✪RazerBeatz™

✪RazerBeatz™ — CS2 Stats

DE76561198035872540[U:1:75606812]Steam profile ↗✓ No bans

675Tracked matches39%Win rate2020Tracked since
3,139Hours in CS1Hrs last 2 wks
CSDB Rating4.5 DevelopingPositional Player
FaceitLevel 5 · 1,195 ELOTop 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,195 → 1,195
+3Tracked matches · now 675
−3.6ppWin rate · 42.9% → 39.3%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 38 days played since 28 Feb 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 15,491 -4,071 1 Jun31 Aug · 7 days played
14,57719,954peak 19,9541 Jun31 Aug
Faceit ELO: 1,195 +0 30 Aug31 Aug · 2 observations
1,1951,195peak 1,19530 Aug31 Aug
19,999Peak Premier in tracked matches
1,195Highest Faceit ELO seen on CSDB
38Days played since 2026-02-28

Faceit ELO

  • At peak — 1,195
  • Next: Level 6 at 1,201 6 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-08-30
  • Level 4 first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,045), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate43.7%43.8%44.8%1.1% short
Shot accuracy15.2%12.0%12.5%above
Kill/death ratio1.221.021.03above
Match win rate48.3%44.7%45.2%above

This profile matches the typical Level 6 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG✪RazerBeatz™FACEITLevel 5 · 1,195 ELOSTANDINGTop 67.6% of rankedPEAK ELO1,195csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim74
Positioning52
Utility25

0–100 skill scores via Leetify.

Recent form

COLD44488Last 10044%Win rateLLLWTTLWLW

Last 10 vs previous 10: −20pp win rate · −0.05 avg rating · +0.3pp headshot accuracy · +34ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 578ms

Last 10

  • 352 · 30% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 19%
  • Avg reaction 578ms

Last 20

  • 8102 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 561ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim7.4
Utility2.5
Positioning5.2
Opening Duels2.8
Clutch4.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.2
Utility2.5
Mechanics6.5
Opening Duels3.0
Win Impact1.4

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time568ms−78ms
first ⅓ avg 646ms → last ⅓ avg 568ms
Headshot accuracy19.7%−0.1%
first ⅓ avg 19.8% → last ⅓ avg 19.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.21Best match rating · 13–1 · overpass, 28 Feb
80%Best headshot accuracy · 1–13 · inferno, 8 Aug
414msFastest reaction time · 1–13 · inferno, 8 Aug
13–1Biggest win · overpass, 28 Feb

Across the last 100 tracked matches.

Highlights

7Longest win streak
L3Current streak
512In matches decided by ≤2 rounds
4Overtime games

Map breakdown

infernoBest map · 55% over 11nukeWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2C32131941%0.01
cacheB2091145%0.01
mirageB178947%0.03
infernoA116555%0.02
nukeD51420%0.03
anubisD51420%0.05
ancientC52340%-0.01
overpass43175%0.09
vertigo110100%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

75,664Lifetime kills
1.22K/D · Top 25% of Level 5 players
3,298Matches
48.3%Match win rate · Top 25% of Level 5 players
43.7%Headshot %
15.2%Shot accuracy · Top 50% of Level 5 players
7,602MVPs
1,555Hours (in match)
4,296Bombs planted
742Bombs defused

Most-used weapons

Lifetime map wins

7,420inferno
7,061dust2
2,269nuke
1,403cbble
1,179train
432vertigo
81safehouse
59bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

61Matches
48%Win rate
1.07Avg K/D
81.1ADR
41%Headshot %

Clutches & streaks

44%1v1 clutch win
11%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage757%1.2717.3
Dust2425%1.1818.5
Inferno475%1.1817.3
Anubis3100%1.5819.3
Overpass20%0.9615.0
Ancient10%0.9416.0
Nuke10%1.4320.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.7%Headshot accuracy
33.9%Accuracy (enemy spotted)
34.5%Spray accuracy
79.3%Counter-strafing
8.4°Preaim
570msReaction time
47.1%T opening success
36.5%CT opening success
0.38Enemies flashed / flash
5.8%Flash assists
8.27HE damage / grenade
2.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3785 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.5133% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust22–130.0317%14 Sept
nuke14–16-0.0013%13 Sept
cache5–13-0.0210%8 Sept
cache13–60.0526%30 Aug
dust212–12-0.1014%30 Aug
cache12–120.0219%30 Aug
dust211–130.0230%23 Aug
inferno13–2-0.0112%23 Aug
cache4–130.0224%23 Aug
dust213–40.0122%23 Aug
mirage13–50.1826%18 Aug
dust210–130.0423%18 Aug
inferno3–130.0521%16 Aug
cache3–20.0917%16 Aug
mirage13–100.0317%16 Aug
dust213–70.0414%16 Aug
dust211–13-0.0114%16 Aug
dust213–6-0.0433%14 Aug
anubis11–130.0610%14 Aug
nuke10–130.0810%14 Aug
ancient9–13-0.0615%9 Aug
mirage13–40.049%9 Aug
inferno7–130.0013%8 Aug
dust210–130.0629%8 Aug
inferno1–13-0.0880%8 Aug
cache10–13-0.0329%5 Aug
inferno13–40.0422%5 Aug
cache13–11-0.0420%5 Aug
anubis7–130.0110%4 Aug
cache5–13-0.0310%4 Aug
dust26–13-0.1316%4 Aug
mirage3–130.0113%2 Aug
inferno13–60.0712%2 Aug
mirage10–130.0312%2 Aug
inferno11–130.0614%30 Jul
dust211–130.0115%30 Jul
nuke6–130.0220%30 Jul
anubis8–130.0316%26 Jul
dust213–80.0926%26 Jul
ancient10–13-0.0214%26 Jul
mirage0–13-0.1110%26 Jul
anubis7–13-0.0019%26 Jul
dust29–130.0636%26 Jul
cache13–50.0613%26 Jul
dust213–60.1230%21 Jul
mirage8–13-0.0215%21 Jul
mirage11–13-0.0122%19 Jul
ancient13–110.0318%19 Jul
cache13–100.0321%19 Jul
cache5–13-0.0314%19 Jul
anubis13–90.1218%18 Jul
cache11–130.0130%18 Jul
dust213–20.0511%18 Jul
cache13–100.0218%18 Jul
ancient10–13-0.028%18 Jul
cache13–160.0115%18 Jul
cache14–160.0113%18 Jul
mirage13–90.0225%14 Jul
cache13–50.1118%14 Jul
mirage10–13-0.0315%12 Jul
inferno13–90.0821%12 Jul
dust25–130.0232%5 Jul
vertigo13–8-0.0221%5 Jul
cache13–11-0.0230%2 Jul
dust213–40.1021%1 Jul
dust215–15-0.0112%9 Jun
dust211–13-0.056%9 Jun
overpass13–3-0.0113%9 Jun
overpass13–30.1519%1 Jun
cache13–9-0.0319%1 Jun
cache12–12-0.0024%30 May
cache2–130.0126%23 May
mirage10–130.0626%12 Apr
overpass9–13-0.0118%12 Apr
mirage13–40.0522%5 Apr
dust213–20.0630%5 Apr
nuke13–6-0.0317%5 Apr
inferno6–13-0.088%21 Mar
dust212–12-0.0616%17 Mar
mirage13–100.0013%17 Mar
dust211–13-0.0223%17 Mar
dust213–60.0210%16 Mar
dust28–13-0.0315%15 Mar
dust22–10-0.0427%15 Mar
dust213–80.0520%14 Mar
dust210–13-0.0029%13 Mar
mirage6–13-0.0423%12 Mar
dust213–10-0.0124%12 Mar
dust211–80.0212%1 Mar
dust213–10-0.0611%1 Mar
mirage13–40.1215%1 Mar
inferno13–50.0018%1 Mar
ancient13–110.0216%1 Mar
inferno13–20.0318%28 Feb
mirage12–120.1310%28 Feb
dust211–130.0218%28 Feb
overpass13–10.2140%28 Feb
nuke12–120.0919%28 Feb
mirage13–9-0.0112%28 Feb
dust212–12-0.0443%28 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →