Officer Thundercock

Officer Thundercock — CS2 Stats

DE76561198049311568[U:1:89045840]Steam profile ↗✓ No bans

2,037Tracked matches43%Win rate2020Tracked since
5,099Hours in CS7Hrs last 2 wks
CSDB Rating6.5 SolidPositional Player
Premier CS Rating20,000Top 50% of 200,982 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#79480 of 247860 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,000 +1 28 Jun – 30 Sept · 32 days played
18,36220,552peak 20,55228 Jun30 Sept
20,552Peak Premier in tracked matches
40Days played since 2026-06-28

Premier CS Rating

  • 552 below peak (20,552)
  • +329 over 30 days · steady
  • -104 over 90 days
  • Next: Red band at 25,000 — 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-23
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches8——
Win rate38%——
K/D0.78——
Headshot %55%——

Measured 23 Sep 2026 → 1 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches15——
Win rate53%——
K/D1.01——
Headshot %49%——

Measured 1 Sep 2026 → 1 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,636), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate39.0%43.8%44.8%5.8% short
Shot accuracy11.9%12.0%12.4%0.5% short
Kill/death ratio0.931.021.030.10 short
Match win rate42.1%44.7%45.2%3.1% short

This profile sits below the typical Level 6 player on every metric we can compare.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGOfficer ThundercockFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER20,000 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning57
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY41–54–5Last 10041%Win rateLLLLWWLWLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −2.3pp headshot accuracy · +35ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 628ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 607ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 590ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim8.6
Utility4.8
Positioning5.7
Opening Duels4.2
Clutch3.4

Sharp aimerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 93% playstyle similarity

Most alike: aim profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning5.7
Utility4.8
Mechanics8.3
Opening Duels4.5
Win Impact2.8

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time590ms−32ms
first ⅓ avg 622ms → last ⅓ avg 590ms
Headshot accuracy17.4%−2.9%
first ⅓ avg 20.4% → last ⅓ avg 17.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–8 · cache, 19 Jul →
40%Best headshot accuracy · 6–13 · dust2, 9 Jul →
438msFastest reaction time · 9–3 · inferno, 16 Aug →
13–3Biggest win · dust2, 2 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
4–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 69% over 16nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
dust2C3413–2138%0.01
mirageB178–947%-0.00
cacheS1611–569%0.01
infernoD93–633%-0.01
anubisD93–633%0.01
nukeD71–614%-0.01
ancient—41–325%-0.01
train—21–150%-0.03
vertigo—10–10%0.02
debris—10–10%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

87,708Lifetime kills
0.93K/D
5,444Matches
42.1%Match win rate
39.0%Headshot %
11.9%Shot accuracy
10,862MVPs
1,867Hours (in match)
3,835Bombs planted
912Bombs defused

Most-used weapons

AK-4717,713
AWP14,371
SSG 087,254
P902,077
XM10141,342

Lifetime map wins

14,293dust2
6,360inferno
2,000nuke
1,819vertigo
1,388cbble
1,234train
442safehouse
351lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

375Matches
50%Win rate
1.02Avg K/D
83.3ADR
44%Headshot %

Clutches & streaks

37%1v1 clutch win
21%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Dust27260%1.1016.3
Mirage6442%0.9716.3
Inferno6143%0.9615.9
Vertigo5553%1.0916.6
Anubis4846%1.0816.9
Ancient4154%0.9515.1
Nuke2148%0.9714.2
Overpass560%1.2117.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
39.5%Accuracy (enemy spotted)
44.1%Spray accuracy
87.4%Counter-strafing
8.4°Preaim
591msReaction time
50.6%T opening success
45.1%CT opening success
0.74Enemies flashed / flash
4.2%Flash assists
8.43HE damage / grenade
6.94Flashes / match

