Queen Victoria ♡

Queen Victoria ♡ — CS2 Stats

US76561198041914246[U:1:81648518]Steam profile ↗VAC banned

1,245Tracked matches63%Win rate2020Tracked since
4,356Hours in CS4Hrs last 2 wks
CSDB Rating5.0 DevelopingClutch Specialist
Premier CS Rating16,028Purple band · top ~24.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (40 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 16,028 → 16,028
0Faceit ELO · 1,187 → 1,187
+5Tracked matches · now 1,245
0.0ppWin rate · 63.0% → 63.0%

Rating over time

Premier CS Rating: 16,028 +2,517 27 Apr – 9 Sept · 33 days played
13,51116,452peak 16,45227 Apr9 Sept
Faceit ELO: 1,187 +0 8 Sept – 9 Sept · 2 observations
1,1871,187peak 1,1878 Sept9 Sept
16,452Peak Premier in tracked matches
1,187Highest Faceit ELO seen on CSDB
35Days played since 2026-04-25

Faceit ELO

  • At peak — 1,187
  • Next: Level 6 at 1,201 — 14 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-08
  • Level 4 first seen 2026-09-08

Premier CS Rating

  • 424 below peak (16,452)
  • +1,029 over 90 days
  • Next: Pink band at 20,000 — 3,972 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-08
  • Blue band first seen 2026-09-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate54.5%44.3%46.9%above
Shot accuracy15.0%11.9%13.0%above
Kill/death ratio0.991.031.080.10 short
Match win rate41.9%45.2%46.7%4.8% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGQueen Victoria ♡PREMIER16,028 · Purple bandPEAK ELO1,187csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim47
Positioning46
Utility34

0–100 skill scores via Leetify.

Recent form

COLD48–46–6Last 10048%Win rateLLLLTWLWLW

Last 10 vs previous 10: −40pp win rate · −0.05 avg rating · +3.4pp headshot accuracy · −7ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–4–1 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 17%
  • Avg reaction 703ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 15%
  • Avg reaction 669ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 672ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.5 against its own average).

Aim4.7
Utility3.4
Positioning4.6
Opening Duels1.4
Clutch5.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 682ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.7
Positioning4.6
Utility3.4
Mechanics7.7
Opening Duels1.0
Win Impact9.3

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time679ms+27ms
first ⅓ avg 652ms → last ⅓ avg 679ms
Headshot accuracy12.5%−1.8%
first ⅓ avg 14.3% → last ⅓ avg 12.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 16–13 · overpass, 27 Apr →
44%Best headshot accuracy · 3–13 · cache, 13 May →
445msFastest reaction time · 7–13 · inferno, 25 Apr →
13–2Biggest win · nuke, 18 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L4Current streak
8–5In matches decided by ≤2 rounds
14Overtime games

Map breakdown

ancientBest map · 69% over 13overpassWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
mirageB1910–953%-0.03
nukeB199–1047%-0.02
overpassD186–1233%-0.03
infernoB168–850%-0.02
ancientS139–469%-0.04
anubisB84–450%-0.01
dust2—41–325%-0.02
cache—31–233%0.02

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

218,448Lifetime kills
0.99K/D
5,135Matches
41.9%Match win rate
54.5%Headshot % · Top 25% of Purple band
15.0%Shot accuracy · Top 50% of Purple band
10,495MVPs
11,427Hours (in match)
7,370Bombs planted
1,849Bombs defused

Most-used weapons

AK-47106,363
AWP27,435
SSG 083,380
P2502,828
FAMAS2,234
MP91,771

Lifetime map wins

7,811inferno
7,078dust2
3,941train
3,462nuke
1,596cbble
1,224vertigo
170office
127lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

