map wins

3,648dust2
531inferno
143nuke
15cbble
14train
13vertigo
12lake
10safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

57.1%Headshot accuracy
36.2%Accuracy (enemy spotted)
100.0%Spray accuracy
0.0%Counter-strafing
4.1°Preaim
52msReaction time
72.0%T opening success
70.5%CT opening success
0.00Enemies flashed / flash
0.0%Flash assists
0.00HE damage / grenade
0.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Movement Guide

    Under half your shots are taken fully stopped, so the bullets are going where the spread sends them rather than where you aim.

    Counter-strafing 0% — below the 45% mark we flag

    Practice Config
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0 — below the 0.5 mark we flag

    Grenade Lineups

Recent matches

MapScoreRatingHS%Date
ancient13–00.0615%18 Jul
ancient13–00.2163%18 Jul
ancient6–00.0311%18 Jul
inferno13–10.1420%18 Jul
nuke13–00.000%18 Jul
ancient11–00.1225%18 Jul
nuke13–30.1160%18 Jul
inferno13–30.1483%18 Jul
inferno13–10.0452%18 Jul
nuke13–10.1164%18 Jul
ancient13–00.0621%18 Jul
ancient13–00.0630%18 Jul
mirage13–00.17100%18 Jul
cache13–00.1270%18 Jul
ancient13–00.5533%18 Jul
nuke13–00.1556%18 Jul
cache2–00.1550%18 Jul
mirage13–00.1490%18 Jul
cache13–00.1078%18 Jul
inferno13–00.1963%18 Jul
ancient13–00.1136%18 Jul
dust213–00.0268%18 Jul
ancient13–00.1364%18 Jul
nuke13–00.1384%18 Jul
cache13–00.2187%18 Jul
ancient13–00.2235%18 Jul
cache13–00.1389%18 Jul
dust23–00.000%18 Jul
anubis13–00.0588%18 Jul
nuke13–00.0481%16 Jul
dust23–130.0577%16 Jul
inferno13–30.0582%16 Jul
cache13–00.01100%16 Jul
anubis13–30.0694%16 Jul
cache0–13-0.0088%16 Jul
nuke13–30.1267%16 Jul
anubis13–0-0.0114%16 Jul
nuke13–10.0354%16 Jul
ancient13–00.0025%16 Jul
anubis13–70.1848%16 Jul

Match data via Leetify.

Recent teammates

Milestones

30-Win StreakAim 90+
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