Max Payne

Max Payne — CS2 Stats

US76561198031877906[U:1:71612178]Steam profile ↗

1,059Tracked matches50%Win rate2020Tracked since
4,086Hours in CS
CSDB Rating6.2 SolidAll-Rounder
Premier CS Rating21,581Top 50% of 175,286 CSDB-tracked playersPink band · top ~6.8% of ranked players (population est.)
CSDB Leaderboard#54612 of 222840 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 55 days played since 21 Oct 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 21,581 +1,581 21 Oct14 Sept · 22 days played
16,84122,586peak 22,58621 Oct14 Sept
22,586Peak Premier in tracked matches
55Days played since 2025-10-21

Premier CS Rating

  • 1,005 below peak (22,586)
  • -687 over 30 days · declining
  • +1,603 over 90 days
  • Next: Red band at 25,000 3,419 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-05
  • Purple band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches32+1
Win rate33%0%+33pp
K/D0.730.39+0.33
Headshot %57%80%−23pp

Measured 9 Sep 202617 Sep 2026; previous 4 Sep 2026 → 9 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=12,569), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate58.6%48.3%51.0%above
Shot accuracy16.9%13.2%13.7%above
Kill/death ratio1.061.071.090.03 short
Match win rate49.4%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMax PayneFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER21,581 · Pink bandcsdb.gg/stats

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Performance scores

Aim74
Positioning50
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY43543Last 10043%Win rateLWTLLWLWWL

Last 10 vs previous 10: −20pp win rate · +0.00 avg rating · −2.8pp headshot accuracy · −10ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 29%
  • Avg reaction 669ms

Last 10

  • 451 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 31%
  • Avg reaction 637ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 32%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim7.4
Utility5.0
Positioning5.0
Opening Duels3.7
Clutch4.2

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 96% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

T-side openings. Opening success drops from 51% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 649ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.0
Utility5.0
Mechanics9.1
Opening Duels2.7
Win Impact5.0

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time628ms−55ms
first ⅓ avg 683ms → last ⅓ avg 628ms
Headshot accuracy29.7%−1.6%
first ⅓ avg 31.3% → last ⅓ avg 29.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–0 · nuke, 4 Nov
61%Best headshot accuracy · 8–13 · cache, 23 Aug
406msFastest reaction time · 3–6 · warden, 12 Apr
13–0Biggest win · nuke, 4 Nov

Across the last 100 tracked matches.

Highlights

5Longest win streak
1012In matches decided by ≤2 rounds
8Overtime games

Map breakdown

infernoBest map · 60% over 5overpassWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2A29161355%0.00
mirageB24111346%0.00
cacheC135838%-0.03
nukeC114736%-0.02
infernoA53260%-0.01
ancientA53260%-0.02
overpassD5050%-0.01
anubis3030%-0.07
train21150%-0.02
office2020%-0.02
warden1010%-0.08

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

212,559Lifetime kills
1.06K/D
8,252Matches
49.4%Match win rate · Top 50% of Level 9 players
58.6%Headshot % · Top 25% of Level 9 players
16.9%Shot accuracy · Top 25% of Level 9 players
24,675MVPs
4,086Hours (in match)
6,251Bombs planted
2,015Bombs defused

Most-used weapons

Lifetime map wins

19,845dust2
7,951inferno
4,763nuke
3,347train
2,065cbble
1,191aztec
1,095vertigo
104office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

