Deftnok

Deftnok — CS2 Stats

76561198044429018[U:1:84163290]Steam profile ↗✓ No bans

1,320Tracked matches55%Win rate2020Tracked since
CSDB Rating5.5 SolidAll-Rounder
WingmanSupreme Master First Class
Ladder ranks via Leetify

Performance scores

Aim59
Positioning51
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY55–39–6Last 10055%Win rateLWLWWWWLWL

Last 10 vs previous 10: +10pp win rate · −0.03 avg rating · +0.9pp headshot accuracy · −28ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 614ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 592ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 17%
  • Avg reaction 606ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim5.9
Utility4.9
Positioning5.1
Opening Duels4.4
Clutch4.4

Strong CT-side openerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 56% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning5.1
Utility4.9
Mechanics6.4
Opening Duels3.5
Win Impact6.7

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.05
first ⅓ avg -0.01 → last ⅓ avg 0.04
Reaction time617ms−2ms
first ⅓ avg 618ms → last ⅓ avg 617ms
Headshot accuracy19.2%+6.6%
first ⅓ avg 12.6% → last ⅓ avg 19.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 9–2 · overpass, 27 Sept →
53%Best headshot accuracy · 9–2 · overpass, 16 Aug →
438msFastest reaction time · 13–8 · ancient, 25 Jun →
13–0Biggest win · jura, 7 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
14–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 67% over 27ancientWeakest map · 38% over 16
MapGradePlayedRecordWin rateAvg rating
nukeS2718–967%0.01
ancientC166–1038%-0.01
overpassA138–562%0.03
infernoB115–645%-0.01
anubisA116–555%0.01
trainC83–538%-0.01
cache—32–167%0.03
vertigo—33–0100%0.07
whistle—30–30%-0.08
dogtown—22–0100%0.08
dust2—11–0100%-0.01
brewery—10–10%-0.01
jura—11–0100%0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 16). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,337Matches
51%Win rate
1.11Avg K/D
73.7ADR
39%Headshot %

Clutches & streaks

42%1v1 clutch win
22%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient15049%1.0915.4
Anubis14848%1.1215.1
Nuke12060%1.3816.5
Vertigo7649%1.2216.3
Inferno4243%1.0515.1
Overpass3155%1.2115.4
Train2245%1.1816.1
Dust21443%1.0215.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
36.4%Accuracy (enemy spotted)
41.7%Spray accuracy
79.0%Counter-strafing
12.8°Preaim
620msReaction time
32.4%T opening success
55.8%CT opening success
0.76Enemies flashed / flash
13.7%Flash assists
8.33HE damage / grenade
28.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.7612° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7485% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0211%17 Aug →
nuke13–110.0314%30 Jul →
cache2–13-0.0116%24 Jul →
cache13–40.1211%14 May →
cache13–11-0.0014%14 May →
overpass16–130.0422%22 Mar →
nuke13–50.1320%22 Mar →
overpass11–13-0.049%11 Feb →
nuke9–40.0741%30 Nov →
overpass7–9-0.0321%30 Nov →
inferno9–70.0515%30 Nov →
ancient29–310.058%10 Oct →
ancient10–130.0615%30 Sept →
overpass5–90.0222%30 Sept →
vertigo9–30.0920%30 Sept →
inferno8–8-0.0219%30 Sept →
overpass5–13-0.0333%27 Sept →
nuke9–20.0411%27 Sept →
overpass9–20.2110%27 Sept →
inferno9–70.1317%27 Sept →
nuke16–120.1514%26 Sept →
overpass13–100.0722%17 Sept →
overpass13–50.0322%31 Aug →
overpass9–7-0.0617%31 Aug →
inferno8–8-0.1119%31 Aug →
dogtown9–00.1827%16 Aug →
overpass9–20.1553%16 Aug →
inferno9–7-0.0316%16 Aug →
overpass9–50.0422%10 Aug →
inferno9–40.0713%10 Aug →
nuke4–9-0.099%10 Aug →
inferno9–130.1722%28 Jun →
dust211–4-0.0129%28 Jun →
nuke4–9-0.0319%28 Jun →
ancient13–80.0419%25 Jun →
inferno6–9-0.067%25 Jun →
brewery7–9-0.0112%25 Jun →
dogtown9–7-0.0310%25 Jun →
overpass12–120.0025%7 Jun →
jura13–00.066%7 Jun →
whistle6–9-0.0623%27 Apr →
train11–13-0.055%13 Apr →
anubis13–7-0.0113%13 Apr →
ancient5–13-0.043%13 Apr →
train13–20.0114%13 Apr →
nuke7–13-0.025%13 Apr →
nuke19–150.0123%13 Apr →
nuke13–80.0118%13 Apr →
ancient10–13-0.0510%6 Apr →
nuke13–9-0.0212%17 Mar →
ancient7–13-0.0515%17 Mar →
overpass9–60.0212%17 Mar →
ancient5–13-0.0313%16 Mar →
train10–13-0.0311%16 Mar →
anubis14–160.0214%16 Mar →
ancient16–14-0.0011%16 Mar →
train13–60.025%9 Mar →
nuke13–90.0123%1 Mar →
train22–200.0117%27 Feb →
nuke11–130.0016%14 Feb →
nuke13–4-0.0216%12 Feb →
ancient13–7-0.0216%12 Feb →
train9–13-0.0314%1 Feb →
ancient19–16-0.0011%1 Feb →
nuke6–13-0.0113%1 Feb →
ancient7–13-0.0910%29 Jan →
anubis8–13-0.0714%29 Jan →
nuke2–13-0.0510%29 Jan →
nuke13–40.0612%29 Jan →
ancient0–13-0.0811%29 Jan →
inferno8–8-0.099%26 Jan →
nuke9–7-0.017%26 Jan →
inferno0–9-0.190%26 Jan →
anubis7–130.0412%26 Jan →
anubis16–12-0.0111%25 Jan →
ancient5–130.0115%25 Jan →
ancient13–100.0220%25 Jan →
ancient13–90.0023%24 Jan →
nuke13–7-0.0016%24 Jan →
anubis10–130.0115%22 Jan →
anubis9–130.0315%20 Jan →
nuke9–30.0714%19 Jan →
inferno9–4-0.0112%19 Jan →
vertigo9–60.0614%19 Jan →
anubis13–40.045%15 Jan →
train12–12-0.0426%15 Jan →
nuke13–90.0613%12 Jan →
nuke16–140.0217%12 Jan →
anubis16–140.0010%4 Jan →
nuke7–13-0.0611%3 Jan →
vertigo13–80.0613%3 Jan →
ancient14–160.0211%3 Jan →
nuke13–100.0113%28 Dec →
nuke9–130.0316%27 Dec →
anubis13–11-0.038%27 Dec →
nuke13–6-0.0013%27 Dec →
whistle7–9-0.097%27 Dec →
train12–16-0.0118%16 Dec →
whistle8–8-0.085%16 Dec →
anubis25–230.0316%15 Dec →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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