🗿⃤⃢🍷Brawl117

🗿⃤⃢🍷Brawl117 — CS2 Stats

DE76561198034327711[U:1:74061983]Steam profile ↗✓ No bans

659Tracked matches53%Win rate2020Tracked since
CSDB Rating6.6 SolidClutch Specialist
Premier CS Rating21,432Top 50% of 201,197 CSDB-tracked playersPink band · top ~6.9% of ranked players (population est.)
CSDB Leaderboard#61106 of 248065 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,432 +3,006 31 May – 14 Sept · 22 days played
18,40823,417peak 23,41731 May14 Sept
23,772Peak Premier in tracked matches
39Days played since 2026-05-29

Premier CS Rating

  • 1,985 below peak (23,417)
  • -1,985 over 30 days · declining
  • +1,863 over 90 days
  • Next: Red band at 25,000 — 3,568 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG🗿⃤⃢🍷Brawl117FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER21,432 · Pink bandcsdb.gg/stats

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Performance scores

Aim83
Positioning60
Utility44

0–100 skill scores via Leetify.

Recent form

HOT55–43–2Last 10055%Win rateWWWLWWWLWL

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −3.2pp headshot accuracy · +20ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 20%
  • Avg reaction 509ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 19%
  • Avg reaction 563ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 553ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.7 against its own average).

Aim8.3
Utility4.4
Positioning6.0
Opening Duels5.2
Clutch7.4

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 553ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.0
Utility4.4
Mechanics6.7
Opening Duels4.8
Win Impact6.1

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time570ms−18ms
first ⅓ avg 588ms → last ⅓ avg 570ms
Headshot accuracy21.3%−1.5%
first ⅓ avg 22.9% → last ⅓ avg 21.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · cache, 12 Jun →
42%Best headshot accuracy · 16–13 · ancient, 29 Jun →
391msFastest reaction time · 2–13 · ancient, 19 Jul →
13–1Biggest win · ancient, 24 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W3Current streak
7–7In matches decided by ≤2 rounds
3Overtime games

Map breakdown

infernoBest map · 67% over 6nukeWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
cacheA2816–1257%0.01
ancientB2110–1148%0.01
mirageA1610–663%0.01
anubisA116–555%0.02
dust2C73–443%0.01
infernoS64–267%0.01
nukeC52–340%-0.00
overpass—33–0100%0.04
vertigo—11–0100%0.10
debris—10–10%-0.12
stronghold—10–10%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

40Matches
52%Win rate
1.32Avg K/D
90.1ADR
45%Headshot %

Clutches & streaks

57%1v1 clutch win
46%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Anubis667%1.1518.2
Cache667%1.6219.3
Ancient560%1.4418.0
Vertigo250%1.3413.0
Dust220%1.0715.0
Nuke10%0.7110.0
Mirage1100%2.3321.0
Inferno1100%2.2220.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
38.3%Accuracy (enemy spotted)
43.5%Spray accuracy
80.2%Counter-strafing
10.3°Preaim
553msReaction time
45.5%T opening success
52.5%CT opening success
0.45Enemies flashed / flash
5.2%Flash assists
7.49HE damage / grenade
6.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.45 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–100.1016%25 Sept →
ancient13–100.0432%24 Sept →
ancient13–10.0312%24 Sept →
dust25–13-0.0016%22 Sept →
inferno13–50.0322%18 Sept →
anubis13–70.0216%18 Sept →
vertigo13–10.1022%18 Sept →
ancient11–13-0.0116%17 Sept →
cache13–70.0410%17 Sept →
anubis4–13-0.0327%14 Sept →
anubis7–13-0.0314%14 Sept →
cache4–13-0.0226%4 Sept →
nuke13–80.0833%4 Sept →
dust29–13-0.0132%4 Sept →
mirage11–13-0.0024%4 Sept →
ancient13–60.0524%3 Sept →
mirage13–60.0714%2 Sept →
anubis13–110.0212%2 Sept →
anubis4–13-0.0412%19 Aug →
inferno10–13-0.0230%19 Aug →
cache13–70.0229%18 Aug →
nuke7–13-0.0524%18 Aug →
ancient11–130.0124%18 Aug →
mirage9–130.0511%15 Aug →
ancient13–8-0.0134%15 Aug →
cache13–60.0621%15 Aug →
cache13–80.0712%15 Aug →
debris6–9-0.1226%15 Aug →
mirage13–11-0.0419%15 Aug →
anubis10–130.0529%10 Aug →
ancient11–13-0.0328%10 Aug →
mirage10–13-0.0324%10 Aug →
cache13–100.0311%8 Aug →
mirage13–7-0.0514%8 Aug →
cache13–6-0.0132%8 Aug →
ancient13–110.0213%7 Aug →
cache13–4-0.0621%7 Aug →
cache7–13-0.0130%7 Aug →
nuke13–60.0131%7 Aug →
mirage2–13-0.0817%6 Aug →
ancient13–90.0620%6 Aug →
inferno13–60.0322%6 Aug →
anubis11–130.0217%3 Aug →
ancient3–13-0.0528%3 Aug →
mirage13–60.0621%3 Aug →
cache10–13-0.0419%3 Aug →
ancient11–130.0215%3 Aug →
dust213–6-0.0220%3 Aug →
ancient13–70.0830%21 Jul →
mirage13–110.0420%21 Jul →
cache8–00.0115%21 Jul →
mirage13–8-0.058%19 Jul →
ancient2–13-0.0915%19 Jul →
cache9–13-0.0314%19 Jul →
mirage13–9-0.0323%15 Jul →
ancient13–90.1025%9 Jul →
nuke7–13-0.0335%9 Jul →
cache5–13-0.0827%9 Jul →
anubis13–100.0326%9 Jul →
stronghold10–130.0021%7 Jul →
mirage13–110.0028%5 Jul →
inferno9–130.0016%5 Jul →
mirage13–5-0.0317%4 Jul →
anubis13–40.0826%4 Jul →
ancient13–40.0720%4 Jul →
anubis13–100.0510%3 Jul →
inferno13–70.019%3 Jul →
overpass13–70.0516%3 Jul →
ancient10–13-0.0313%3 Jul →
ancient8–13-0.0017%2 Jul →
dust27–130.0417%2 Jul →
cache10–13-0.0429%2 Jul →
dust213–80.0518%30 Jun →
ancient16–130.0442%29 Jun →
mirage8–130.0517%29 Jun →
ancient14–160.0117%24 Jun →
mirage10–130.0536%24 Jun →
cache1–13-0.0316%22 Jun →
overpass13–50.0613%22 Jun →
cache7–13-0.0021%22 Jun →
cache5–13-0.0525%21 Jun →
ancient7–13-0.0119%16 Jun →
anubis13–9-0.0027%16 Jun →
cache12–120.0822%14 Jun →
mirage13–70.0525%14 Jun →
cache12–120.0321%14 Jun →
inferno13–110.0414%14 Jun →
cache13–30.1233%12 Jun →
cache13–80.0524%12 Jun →
cache13–6-0.0133%12 Jun →
cache13–110.1024%12 Jun →
overpass16–130.0228%11 Jun →
dust213–10-0.0325%10 Jun →
dust29–130.0424%10 Jun →
cache13–100.0329%9 Jun →
cache13–100.0121%31 May →
cache13–90.0125%31 May →
nuke10–13-0.0116%31 May →
ancient2–13-0.1127%31 May →
cache10–13-0.0321%29 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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