826Matches
52%Win rate
1.09Avg K/D
80.4ADR
58%Headshot %

Clutches & streaks

41%1v1 clutch win
17%1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage8354%0.9015.6
Dust25153%0.8614.7
Anubis4050%0.8614.9
Nuke2157%0.8014.2
Ancient1953%0.8614.5
Vertigo1471%0.7712.6
Cache1060%1.0615.5
Inferno944%0.629.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.9%Headshot accuracy
29.6%Accuracy (enemy spotted)
30.5%Spray accuracy
91.1%Counter-strafing
10.7°Preaim
649msReaction time
30.8%T opening success
51.2%CT opening success
0.56Enemies flashed / flash
7.1%Flash assists
10.66HE damage / grenade
4.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.8062% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
dust29–13-0.0624%14 Sept
cache13–3-0.0523%13 Sept
cache12–12-0.0628%13 Sept
cache10–13-0.1027%8 Sept
train11–13-0.0243%8 Sept
dust213–70.0333%23 Aug
cache8–130.0761%23 Aug
mirage13–10-0.0320%14 Aug
nuke16–140.0531%8 Aug
nuke8–13-0.0317%8 Aug
anubis14–160.0229%7 Aug
cache13–5-0.0332%6 Aug
inferno13–8-0.0538%5 Aug
mirage13–30.0436%4 Aug
nuke13–4-0.0635%4 Aug
nuke4–13-0.0159%3 Aug
anubis1–3-0.220%3 Aug
dust213–3-0.0258%3 Aug
dust29–13-0.0218%3 Aug
mirage13–110.1329%2 Aug
mirage13–110.0031%2 Aug
mirage13–8-0.0437%2 Aug
mirage9–13-0.0914%1 Aug
office4–13-0.0515%1 Aug
mirage12–12-0.0430%31 Jul
office8–130.0221%29 Jul
dust213–20.0319%29 Jul
mirage11–130.0333%27 Jul
mirage13–3-0.0223%27 Jul
mirage11–130.0643%23 Jul
cache13–9-0.0437%23 Jul
ancient1–13-0.0938%16 Jul
cache0–2-0.120%16 Jul
mirage13–40.1325%16 Jul
inferno13–60.0729%14 Jul
nuke7–13-0.0530%14 Jul
dust213–40.0636%14 Jul
dust210–13-0.0233%13 Jul
dust213–9-0.0127%13 Jul
cache13–10-0.0217%6 Jul
dust211–13-0.0438%6 Jul
mirage13–20.0217%5 Jul
mirage9–13-0.0024%5 Jul
mirage9–13-0.0526%3 Jul
mirage1–12-0.0113%3 Jul
dust213–10-0.0115%3 Jul
dust213–11-0.0128%2 Jul
dust219–160.0034%2 Jul
dust28–130.0230%2 Jul
dust26–130.0024%1 Jul
nuke14–16-0.0518%29 Jun
dust216–14-0.0038%29 Jun
nuke0–13-0.1350%27 Jun
overpass5–13-0.0125%25 Jun
dust213–11-0.0425%22 Jun
dust213–5-0.0128%22 Jun
mirage9–13-0.0438%22 Jun
ancient13–2-0.0224%21 Jun
nuke13–8-0.0229%21 Jun
dust213–110.0428%15 Jun
ancient13–110.0817%15 Jun
ancient13–50.0126%15 Jun
overpass9–13-0.096%13 Jun
anubis11–13-0.0034%7 Jun
cache12–120.0335%25 May
dust27–130.0132%24 May
mirage13–10-0.0634%23 May
mirage8–130.0532%21 May
ancient13–16-0.0738%15 May
cache10–130.0229%10 May
dust28–13-0.0224%10 May
cache6–13-0.0714%10 May
cache13–30.0254%5 May
dust213–50.0121%2 May
mirage6–13-0.0128%2 May
cache6–13-0.0614%2 May
warden3–6-0.0840%12 Apr
dust213–2-0.0142%3 Apr
inferno11–130.0127%16 Mar
mirage4–13-0.130%3 Jan
nuke6–130.0024%31 Dec
overpass10–13-0.0440%28 Dec
dust25–13-0.0133%8 Nov
mirage16–140.0425%5 Nov
dust29–13-0.0131%5 Nov
mirage13–60.0646%5 Nov
nuke13–00.1333%4 Nov
overpass10–130.0242%4 Nov
mirage11–130.0227%26 Oct
dust213–100.0430%26 Oct
train13–2-0.0213%26 Oct
dust28–130.0241%24 Oct
nuke3–13-0.0332%23 Oct
inferno13–11-0.0323%23 Oct
dust210–13-0.0151%23 Oct
overpass5–80.0745%23 Oct
dust214–16-0.0626%22 Oct
inferno2–13-0.0429%22 Oct
dust213–50.1249%22 Oct
mirage7–13-0.0431%21 Oct

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →