Big Dick Larry

Big Dick Larry — CS2 Stats

US76561198052994176[U:1:92728448]Steam profile ↗✓ No bans

978Tracked matches57%Win rate2021Tracked since
CSDB Rating6.1 SolidClutch Specialist
CSDB Leaderboard#47377 of 252620 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 22,572 -1,016 20 Aug – 23 Sept · 15 days played
22,36323,588peak 23,58820 Aug23 Sept
23,800Peak Premier in tracked matches
41Days played since 2025-08-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGBig Dick LarryFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim80
Positioning47
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY54–39–7Last 10054%Win rateWWTLLWWLLL

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +2.8pp headshot accuracy · +8ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 36%
  • Avg reaction 706ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 32%
  • Avg reaction 690ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 30%
  • Avg reaction 686ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.5 against its own average).

Aim8.0
Utility3.1
Positioning4.7
Opening Duels2.4
Clutch9.4

Excellent counter-strafingReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 91% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning4.7
Utility3.1
Mechanics8.8
Opening Duels2.0
Win Impact7.4

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.00
first ⅓ avg 0.04 → last ⅓ avg 0.04
Reaction time671ms+45ms
first ⅓ avg 625ms → last ⅓ avg 671ms
Headshot accuracy29.0%+4.2%
first ⅓ avg 24.8% → last ⅓ avg 29.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–1 · inferno, 9 Sept →
53%Best headshot accuracy · 7–13 · dust2, 27 Sept →
406msFastest reaction time · 4–13 · inferno, 21 Sept →
13–3Biggest win · cache, 10 May →

Across the last 100 tracked matches.

Highlights

10Longest win streak
W2Current streak
11–6In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 68% over 25dust2Weakest map · 40% over 20
MapGradePlayedRecordWin rateAvg rating
infernoS2517–868%0.05
mirageC219–1243%0.02
dust2C208–1240%0.02
nukeA1710–759%0.05
cacheA53–260%0.01
overpass—43–175%0.01
anubis—32–167%0.09
ancient—20–20%0.01
rooftop—11–0100%0.06
vertigo—10–10%0.08
train—11–0100%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (40% over 20). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

51Matches
59%Win rate
1.25Avg K/D
87.9ADR
52%Headshot %

Clutches & streaks

67%1v1 clutch win
30%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage1346%1.2117.5
Dust21267%1.3421.5
Inferno4100%1.1214.5
Anubis450%1.3022.3
Ancient450%1.8919.5
Vertigo367%0.7814.7
Nuke20%1.0922.0
Overpass250%0.6814.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.1%Headshot accuracy
32.1%Accuracy (enemy spotted)
33.9%Spray accuracy
89.8%Counter-strafing
8.8°Preaim
657msReaction time
36.9%T opening success
39.2%CT opening success
0.46Enemies flashed / flash
7.0%Flash assists
9.86HE damage / grenade
7.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4592 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.9247% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–8-0.1030%17 Oct →
mirage13–60.0220%17 Oct →
inferno8–80.1841%25 Jul →
mirage6–13-0.0042%16 Jul →
cache5–8-0.1050%20 Jun →
cache13–40.1220%6 Jun →
cache13–30.1736%10 May →
cache5–13-0.0524%9 May →
mirage1–13-0.0023%8 Dec →
dust29–130.0431%8 Nov →
mirage7–130.0728%8 Nov →
nuke2–7-0.077%5 Nov →
rooftop9–30.0618%4 Nov →
mirage10–130.0333%31 Oct →
inferno9–40.1546%31 Oct →
dust213–30.1340%25 Oct →
mirage4–13-0.0537%25 Oct →
ancient12–120.0136%25 Oct →
nuke12–120.0331%4 Oct →
inferno13–80.0511%4 Oct →
mirage13–70.1429%4 Oct →
dust213–70.0717%4 Oct →
anubis13–110.0920%4 Oct →
dust213–10-0.0817%29 Sept →
mirage13–110.0026%29 Sept →
overpass13–80.0219%27 Sept →
overpass13–50.0528%27 Sept →
dust27–130.1353%27 Sept →
nuke9–10.1633%24 Sept →
inferno2–9-0.1431%24 Sept →
dust213–80.0424%23 Sept →
mirage13–110.0328%21 Sept →
dust28–130.0730%21 Sept →
anubis13–60.1444%21 Sept →
nuke11–130.0638%21 Sept →
inferno4–130.0337%21 Sept →
mirage7–130.0630%21 Sept →
inferno8–13-0.0430%20 Sept →
nuke6–13-0.0434%18 Sept →
mirage3–13-0.0537%18 Sept →
inferno16–13-0.0221%17 Sept →
mirage7–13-0.0930%17 Sept →
overpass7–9-0.0523%13 Sept →
nuke9–50.0727%13 Sept →
nuke9–00.1126%13 Sept →
inferno9–60.0241%12 Sept →
inferno3–90.0515%12 Sept →
inferno9–10.1035%12 Sept →
dust211–13-0.0630%11 Sept →
dust211–13-0.0423%11 Sept →
nuke6–13-0.0327%11 Sept →
mirage13–110.0425%11 Sept →
inferno9–50.017%11 Sept →
inferno6–9-0.1517%11 Sept →
inferno9–70.0226%11 Sept →
dust213–110.0529%10 Sept →
dust26–130.1034%10 Sept →
inferno6–9-0.0511%10 Sept →
dust213–110.0521%9 Sept →
inferno9–7-0.0438%9 Sept →
inferno9–10.2827%9 Sept →
dust213–11-0.0219%8 Sept →
dust213–8-0.0121%7 Sept →
inferno9–5-0.0229%6 Sept →
inferno9–40.1329%6 Sept →
inferno9–20.0930%6 Sept →
nuke9–10.1618%6 Sept →
inferno9–60.0924%6 Sept →
vertigo8–80.0846%6 Sept →
nuke4–9-0.0613%5 Sept →
inferno9–30.1532%5 Sept →
nuke9–00.269%5 Sept →
inferno9–40.1535%5 Sept →
train13–3-0.0533%29 Aug →
inferno9–30.0119%29 Aug →
nuke9–50.1425%29 Aug →
nuke9–40.1714%29 Aug →
inferno8–80.0221%29 Aug →
dust24–13-0.0718%28 Aug →
dust27–130.0426%27 Aug →
nuke13–6-0.0129%27 Aug →
mirage13–110.0129%27 Aug →
mirage13–8-0.0228%27 Aug →
dust23–130.0326%26 Aug →
mirage7–13-0.0127%26 Aug →
ancient15–150.0230%26 Aug →
nuke1–13-0.0920%25 Aug →
mirage13–100.0425%25 Aug →
nuke16–14-0.0138%25 Aug →
dust211–13-0.0419%24 Aug →
inferno9–30.2532%23 Aug →
anubis8–130.0326%23 Aug →
nuke9–2-0.057%23 Aug →
overpass13–50.0120%23 Aug →
mirage12–120.0929%23 Aug →
mirage1–130.0044%22 Aug →
dust212–160.0821%21 Aug →
mirage14–160.0422%21 Aug →
dust210–13-0.0616%20 Aug →
mirage13–90.0517%20 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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