Fetzi die lustige Landmine

Fetzi die lustige Landmine — CS2 Stats

DE76561198039376141[U:1:79110413]Steam profile ↗✓ No bans

155Tracked matches50%Win rate2020Tracked since
1,704Hours in CS
CSDB Rating4.8 DevelopingSupport
WingmanGold Nova III
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 15,685 +2,316 31 Jan – 30 Jun · 34 days played
13,26318,297peak 18,29731 Jan30 Jun
18,633Peak Premier in tracked matches
37Days played since 2026-01-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 10 Sep 2026 and 8 Oct 2026.

Measured 10 Sep 2026 → 8 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim52
Positioning50
Utility58

0–100 skill scores via Leetify.

Recent form

COLD52–45–3Last 10052%Win rateLWWLWLLLLL

Last 10 vs previous 10: −30pp win rate · +0.02 avg rating · −6.0pp headshot accuracy · −44ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 691ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 643ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 665ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim5.2
Utility5.8
Positioning5.0
Opening Duels2.6

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 78% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 657ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.0
Utility5.8
Mechanics4.7
Opening Duels2.1
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.00
Reaction time647ms+5ms
first ⅓ avg 643ms → last ⅓ avg 647ms
Headshot accuracy14.0%−2.0%
first ⅓ avg 16.0% → last ⅓ avg 14.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 9–0 · inferno, 1 Feb →
29%Best headshot accuracy · 5–13 · dust2, 25 Feb →
438msFastest reaction time · 6–13 · anubis, 22 Apr →
13–1Biggest win · anubis, 7 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–7In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 71% over 14nukeWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
anubisB2413–1154%0.02
dust2B2211–1150%-0.00
infernoC156–940%0.01
ancientS1410–471%0.01
nukeC114–736%0.01
mirageA74–357%-0.05
overpassC52–340%-0.00
cache—22–0100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

85,815Lifetime kills
0.81K/D
6,202Matches
33.1%Match win rate
28.3%Headshot %
20.1%Shot accuracy · Top 5% of tracked players
6,007MVPs
1,704Hours (in match)
3,604Bombs planted
706Bombs defused

Most-used weapons

AK-4712,931
UMP-457,292
AWP7,249
P903,316
MP73,267
SG 5532,889
FAMAS2,766

Lifetime map wins

13,751dust2
4,201inferno
1,624office
1,288nuke
465vertigo
410cbble
391train
281safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.3%Headshot accuracy
34.9%Accuracy (enemy spotted)
38.0%Spray accuracy
71.1%Counter-strafing
10.0°Preaim
657msReaction time
31.0%T opening success
45.6%CT opening success
0.78Enemies flashed / flash
3.4%Flash assists
4.74HE damage / grenade
11.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.3186% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.0185% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis10–13-0.0513%1 Aug →
inferno13–10-0.0112%30 Jul →
ancient13–70.027%30 Jun →
dust29–130.0514%18 May →
anubis13–90.038%18 May →
ancient8–13-0.027%15 May →
anubis1–90.028%15 May →
anubis8–130.0314%14 May →
inferno4–90.0416%13 May →
anubis10–13-0.039%12 May →
dust213–8-0.0123%12 May →
mirage6–13-0.0813%12 May →
nuke10–130.0412%11 May →
mirage13–11-0.0512%6 May →
ancient13–90.0215%3 May →
dust213–11-0.0118%1 May →
dust27–13-0.0824%1 May →
dust213–9-0.0228%1 May →
cache13–80.0812%1 May →
anubis11–13-0.0211%1 May →
cache13–60.0118%1 May →
anubis13–30.029%1 May →
anubis16–14-0.0117%1 May →
dust28–13-0.059%25 Apr →
anubis3–13-0.0717%25 Apr →
ancient13–60.0414%25 Apr →
inferno3–13-0.0214%22 Apr →
dust213–70.0713%22 Apr →
ancient12–16-0.0227%22 Apr →
nuke13–100.018%22 Apr →
dust27–130.0217%22 Apr →
anubis6–13-0.0615%22 Apr →
ancient11–130.0310%21 Apr →
overpass15–15-0.027%18 Apr →
mirage13–5-0.029%15 Apr →
mirage5–13-0.078%15 Apr →
dust210–130.0421%13 Apr →
inferno3–13-0.0517%13 Apr →
nuke7–13-0.085%13 Apr →
inferno7–13-0.0514%13 Apr →
dust213–8-0.0115%13 Apr →
dust213–70.015%4 Apr →
nuke11–13-0.0118%4 Apr →
dust213–9-0.0320%1 Apr →
ancient13–6-0.0312%1 Apr →
anubis13–8-0.017%31 Mar →
inferno10–130.0010%30 Mar →
overpass13–110.0424%30 Mar →
anubis13–11-0.0220%30 Mar →
ancient13–110.049%20 Mar →
nuke13–10-0.0214%20 Mar →
ancient16–14-0.003%20 Mar →
anubis13–90.0112%20 Mar →
anubis15–150.0210%20 Mar →
inferno8–13-0.0410%20 Mar →
anubis13–70.0614%20 Mar →
ancient13–20.1015%19 Mar →
ancient13–9-0.0314%15 Mar →
anubis13–30.0716%9 Mar →
dust27–13-0.048%8 Mar →
anubis13–6-0.0113%7 Mar →
anubis13–10.0911%7 Mar →
nuke13–10.0419%7 Mar →
overpass13–90.0425%7 Mar →
ancient11–130.0813%7 Mar →
dust214–16-0.0624%7 Mar →
ancient6–3-0.0917%4 Mar →
mirage13–80.0021%4 Mar →
nuke10–130.0713%2 Mar →
dust213–10-0.0116%2 Mar →
mirage13–110.019%1 Mar →
inferno9–30.0727%1 Mar →
dust213–100.0612%1 Mar →
nuke8–13-0.0217%28 Feb →
anubis13–70.0724%28 Feb →
dust211–130.0111%28 Feb →
anubis13–100.0611%25 Feb →
dust25–13-0.0429%25 Feb →
anubis14–160.1417%25 Feb →
nuke7–130.0423%25 Feb →
dust28–130.0615%25 Feb →
inferno13–100.009%25 Feb →
dust213–100.0314%25 Feb →
dust210–13-0.0615%24 Feb →
inferno13–50.0319%24 Feb →
nuke13–70.0411%16 Feb →
mirage9–13-0.118%16 Feb →
anubis13–60.1112%16 Feb →
anubis15–150.0314%1 Feb →
overpass10–13-0.0213%1 Feb →
inferno6–130.0422%1 Feb →
inferno9–00.1822%1 Feb →
inferno13–100.0521%1 Feb →
overpass10–13-0.0312%31 Jan →
anubis8–130.0322%31 Jan →
dust213–60.0125%31 Jan →
inferno5–13-0.087%31 Jan →
ancient13–40.0716%31 Jan →
nuke6–13-0.0317%31 Jan →
inferno7–13-0.063%31 Jan →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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