Gruncle Phil

Gruncle Phil — CS2 Stats

VU76561198044789928[U:1:84524200]Steam profile ↗VAC banned

1,561Tracked matches52%Win rate2021Tracked since
CSDB Rating6.6 SolidAll-Rounder
Premier CS Rating21,194Top 50% of 215,558 CSDB-tracked playersPink band · top ~7.2% of ranked players (population est.)
CSDB Leaderboard#68241 of 261698 tracked
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (53 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 21,194 → 21,194
+1Tracked matches · now 1,561
−3.7ppWin rate · 55.6% → 51.8%

Rating over time

Premier CS Rating: 21,194 +1,354 4 Apr – 23 Sept · 8 days played
19,84021,194peak 21,1944 Apr23 Sept
21,317Peak Premier in tracked matches
25Days played since 2026-04-01

Premier CS Rating

  • At peak — 21,194
  • 0 over 30 days · steady
  • Next: Red band at 25,000 — 3,806 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-29
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGGruncle PhilFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER21,194 · Pink bandcsdb.gg/stats

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Performance scores

Aim76
Positioning56
Utility59

0–100 skill scores via Leetify.

Recent form

STEADY52–41–7Last 10052%Win rateLTLWLWLWWW

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +0.4pp headshot accuracy · +3ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 559ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 567ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.6
Utility5.9
Positioning5.6
Opening Duels5.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning5.6
Utility5.9
Mechanics7.7
Opening Duels4.7
Win Impact5.6

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.04
first ⅓ avg 0.06 → last ⅓ avg 0.03
Reaction time572ms−18ms
first ⅓ avg 590ms → last ⅓ avg 572ms
Headshot accuracy18.6%−0.3%
first ⅓ avg 18.9% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–4 · office, 15 Apr →
39%Best headshot accuracy · 13–5 · mirage, 12 Apr →
453msFastest reaction time · 13–7 · cache, 9 May →
13–1Biggest win · nuke, 16 Apr →

Across the last 100 tracked matches.

Highlights

5Longest win streak
6–6In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 80% over 5dust2Weakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
cacheB3316–1748%0.03
dust2D154–1127%0.07
mirageA148–657%0.02
officeB137–654%0.05
nukeS139–469%0.06
infernoS54–180%0.08
overpass—43–175%0.03
ancient—10–10%0.07
warden—10–10%-0.00
poseidon—11–0100%0.08

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

26Matches
69%Win rate
1.56Avg K/D
—ADR
41%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
11Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Vertigo1100%0.9417.0
Inferno1100%1.8220.0
Mirage1100%1.0016.0
Ancient1100%1.3026.0
Anubis1100%1.2714.0
Overpass1100%0.5610.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.8%Headshot accuracy
35.6%Accuracy (enemy spotted)
34.9%Spray accuracy
84.8%Counter-strafing
9.3°Preaim
578msReaction time
43.3%T opening success
54.5%CT opening success
0.50Enemies flashed / flash
6.7%Flash assists
7.11HE damage / grenade
9.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4969 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage0–10-0.0519%12 Nov →
office12–12-0.0031%24 Jul →
cache7–130.029%24 Jul →
cache13–80.1820%19 May →
cache9–13-0.0218%9 May →
cache13–70.0515%9 May →
cache4–100.0421%9 May →
cache13–110.0716%8 May →
cache13–10-0.0424%7 May →
cache13–100.0212%7 May →
cache9–130.0111%5 May →
cache13–110.0528%3 May →
cache13–60.1016%3 May →
cache13–40.0330%1 May →
cache12–12-0.0319%1 May →
cache6–130.0113%1 May →
cache13–110.1217%1 May →
cache13–70.0317%1 May →
cache3–13-0.0115%30 Apr →
cache12–12-0.0315%30 Apr →
cache11–130.0120%30 Apr →
cache10–130.0619%30 Apr →
cache13–80.0616%30 Apr →
cache5–130.0216%30 Apr →
cache2–13-0.0324%29 Apr →
cache13–80.0319%29 Apr →
cache11–13-0.0215%29 Apr →
cache13–60.0218%29 Apr →
cache13–100.0428%29 Apr →
cache6–130.0222%29 Apr →
cache13–60.0916%29 Apr →
cache7–13-0.0216%29 Apr →
cache13–30.0920%29 Apr →
cache6–130.0019%29 Apr →
cache5–13-0.0921%29 Apr →
inferno9–130.0412%26 Apr →
overpass4–13-0.0115%26 Apr →
mirage9–13-0.0216%22 Apr →
mirage16–130.0116%22 Apr →
overpass13–30.0611%22 Apr →
dust24–120.0515%22 Apr →
mirage8–13-0.1213%22 Apr →
dust27–130.0416%16 Apr →
office10–130.0424%16 Apr →
nuke13–10.2217%16 Apr →
mirage13–50.1612%16 Apr →
dust213–80.1720%16 Apr →
inferno13–70.1420%16 Apr →
nuke13–50.037%15 Apr →
dust26–130.0529%15 Apr →
nuke13–40.0621%15 Apr →
office13–40.2319%15 Apr →
office13–100.0117%14 Apr →
office13–11-0.0018%13 Apr →
mirage13–7-0.0511%13 Apr →
ancient8–130.0713%12 Apr →
warden3–13-0.0019%12 Apr →
poseidon9–50.0821%12 Apr →
nuke13–40.1124%12 Apr →
mirage11–13-0.0316%12 Apr →
mirage10–13-0.0231%12 Apr →
office13–40.0315%12 Apr →
mirage13–50.0239%12 Apr →
dust26–130.0614%11 Apr →
nuke13–10-0.0216%11 Apr →
nuke13–9-0.0625%11 Apr →
nuke12–120.0118%11 Apr →
overpass13–20.0412%11 Apr →
nuke13–110.0624%11 Apr →
mirage13–90.0516%11 Apr →
nuke10–130.1022%11 Apr →
office10–130.0022%11 Apr →
nuke5–100.0420%10 Apr →
mirage13–50.1030%10 Apr →
dust213–40.0713%10 Apr →
dust210–130.0323%10 Apr →
inferno13–90.1220%9 Apr →
overpass13–70.059%9 Apr →
mirage13–70.139%9 Apr →
dust213–60.1420%9 Apr →
dust211–130.1123%8 Apr →
dust212–120.0624%4 Apr →
office10–13-0.0023%4 Apr →
nuke9–130.0623%4 Apr →
dust212–120.0620%4 Apr →
dust215–150.0318%4 Apr →
dust29–13-0.0315%2 Apr →
nuke13–40.1318%2 Apr →
inferno13–20.0412%2 Apr →
office13–100.1327%2 Apr →
nuke11–130.0119%2 Apr →
office5–70.0230%2 Apr →
dust211–130.0918%2 Apr →
mirage0–5-0.0322%2 Apr →
dust213–30.1828%2 Apr →
office13–20.046%2 Apr →
mirage13–60.0413%2 Apr →
inferno13–70.0723%1 Apr →
office9–130.0817%1 Apr →
office8–130.088%1 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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