Senpai-97

Senpai-97 — CS2 Stats

76561198051141977[U:1:90876249]Steam profile ↗✓ No bans

491Tracked matches41%Win rate2021Tracked since
2,409Hours in CS7Hrs last 2 wks
CSDB Rating4.5 DevelopingClutch Specialist
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 16,426 -1,416 13 May – 10 Jun · 15 days played
16,42618,606peak 18,60613 May10 Jun
18,606Peak Premier in tracked matches
27Days played since 2026-05-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim51
Positioning52
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY48–49–3Last 10048%Win rateWWWLWLLLLW

Last 10 vs previous 10: +30pp win rate · −0.02 avg rating · −7.9pp headshot accuracy · −110ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 9%
  • Avg reaction 505ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 10%
  • Avg reaction 495ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 550ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+4.6 against its own average).

Aim5.1
Utility4.8
Positioning5.2
Opening Duels1.6
Clutch10.0

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 81% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning5.2
Utility4.8
Mechanics5.3
Opening Duels2.3
Win Impact2.1

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time566ms−12ms
first ⅓ avg 578ms → last ⅓ avg 566ms
Headshot accuracy13.7%−1.0%
first ⅓ avg 14.7% → last ⅓ avg 13.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–8 · dust2, 19 May →
100%Best headshot accuracy · 2–0 · mirage, 2 Jun →
398msFastest reaction time · 6–13 · ancient, 22 May →
13–1Biggest win · dust2, 14 May →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
9–4In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 63% over 8mirageWeakest map · 36% over 28
MapGradePlayedRecordWin rateAvg rating
mirageC2810–1836%0.01
dust2B2110–1148%0.01
ancientB199–1047%-0.01
infernoB126–650%-0.02
nukeA85–363%0.01
cache—32–167%0.06
overpass—32–167%-0.02
vertigo—32–167%0.02
anubis—32–167%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 28). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

70,869Lifetime kills
1.15K/D · Top 25% of tracked players
3,480Matches
45.1%Match win rate · Top 50% of tracked players
31.2%Headshot %
16.8%Shot accuracy · Top 25% of tracked players
7,979MVPs
1,371Hours (in match)
2,836Bombs planted
820Bombs defused

Most-used weapons

AWP19,556
AK-4713,495
P2502,177
Tec-91,706
P901,429

Lifetime map wins

13,522dust2
4,852inferno
1,174nuke
379cbble
228vertigo
216train
134bank
88safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

30Matches
50%Win rate
1.18Avg K/D
77.9ADR
38%Headshot %

Clutches & streaks

75%1v1 clutch win
29%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Ancient540%0.9715.6
Mirage580%1.1313.0
Dust2333%0.8012.3
Inferno250%1.1016.0
Nuke1100%0.8612.0
Overpass10%0.538.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.4%Headshot accuracy
31.8%Accuracy (enemy spotted)
34.6%Spray accuracy
73.9%Counter-strafing
11.3°Preaim
571msReaction time
35.4%T opening success
43.3%CT opening success
0.55Enemies flashed / flash
4.1%Flash assists
12.50HE damage / grenade
4.08Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3644% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.355% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 28 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust216–13-0.0210%8 Oct →
cache13–70.1010%4 Oct →
mirage13–6-0.056%30 Sept →
inferno5–11-0.058%30 Sept →
ancient13–50.0410%26 Sept →
mirage4–130.029%23 Sept →
mirage5–130.0117%20 Sept →
nuke8–13-0.097%20 Sept →
inferno9–13-0.079%20 Sept →
inferno13–50.0217%17 Sept →
cache5–130.0119%16 Sept →
dust24–13-0.0520%16 Sept →
cache16–140.0715%14 Sept →
mirage5–13-0.0119%14 Sept →
mirage15–150.0719%3 Jul →
dust28–130.0118%23 Jun →
inferno13–60.0127%10 Jun →
ancient1–80.0716%10 Jun →
ancient10–13-0.0320%10 Jun →
nuke13–16-0.027%10 Jun →
nuke13–11-0.0017%10 Jun →
overpass4–13-0.0511%8 Jun →
dust26–13-0.0211%8 Jun →
mirage13–8-0.0119%8 Jun →
mirage9–130.0913%4 Jun →
inferno9–13-0.0118%4 Jun →
mirage13–110.0418%4 Jun →
mirage5–130.0425%4 Jun →
nuke13–100.0810%3 Jun →
vertigo13–70.1210%3 Jun →
vertigo3–13-0.074%3 Jun →
vertigo13–80.026%3 Jun →
anubis6–00.128%3 Jun →
ancient11–13-0.0415%2 Jun →
mirage2–00.01100%2 Jun →
ancient13–6-0.019%29 May →
anubis13–90.0418%29 May →
mirage7–13-0.0221%29 May →
ancient14–16-0.1012%26 May →
mirage13–20.1219%26 May →
mirage9–130.015%26 May →
mirage13–110.0414%26 May →
inferno13–8-0.0617%26 May →
dust216–140.078%26 May →
ancient13–80.0212%25 May →
inferno10–130.0712%25 May →
overpass13–9-0.0010%25 May →
dust25–13-0.0511%25 May →
dust213–11-0.068%25 May →
inferno3–13-0.0110%25 May →
dust27–130.0024%25 May →
inferno16–140.0014%25 May →
mirage13–80.025%22 May →
dust23–13-0.0020%22 May →
dust29–20.017%22 May →
ancient6–13-0.027%22 May →
ancient4–13-0.0415%20 May →
dust23–13-0.0322%20 May →
mirage3–13-0.083%20 May →
ancient13–7-0.0216%20 May →
mirage8–130.0114%19 May →
nuke9–130.0522%19 May →
dust213–50.0816%19 May →
ancient13–60.037%19 May →
dust213–80.1817%19 May →
dust212–120.1319%19 May →
ancient13–9-0.0514%19 May →
dust29–13-0.0618%19 May →
dust213–10-0.0613%18 May →
nuke13–110.019%18 May →
mirage13–50.008%18 May →
inferno6–13-0.059%18 May →
mirage13–80.1117%18 May →
nuke13–100.017%18 May →
nuke13–70.0311%18 May →
mirage3–13-0.0917%18 May →
inferno13–7-0.0240%18 May →
mirage11–13-0.0319%18 May →
mirage8–13-0.0016%18 May →
dust210–13-0.0116%18 May →
ancient1–130.0212%18 May →
ancient13–7-0.054%18 May →
anubis11–130.0320%16 May →
inferno13–6-0.0314%16 May →
overpass13–7-0.0211%16 May →
ancient16–13-0.039%16 May →
dust213–40.0718%16 May →
dust21–13-0.0513%15 May →
mirage1–13-0.0611%15 May →
ancient10–130.0620%15 May →
ancient1–13-0.069%15 May →
mirage4–13-0.0413%15 May →
ancient9–13-0.0116%15 May →
mirage12–120.1125%14 May →
dust213–3-0.029%14 May →
mirage13–100.0419%14 May →
mirage7–13-0.0017%14 May →
dust213–10.0920%14 May →
ancient13–90.0118%13 May →
mirage0–13-0.0411%13 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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