Dagwood

Dagwood — CS2 Stats

76561198044246699[U:1:83980971]Steam profile ↗✓ No bans

2,205Tracked matches43%Win rate2021Tracked since
5,182Hours in CS1Hrs last 2 wks
CSDB Rating4.4 DevelopingPositional Player
Premier CS Rating11,129Blue band · top ~48.9% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,129 +707 25 Jun – 13 Oct · 24 days played
10,00012,617peak 12,61725 Jun13 Oct
12,617Peak Premier in tracked matches
34Days played since 2026-06-23

Premier CS Rating

  • 1,488 below peak (12,617)
  • -248 over 30 days · steady
  • -1,488 over 90 days
  • Next: Purple band at 15,000 — 3,871 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-15
  • Light Blue band first seen 2026-09-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches17——
Win rate35%——
K/D0.64——
Headshot %52%——

Measured 15 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,185), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate49.6%44.8%45.7%above
Shot accuracy15.3%12.4%12.7%above
Kill/death ratio1.051.031.05meets
Match win rate43.1%45.2%45.7%2.6% short

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDagwoodFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER11,129 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning45
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY41–54–5Last 10041%Win rateWWTWLLWLLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −4.4pp headshot accuracy · +66ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 626ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 599ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.8
Utility2.4
Positioning4.5
Opening Duels0.6
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 624ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.5
Utility2.4
Mechanics7.1
Opening Duels0.4
Win Impact2.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time614ms−85ms
first ⅓ avg 699ms → last ⅓ avg 614ms
Headshot accuracy21.9%−0.3%
first ⅓ avg 22.2% → last ⅓ avg 21.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 5–13 · cache, 26 Jul →
100%Best headshot accuracy · 0–7 · office, 7 Aug →
453msFastest reaction time · 13–8 · ancient, 13 Oct →
13–3Biggest win · cache, 14 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
6–10In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 63% over 16cacheWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
dust2D206–1430%-0.01
nukeA1610–663%-0.00
cacheD154–1127%-0.00
mirageB126–650%0.01
ancientA116–555%0.00
infernoC104–640%0.01
anubisC73–443%0.04
vertigo—42–250%-0.04
office—30–30%-0.06
fachwerk—10–10%-0.05
overpass—10–10%-0.04

Across the last 100 tracked matches.

Lifetime stats

242,121Lifetime kills
1.05K/D · Top 50% of Level 6 players
12,323Matches
43.1%Match win rate
49.6%Headshot % · Top 50% of Level 6 players
15.3%Shot accuracy · Top 50% of Level 6 players
17,151MVPs
3,459Hours (in match)
6,834Bombs planted
1,518Bombs defused

Most-used weapons

AK-4766,470
AWP39,459
SSG 089,426
P2506,593
Tec-94,935

Lifetime map wins

20,844dust2
5,305nuke
3,797inferno
2,771vertigo
1,724cbble
1,140train
1,099office
607lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

53Matches
55%Win rate
1.14Avg K/D
79.3ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
50%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage967%1.2516.9
Anubis450%0.9616.3
Inferno333%0.8715.0
Dust2250%0.9115.5
Vertigo10%0.7919.0
Ancient1100%1.6418.0
Nuke10%0.9416.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.6%Headshot accuracy
35.8%Accuracy (enemy spotted)
39.2%Spray accuracy
82.1%Counter-strafing
11.5°Preaim
624msReaction time
32.8%T opening success
28.0%CT opening success
0.34Enemies flashed / flash
5.2%Flash assists
10.71HE damage / grenade
2.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3407 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.8057% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
ancient13–80.0116%13 Oct →
inferno13–60.0711%13 Oct →
vertigo12–12-0.0817%23 Sept →
inferno13–100.029%14 Sept →
nuke11–13-0.0510%14 Sept →
office5–13-0.0219%14 Sept →
anubis13–60.0829%26 Aug →
dust211–130.078%26 Aug →
mirage9–13-0.0215%26 Aug →
anubis8–130.0818%26 Aug →
mirage16–120.0521%25 Aug →
dust213–110.0419%24 Aug →
vertigo13–100.0118%23 Aug →
dust27–130.0025%14 Aug →
anubis13–50.0226%14 Aug →
mirage12–12-0.079%12 Aug →
dust28–130.0125%12 Aug →
vertigo1–13-0.0625%12 Aug →
dust20–2-0.010%12 Aug →
mirage2–13-0.0227%7 Aug →
nuke2–9-0.0344%7 Aug →
office0–7-0.10100%7 Aug →
ancient14–16-0.0813%7 Aug →
nuke13–80.0221%6 Aug →
ancient13–80.0326%4 Aug →
dust24–130.0423%4 Aug →
vertigo13–10-0.0219%29 Jul →
dust29–13-0.1016%28 Jul →
cache5–130.0025%28 Jul →
mirage13–40.0316%26 Jul →
inferno10–130.0726%26 Jul →
dust213–70.0724%26 Jul →
dust213–80.0122%26 Jul →
nuke13–50.0216%26 Jul →
ancient10–13-0.0712%26 Jul →
cache5–130.0020%26 Jul →
dust25–130.0019%26 Jul →
anubis5–13-0.0118%26 Jul →
nuke13–40.0523%26 Jul →
mirage13–60.0023%26 Jul →
cache5–130.1047%26 Jul →
cache16–120.0125%26 Jul →
nuke13–50.0614%24 Jul →
ancient13–70.0122%24 Jul →
cache13–80.0817%23 Jul →
mirage4–130.0320%23 Jul →
inferno2–13-0.0536%21 Jul →
cache7–13-0.0118%21 Jul →
mirage10–130.0731%20 Jul →
nuke13–6-0.0131%19 Jul →
dust26–130.0220%19 Jul →
mirage6–110.0830%19 Jul →
nuke11–13-0.0221%19 Jul →
cache11–13-0.0235%19 Jul →
ancient9–130.0518%18 Jul →
dust28–13-0.0617%18 Jul →
dust213–80.0220%17 Jul →
cache6–13-0.0322%17 Jul →
inferno11–130.0318%16 Jul →
cache11–13-0.0513%15 Jul →
nuke13–11-0.017%14 Jul →
nuke10–13-0.0220%14 Jul →
cache13–7-0.0220%14 Jul →
mirage8–30.0118%14 Jul →
ancient13–110.0622%14 Jul →
cache13–30.0537%14 Jul →
dust210–13-0.0510%14 Jul →
inferno16–140.0419%14 Jul →
nuke10–130.0318%14 Jul →
dust24–13-0.0314%14 Jul →
nuke11–13-0.039%14 Jul →
anubis13–110.0728%14 Jul →
inferno13–90.0523%14 Jul →
mirage13–70.0222%14 Jul →
cache3–13-0.0717%13 Jul →
nuke13–100.0718%13 Jul →
anubis4–130.0827%13 Jul →
office6–13-0.0713%13 Jul →
fachwerk12–12-0.0522%9 Jul →
cache6–13-0.0425%7 Jul →
inferno9–13-0.1028%7 Jul →
inferno1–13-0.0414%7 Jul →
dust213–80.0223%2 Jul →
nuke13–9-0.0325%2 Jul →
ancient12–160.0424%30 Jun →
anubis7–13-0.0111%29 Jun →
dust212–12-0.0719%29 Jun →
ancient11–13-0.0517%29 Jun →
nuke13–10-0.0524%29 Jun →
ancient13–30.0443%29 Jun →
nuke13–60.0019%26 Jun →
dust29–130.0323%26 Jun →
mirage13–11-0.0724%25 Jun →
ancient13–7-0.0118%25 Jun →
dust213–6-0.1030%25 Jun →
overpass9–13-0.0438%25 Jun →
cache10–13-0.027%25 Jun →
cache12–12-0.0225%25 Jun →
dust27–13-0.0332%23 Jun →
inferno5–130.0436%23 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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