Recommended for you

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno1–6-0.070%30 Sept →
dust211–13-0.0816%28 Sept →
cache6–13-0.0224%28 Sept →
vertigo9–130.0216%24 Sept →
mirage13–5-0.0511%22 Sept →
dust213–9-0.0311%22 Sept →
train11–13-0.0319%21 Sept →
dust213–90.0410%20 Sept →
nuke8–13-0.0118%17 Sept →
anubis13–80.0129%16 Sept →
dust29–130.0610%13 Sept →
dust26–130.0418%10 Sept →
cache13–100.019%10 Sept →
dust213–80.0837%3 Sept →
cache13–5-0.0317%27 Aug →
inferno7–13-0.0112%27 Aug →
dust27–13-0.0620%27 Aug →
dust213–80.0315%26 Aug →
dust21–13-0.1018%26 Aug →
cache13–8-0.0422%26 Aug →
dust211–130.0620%24 Aug →
cache2–7-0.0327%24 Aug →
mirage3–130.0315%24 Aug →
mirage7–13-0.0815%24 Aug →
mirage16–140.0015%18 Aug →
ancient11–13-0.0720%18 Aug →
cache13–60.0018%17 Aug →
debris8–8-0.0211%16 Aug →
cache4–13-0.0117%16 Aug →
dust213–80.0727%16 Aug →
train9–2-0.0213%16 Aug →
dust213–11-0.0516%16 Aug →
inferno9–30.1129%16 Aug →
mirage6–13-0.0319%12 Aug →
anubis15–15-0.0013%10 Aug →
mirage10–13-0.017%10 Aug →
dust216–13-0.0015%9 Aug →
inferno6–9-0.0326%9 Aug →
cache13–90.1414%9 Aug →
dust23–130.0016%9 Aug →
inferno2–9-0.094%8 Aug →
mirage13–60.0219%8 Aug →
ancient13–50.0527%6 Aug →
mirage5–130.0325%23 Jul →
dust23–130.0330%22 Jul →
mirage5–130.0618%22 Jul →
dust213–50.0324%22 Jul →
dust214–160.0026%21 Jul →
mirage4–13-0.067%21 Jul →
anubis8–13-0.0623%21 Jul →
cache13–100.0615%21 Jul →
dust211–13-0.0416%21 Jul →
mirage6–13-0.048%21 Jul →
dust28–13-0.0627%21 Jul →
inferno13–4-0.035%21 Jul →
mirage13–9-0.0024%21 Jul →
cache4–13-0.0117%20 Jul →
dust28–130.0833%20 Jul →
dust22–13-0.0729%20 Jul →
nuke4–130.0222%20 Jul →
anubis4–13-0.070%20 Jul →
inferno4–130.0117%20 Jul →
anubis4–13-0.0118%20 Jul →
anubis6–130.0211%20 Jul →
cache13–80.1913%19 Jul →
nuke8–130.0725%19 Jul →
nuke2–13-0.0521%19 Jul →
cache13–50.1026%19 Jul →
dust28–130.0931%16 Jul →
dust213–9-0.0124%16 Jul →
mirage13–50.0420%14 Jul →
cache13–8-0.0512%13 Jul →
mirage13–11-0.0138%12 Jul →
dust213–50.0615%12 Jul →
nuke10–13-0.0119%9 Jul →
dust26–13-0.0240%9 Jul →
cache13–9-0.0235%7 Jul →
dust26–130.0226%6 Jul →
dust215–15-0.016%4 Jul →
mirage11–130.0210%3 Jul →
inferno6–13-0.0729%2 Jul →
cache12–12-0.0316%2 Jul →
mirage13–11-0.044%2 Jul →
anubis13–7-0.0218%2 Jul →
dust213–30.0623%2 Jul →
anubis9–130.1018%1 Jul →
dust210–13-0.0123%1 Jul →
nuke13–60.0013%1 Jul →
mirage16–130.0321%1 Jul →
inferno13–70.0517%1 Jul →
dust27–40.0924%1 Jul →
cache13–7-0.0316%1 Jul →
ancient4–13-0.0315%30 Jun →
nuke1–13-0.0724%30 Jun →
dust22–13-0.0518%30 Jun →
dust29–13-0.0526%30 Jun →
ancient15–15-0.0014%28 Jun →
dust213–6-0.0016%28 Jun →
anubis13–50.0826%28 Jun →
dust24–130.0010%28 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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