weenie man

weenie man — CS2 Stats

76561198035494548[U:1:75228820]Steam profile ↗✓ No bans

2,122Tracked matches71%Win rate2020Tracked since
CSDB Rating7.3 StrongPositional Player
Premier CS Rating23,931Top 25% of 205,416 CSDB-tracked playersPink band · top ~4.2% of ranked players (population est.)
CSDB Leaderboard#31954 of 252504 tracked
FaceitLevel 9 · 1,800 ELOTop 20.7% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,931 +121 8 Aug – 16 Oct · 32 days played
21,87424,429peak 24,4298 Aug16 Oct
Faceit ELO: 1,800 +0 30 Aug – 19 Sept · 4 observations
1,8001,800peak 1,80030 Aug19 Sept
24,429Peak Premier in tracked matches
1,800Highest Faceit ELO seen on CSDB
42Days played since 2026-08-08

Faceit ELO

  • At peak — 1,800
  • Next: Level 10 at 2,001 — 201 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-30
  • Level 8 first seen 2026-08-30

Premier CS Rating

  • 498 below peak (24,429)
  • +1,092 over 30 days · improving
  • Next: Red band at 25,000 — 1,069 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-30
  • Purple band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGweenie manFACEITLevel 9 · 1,800 ELOSTANDINGTop 20.7% of rankedPREMIER23,931 · Pink bandPEAK ELO1,800csdb.gg/stats

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Performance scores

Aim84
Positioning67
Utility53

0–100 skill scores via Leetify.

Recent form

HOT55–43–2Last 10055%Win rateLWWWWWLWWW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −2.4pp headshot accuracy · +66ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 469ms

Last 10

  • 8–2 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 530ms

Last 20

  • 15–5 · 75% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 497ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.4
Utility5.3
Positioning6.7
Opening Duels3.8
Clutch2.8

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: positioning profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning6.7
Utility5.3
Mechanics6.8
Opening Duels4.8
Win Impact10.0

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.03
first ⅓ avg 0.00 → last ⅓ avg 0.03
Reaction time480ms−21ms
first ⅓ avg 501ms → last ⅓ avg 480ms
Headshot accuracy16.7%+5.7%
first ⅓ avg 11.0% → last ⅓ avg 16.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–3 · inferno, 19 Sept →
50%Best headshot accuracy · 4–6 · office, 27 Sept →
320msFastest reaction time · 3–13 · inferno, 4 Sept →
13–1Biggest win · mirage, 29 Aug →

Across the last 100 tracked matches.

Highlights

9Longest win streak
11–6In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 70% over 10infernoWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
dust2B2612–1446%0.01
mirageA2414–1058%0.01
infernoD124–833%0.01
ancientS107–370%0.01
nukeA106–460%-0.01
anubisS64–267%0.04
cacheA53–260%0.01
office—21–150%-0.09
rush_001—11–0100%0.12
italy—11–0100%-0.01
boulder—11–0100%0.08
train—11–0100%0.09
vertigo—10–10%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

376Matches
55%Win rate
1.15Avg K/D
83.4ADR
37%Headshot %

Clutches & streaks

34%1v1 clutch win
19%1v2 clutch win
12Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Mirage3656%1.1215.4
Ancient2250%1.1716.2
Dust22055%1.0516.0
Inferno1573%1.2215.0
Nuke850%0.8414.0
Vertigo650%1.0217.3
Train520%0.7011.8
Overpass580%1.2516.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
38.6%Accuracy (enemy spotted)
41.5%Spray accuracy
80.7%Counter-strafing
9.9°Preaim
478msReaction time
42.5%T opening success
55.9%CT opening success
0.50Enemies flashed / flash
10.5%Flash assists
7.27HE damage / grenade
11.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4955 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.0215%16 Oct →
ancient13–110.0210%16 Oct →
ancient13–10-0.0010%15 Oct →
mirage13–110.0226%14 Oct →
cache13–50.0410%13 Oct →
ancient13–40.0613%11 Oct →
inferno5–13-0.0212%11 Oct →
cache13–60.0416%10 Oct →
anubis13–110.0628%10 Oct →
nuke13–60.0521%10 Oct →
nuke0–7-0.1110%10 Oct →
inferno8–130.0125%7 Oct →
office6–13-0.104%1 Oct →
rush_0015–10.1216%30 Sept →
office4–6-0.0850%27 Sept →
italy13–8-0.0127%27 Sept →
dust213–110.0310%27 Sept →
anubis13–80.0613%26 Sept →
mirage13–80.1015%26 Sept →
boulder13–60.0815%26 Sept →
ancient13–5-0.0613%25 Sept →
inferno16–12-0.0114%20 Sept →
mirage10–130.0511%19 Sept →
inferno13–30.1727%19 Sept →
mirage6–13-0.0115%19 Sept →
dust27–130.0412%19 Sept →
mirage13–30.0011%19 Sept →
inferno12–120.0216%18 Sept →
train13–110.0920%18 Sept →
mirage13–80.0913%18 Sept →
dust212–120.0917%17 Sept →
ancient13–90.1117%15 Sept →
mirage3–13-0.0723%15 Sept →
anubis13–60.0513%14 Sept →
mirage13–80.0117%13 Sept →
inferno13–30.0336%13 Sept →
ancient13–110.0516%13 Sept →
dust213–100.0222%12 Sept →
mirage6–13-0.0320%12 Sept →
dust29–130.0315%12 Sept →
dust213–9-0.0117%12 Sept →
inferno2–13-0.0311%12 Sept →
cache13–11-0.0018%12 Sept →
ancient8–13-0.0217%12 Sept →
dust29–13-0.0316%12 Sept →
nuke5–13-0.1110%12 Sept →
dust211–13-0.0112%12 Sept →
nuke13–100.0518%12 Sept →
mirage13–10-0.0213%10 Sept →
inferno7–130.0220%10 Sept →
anubis13–110.017%9 Sept →
dust23–130.0012%9 Sept →
mirage13–90.0915%7 Sept →
inferno5–130.0230%7 Sept →
dust213–80.0815%6 Sept →
anubis7–130.118%6 Sept →
nuke13–10-0.0021%5 Sept →
dust214–160.0215%4 Sept →
dust211–13-0.0314%4 Sept →
inferno3–13-0.0520%4 Sept →
nuke3–13-0.0650%4 Sept →
ancient8–13-0.0010%3 Sept →
nuke13–80.0414%2 Sept →
mirage13–40.068%2 Sept →
inferno10–13-0.075%1 Sept →
mirage13–7-0.0013%1 Sept →
dust24–13-0.089%31 Aug →
mirage13–9-0.053%29 Aug →
mirage13–6-0.039%29 Aug →
inferno13–70.0711%29 Aug →
mirage13–10.0215%29 Aug →
dust213–80.0214%29 Aug →
dust213–100.0313%28 Aug →
dust213–5-0.0618%28 Aug →
dust29–130.0312%28 Aug →
dust29–130.0814%27 Aug →
cache9–13-0.038%27 Aug →
dust214–16-0.063%22 Aug →
dust213–100.0112%22 Aug →
dust216–130.0116%18 Aug →
dust213–11-0.0117%18 Aug →
mirage11–130.0815%18 Aug →
mirage13–70.0010%17 Aug →
anubis3–13-0.045%17 Aug →
dust22–3-0.020%17 Aug →
mirage10–13-0.057%17 Aug →
dust216–130.048%15 Aug →
nuke10–13-0.0510%14 Aug →
vertigo4–13-0.0222%14 Aug →
ancient13–5-0.0711%13 Aug →
ancient8–130.003%13 Aug →
mirage9–13-0.014%13 Aug →
cache8–130.0012%13 Aug →
dust28–13-0.0210%13 Aug →
mirage16–14-0.018%12 Aug →
nuke13–80.0516%12 Aug →
dust213–90.1311%9 Aug →
mirage10–13-0.0310%9 Aug →
mirage5–13-0.0310%8 Aug →
nuke13–60.0324%8 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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