Super Saiyan Goonku

Super Saiyan Goonku — CS2 Stats

76561198029616038[U:1:69350310]Steam profile ↗✓ No bans

655Tracked matches45%Win rate2020Tracked since
877Hours in CS7Hrs last 2 wks
CSDB Rating3.3 LearningPositional Player
Premier CS Rating4,999Grey band · top ~78.8% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 36 days played since 30 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 4,999 +2,185 30 Jun18 Sept · 29 days played
2,8146,694peak 6,69430 Jun18 Sept
6,694Peak Premier in tracked matches
36Days played since 2026-06-30

Premier CS Rating

  • 1,695 below peak (6,694)
  • +179 over 30 days · steady
  • +2,185 over 90 days
  • Next: Light Blue band at 5,000 1 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches1
Win rate100%
K/D1.14
Headshot %44%

Measured 15 Sep 202620 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,399), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate45.4%41.3%41.9%above
Shot accuracy11.2%12.6%12.2%1.0% short
Kill/death ratio0.700.950.980.28 short
Match win rate32.9%42.5%43.3%10.4% short

This profile matches the typical Level 3 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSuper Saiyan GoonkuFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER4,999 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim39
Positioning43
Utility33

0–100 skill scores via Leetify.

Recent form

STEADY50455Last 10050%Win rateWWWLLLLWLL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · +1.9pp headshot accuracy · −27ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 647ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 618ms

Last 20

  • 713 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 632ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim3.9
Utility3.3
Positioning4.3
Opening Duels1.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 80% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 631ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning4.3
Utility3.3
Mechanics4.8
Opening Duels1.4
Win Impact3.3

Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.02 → last ⅓ avg -0.02
Reaction time637ms−58ms
first ⅓ avg 694ms → last ⅓ avg 637ms
Headshot accuracy12.9%−0.0%
first ⅓ avg 12.9% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–13 · anubis, 1 Sept
27%Best headshot accuracy · 8–13 · nuke, 14 Aug
469msFastest reaction time · 11–13 · dust2, 31 Aug
13–2Biggest win · mirage, 19 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
W3Current streak
86In matches decided by ≤2 rounds
12Overtime games

Map breakdown

cacheBest map · 64% over 11dust2Weakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageA1911858%-0.01
ancientC167944%-0.02
anubisB158753%0.00
infernoB137654%-0.02
nukeB136746%-0.04
dust2D124833%-0.03
cacheA117464%-0.02
overpass1010%-0.01

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,199Lifetime kills
0.70K/D
1,535Matches
32.9%Match win rate
45.4%Headshot % · Top 50% of Level 2 players
11.2%Shot accuracy
1,557MVPs
454Hours (in match)
1,049Bombs planted
172Bombs defused

Most-used weapons

Lifetime map wins

1,715dust2
1,609nuke
831inferno
670vertigo
266train
170safehouse
162lake
115bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.5%Headshot accuracy
34.1%Accuracy (enemy spotted)
35.8%Spray accuracy
71.4%Counter-strafing
13.6°Preaim
631msReaction time
33.5%T opening success
37.5%CT opening success
0.43Enemies flashed / flash
4.7%Flash assists
6.41HE damage / grenade
3.22Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.5698° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.5435% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4272 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–80.0213%18 Sept
cache13–5-0.0320%12 Sept
mirage13–80.0611%12 Sept
nuke6–13-0.0912%9 Sept
cache8–13-0.0518%8 Sept
dust211–13-0.0011%7 Sept
ancient10–13-0.108%7 Sept
inferno13–100.0216%7 Sept
cache11–13-0.0320%5 Sept
inferno7–13-0.0820%3 Sept
inferno9–13-0.037%2 Sept
mirage8–13-0.0510%2 Sept
ancient5–13-0.0711%2 Sept
anubis16–130.0317%1 Sept
anubis9–130.1312%1 Sept
cache13–100.0426%1 Sept
anubis13–16-0.0116%1 Sept
mirage13–8-0.0411%1 Sept
cache12–16-0.0413%31 Aug
dust211–13-0.048%31 Aug
ancient9–130.0111%30 Aug
mirage7–13-0.0118%30 Aug
inferno13–10-0.0611%29 Aug
anubis13–70.0420%29 Aug
mirage11–3-0.017%29 Aug
nuke13–8-0.0511%29 Aug
anubis13–80.0310%29 Aug
nuke11–13-0.0712%26 Aug
mirage15–15-0.0016%26 Aug
ancient13–4-0.014%25 Aug
cache13–11-0.018%25 Aug
dust213–3-0.048%25 Aug
mirage13–2-0.078%19 Aug
cache13–9-0.0610%19 Aug
dust27–13-0.0217%19 Aug
inferno13–16-0.0312%18 Aug
mirage5–13-0.0412%16 Aug
inferno13–60.0224%15 Aug
mirage13–7-0.037%15 Aug
nuke13–5-0.0020%15 Aug
inferno13–50.0023%15 Aug
anubis13–60.0020%15 Aug
inferno15–15-0.0922%14 Aug
dust28–13-0.0523%14 Aug
ancient13–110.019%14 Aug
inferno6–130.0219%14 Aug
nuke8–13-0.0727%14 Aug
ancient10–130.0614%13 Aug
mirage13–90.0119%11 Aug
anubis15–15-0.059%11 Aug
nuke6–13-0.0411%11 Aug
anubis13–7-0.019%11 Aug
mirage7–130.0015%11 Aug
mirage15–150.0512%8 Aug
mirage13–110.0113%8 Aug
cache13–60.0213%8 Aug
nuke13–11-0.0313%8 Aug
cache13–60.0024%18 Jul
anubis13–50.0310%18 Jul
nuke13–11-0.0314%18 Jul
mirage10–13-0.0716%17 Jul
ancient10–13-0.0611%17 Jul
anubis5–130.0315%16 Jul
mirage15–150.0323%16 Jul
anubis12–160.0123%15 Jul
nuke13–6-0.0115%15 Jul
anubis7–4-0.0720%15 Jul
dust211–13-0.0518%15 Jul
ancient13–30.0711%15 Jul
dust210–13-0.117%14 Jul
cache16–140.0013%14 Jul
ancient8–13-0.076%14 Jul
inferno16–12-0.0113%13 Jul
mirage13–11-0.0117%13 Jul
dust28–13-0.0220%12 Jul
anubis7–13-0.0214%12 Jul
nuke2–13-0.0110%11 Jul
nuke10–13-0.0316%11 Jul
ancient3–13-0.0515%11 Jul
cache10–13-0.0118%10 Jul
nuke8–130.0123%10 Jul
anubis13–7-0.0213%10 Jul
mirage13–100.059%10 Jul
dust213–110.0211%10 Jul
inferno13–70.0113%5 Jul
dust211–13-0.0515%3 Jul
ancient13–7-0.0713%3 Jul
mirage13–10-0.0410%3 Jul
dust213–10-0.0315%3 Jul
ancient8–13-0.0112%3 Jul
ancient13–2-0.018%3 Jul
anubis5–13-0.0810%2 Jul
nuke13–8-0.0515%2 Jul
mirage13–60.0516%2 Jul
dust213–40.0415%2 Jul
ancient13–8-0.0314%1 Jul
ancient13–30.028%1 Jul
inferno5–13-0.0513%1 Jul
ancient10–130.006%30 Jun
overpass10–13-0.017%30 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →