Haampus — CS2 Stats
SE76561198042935082[U:1:82669354]Steam profile ↗✓ No bans
Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 70% playstyle similarity
Most alike: opening-duel success, utility contribution.
Where you differ: lower aim profile; lower positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.
Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 18 | 50% | 0.77 | 11.3 |
| Ancient | 14 | 57% | 1.02 | 15.6 |
| Dust2 | 9 | 67% | 0.86 | 13.6 |
| Inferno | 8 | 75% | 0.81 | 14.1 |
| Nuke | 8 | 38% | 1.19 | 16.8 |
| Anubis | 7 | 29% | 0.83 | 15.0 |
| Train | 3 | 33% | 0.51 | 8.7 |
| Cache | 1 | 100% | 1.00 | 16.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 2.9347 — below the 4 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 19.6481% — below the 40% mark we flag