710Matches
49%Win rate
1.06Avg K/D
70.5ADR
35%Headshot %

Clutches & streaks

46%1v1 clutch win
20%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage6946%1.0114.6
Ancient4650%1.0315.6
Inferno2829%0.9012.8
Nuke2446%0.9415.5
Overpass1947%1.0315.6
Dust21346%1.0015.0
Train1060%1.0715.2
Anubis540%0.9915.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.6%Headshot accuracy
32.1%Accuracy (enemy spotted)
33.3%Spray accuracy
84.6%Counter-strafing
10.4°Preaim
682msReaction time
31.5%T opening success
36.9%CT opening success
0.48Enemies flashed / flash
10.3%Flash assists
6.23HE damage / grenade
2.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.5568% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4789 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.4661% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.0510%18 Oct →
mirage4–13-0.1213%18 Oct →
overpass8–13-0.056%6 Jul →
inferno3–9-0.1143%6 Jul →
mirage15–15-0.0113%22 Jun →
nuke13–5-0.046%22 Jun →
ancient6–13-0.0513%16 Jun →
overpass13–7-0.067%16 Jun →
nuke6–13-0.0725%16 Jun →
inferno13–11-0.0610%15 Jun →
nuke13–8-0.0116%15 Jun →
mirage16–13-0.028%15 Jun →
anubis13–30.0411%15 Jun →
ancient13–8-0.047%13 Jun →
inferno4–13-0.0314%12 Jun →
overpass16–13-0.0111%12 Jun →
nuke10–13-0.0213%12 Jun →
overpass15–15-0.046%11 Jun →
mirage13–8-0.0312%10 Jun →
mirage13–100.0214%10 Jun →
nuke13–40.0520%10 Jun →
ancient13–7-0.0517%7 Jun →
dust214–16-0.019%7 Jun →
inferno13–10-0.055%6 Jun →
overpass11–13-0.0621%6 Jun →
nuke15–15-0.0111%6 Jun →
overpass4–130.0122%6 Jun →
overpass13–50.0113%4 Jun →
anubis13–9-0.0015%4 Jun →
mirage13–11-0.024%3 Jun →
ancient13–9-0.007%3 Jun →
overpass5–13-0.094%2 Jun →
mirage7–13-0.039%2 Jun →
overpass7–13-0.076%1 Jun →
overpass5–13-0.0414%1 Jun →
mirage10–13-0.058%1 Jun →
inferno13–4-0.0313%31 May →
nuke13–4-0.0719%31 May →
inferno11–130.0214%31 May →
ancient9–13-0.0515%30 May →
mirage11–130.0016%30 May →
mirage13–11-0.0413%30 May →
ancient8–13-0.0820%25 May →
nuke7–13-0.0710%25 May →
ancient13–10-0.0322%25 May →
inferno7–13-0.0315%25 May →
inferno12–16-0.0819%24 May →
overpass13–11-0.0314%22 May →
overpass10–130.0016%22 May →
nuke6–30.0538%22 May →
nuke15–150.0113%20 May →
inferno13–11-0.0313%19 May →
ancient13–10-0.0413%19 May →
nuke13–10-0.0411%19 May →
inferno13–80.0923%18 May →
nuke13–2-0.0424%18 May →
dust28–13-0.0238%14 May →
anubis13–90.0014%14 May →
cache3–130.0144%13 May →
anubis1–13-0.0613%13 May →
mirage13–7-0.048%13 May →
overpass15–15-0.0513%13 May →
mirage13–4-0.0723%13 May →
mirage10–13-0.0712%13 May →
inferno13–11-0.0212%12 May →
nuke5–13-0.0220%12 May →
nuke5–130.0121%11 May →
dust216–13-0.0211%11 May →
ancient13–4-0.037%11 May →
overpass11–13-0.0427%11 May →
cache13–20.0419%10 May →
mirage9–13-0.0517%10 May →
ancient9–13-0.0220%10 May →
nuke13–9-0.0426%9 May →
mirage13–80.0415%9 May →
ancient13–10-0.054%9 May →
overpass2–13-0.070%9 May →
inferno13–50.0113%3 May →
anubis10–13-0.0111%3 May →
nuke8–13-0.0211%3 May →
inferno13–6-0.079%3 May →
nuke8–130.0310%3 May →
inferno7–130.0218%30 Apr →
mirage16–13-0.047%29 Apr →
mirage13–80.004%29 Apr →
cache12–120.008%29 Apr →
overpass16–130.1415%27 Apr →
nuke8–13-0.0220%27 Apr →
inferno8–130.0221%27 Apr →
ancient16–14-0.0412%27 Apr →
anubis13–110.0315%27 Apr →
anubis10–130.0017%27 Apr →
dust28–13-0.0126%26 Apr →
ancient13–10-0.0511%26 Apr →
overpass7–13-0.0526%25 Apr →
inferno7–130.0216%25 Apr →
overpass13–7-0.0211%25 Apr →
nuke13–80.0014%25 Apr →
mirage7–13-0.0518%25 Apr →
anubis12–16-0.0415%25 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.