Harold

Harold — CS2 Stats

76561198046057778[U:1:85792050]Steam profile ↗✓ No bans

287Tracked matches50%Win rate2020Tracked since
1,207Hours in CS
CSDB Rating5.8 SolidSupport
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

18,692Peak Premier in tracked matches
41Days played since 2025-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,525), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate56.7%46.8%48.2%above
Shot accuracy10.4%13.0%13.2%2.8% short
Kill/death ratio0.681.061.070.39 short
Match win rate42.6%46.3%46.9%4.4% short

This profile matches the typical Level 9 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHaroldFACEITLevel 8STANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim82
Positioning42
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY51–47–2Last 10051%Win rateLWLWWLLWLL

Last 10 vs previous 10: −30pp win rate · +0.00 avg rating · +10.1pp headshot accuracy · +121ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 24%
  • Avg reaction 685ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 664ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2 against its own average).

Aim8.2
Utility4.7
Positioning4.2
Opening Duels2.1
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 93% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning4.2
Utility4.7
Mechanics7.7
Opening Duels1.7
Win Impact5.0

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time600ms−32ms
first ⅓ avg 632ms → last ⅓ avg 600ms
Headshot accuracy21.0%−2.8%
first ⅓ avg 23.8% → last ⅓ avg 21.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–2 · dust2, 3 Jan →
47%Best headshot accuracy · 3–13 · cache, 2 May →
406msFastest reaction time · 13–4 · cache, 16 Jun →
13–0Biggest win · ancient, 9 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 71% over 7ancientWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
dust2B3517–1849%0.01
mirageB2010–1050%-0.02
cacheA1710–759%-0.01
ancientC83–538%0.02
infernoS75–271%-0.01
nukeA53–260%0.00
anubis—42–250%-0.01
overpass—20–20%0.00
vertigo—11–0100%0.10
train—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

42,206Lifetime kills
0.68K/D
1,771Matches
42.6%Match win rate
56.7%Headshot % · Top 25% of Level 8 players
10.4%Shot accuracy
3,730MVPs
1,207Hours (in match)
2,021Bombs planted
300Bombs defused

Most-used weapons

Lifetime map wins

3,803dust2
1,807inferno
587train
551nuke
522vertigo
82cbble
32aztec
32lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

165Matches
55%Win rate
1.02Avg K/D
87.4ADR
44%Headshot %

Clutches & streaks

19%1v1 clutch win
22%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage2564%1.1615.9
Anubis1145%1.1818.1
Dust21145%1.2319.7
Inferno1164%1.1716.0
Ancient1060%1.1015.8
Vertigo1070%0.9911.3
Overpass875%1.1618.3
Nuke650%1.1518.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
37.1%Accuracy (enemy spotted)
36.8%Spray accuracy
84.8%Counter-strafing
8.7°Preaim
601msReaction time
32.3%T opening success
41.5%CT opening success
0.59Enemies flashed / flash
6.7%Flash assists
5.43HE damage / grenade
8.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.329% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient8–130.0129%18 Jul →
cache13–7-0.0530%18 Jul →
ancient14–160.0323%18 Jul →
cache13–60.0932%9 Jul →
ancient13–00.018%9 Jul →
cache10–13-0.0324%9 Jul →
anubis4–13-0.0423%28 Jun →
mirage13–50.0340%25 Jun →
cache10–13-0.0117%25 Jun →
dust23–13-0.0726%17 Jun →
mirage13–11-0.0811%16 Jun →
mirage2–2-0.100%16 Jun →
cache13–4-0.0022%16 Jun →
dust23–13-0.0912%5 Jun →
ancient13–10.0613%5 Jun →
anubis13–90.0317%2 Jun →
ancient7–13-0.0320%1 Jun →
mirage7–130.0024%1 Jun →
dust213–20.1210%26 May →
anubis16–120.0321%26 May →
anubis4–13-0.055%23 May →
cache4–13-0.0224%22 May →
mirage13–70.0227%22 May →
nuke13–70.0426%21 May →
mirage13–4-0.0137%20 May →
cache13–5-0.0426%19 May →
inferno6–13-0.0717%19 May →
mirage9–13-0.0316%19 May →
ancient1–13-0.0533%19 May →
nuke11–13-0.0520%8 May →
dust213–80.0519%8 May →
cache13–70.0323%8 May →
cache13–20.0418%8 May →
mirage7–13-0.0814%8 May →
dust216–12-0.0512%8 May →
nuke13–7-0.0122%6 May →
cache13–9-0.0022%2 May →
cache3–13-0.0647%2 May →
dust213–40.0430%2 May →
mirage4–130.0124%2 May →
cache11–130.0141%2 May →
overpass5–130.0329%2 May →
cache9–13-0.0316%2 May →
cache13–3-0.0316%2 May →
cache13–9-0.0514%29 Apr →
cache13–5-0.0610%29 Apr →
cache11–13-0.0212%29 Apr →
dust213–6-0.0124%4 Apr →
dust213–70.0021%25 Mar →
mirage9–13-0.0220%3 Jan →
dust21–13-0.0222%3 Jan →
dust213–20.1232%3 Jan →
dust213–7-0.0115%24 Dec →
mirage13–10-0.0426%29 Nov →
dust22–13-0.050%29 Nov →
dust210–130.0217%25 Nov →
mirage13–20.0817%19 Nov →
mirage5–13-0.0923%16 Nov →
inferno13–50.0423%11 Nov →
vertigo13–40.1028%11 Nov →
nuke13–50.0316%11 Nov →
dust213–6-0.0124%11 Nov →
dust29–13-0.086%11 Nov →
dust211–13-0.0015%11 Nov →
inferno13–8-0.0337%6 Nov →
dust26–13-0.0220%5 Nov →
dust28–13-0.047%5 Nov →
dust25–13-0.0322%5 Nov →
dust28–13-0.018%4 Nov →
inferno13–7-0.0326%4 Nov →
dust213–50.0629%2 Nov →
dust210–130.0321%2 Nov →
dust213–8-0.0230%1 Nov →
mirage13–90.0329%31 Oct →
dust213–30.0728%31 Oct →
overpass2–13-0.0239%31 Oct →
inferno13–40.0332%31 Oct →
mirage13–6-0.0140%30 Oct →
train2–13-0.0418%30 Oct →
ancient13–110.0714%30 Oct →
mirage12–12-0.0133%30 Oct →
dust213–100.0428%30 Oct →
nuke7–130.0027%30 Oct →
dust28–130.0324%30 Oct →
inferno13–110.0521%30 Oct →
dust213–70.0326%30 Oct →
ancient10–130.0430%29 Oct →
mirage12–120.0018%29 Oct →
mirage13–90.0319%29 Oct →
dust213–40.0426%29 Oct →
inferno5–13-0.0322%28 Oct →
dust210–13-0.0124%20 Oct →
mirage8–13-0.0813%22 Sept →
dust29–13-0.0127%8 Sept →
dust213–100.0518%8 Sept →
mirage7–13-0.0328%8 Sept →
dust28–130.0218%8 Sept →
dust210–130.0316%30 Aug →
dust213–7-0.0014%30 Aug →
dust27–13-0.0417%30 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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