n0_n4m3

n0_n4m3 — CS2 Stats

DE76561198029580908[U:1:69315180]Steam profile ↗✓ No bans

1,485Tracked matches23%Win rate2021Tracked since
CSDB Rating2.9 LearningPositional Player
Premier CS Rating14,009Blue band · top ~33.6% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,485 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,009 +0 6 Apr – 7 Sept · 30 days played
13,62616,145peak 16,1456 Apr7 Sept
16,145Peak Premier in tracked matches
29Days played since 2026-04-06

Premier CS Rating

  • 2,136 below peak (16,145)
  • -1,155 over 90 days
  • Next: Purple band at 15,000 — 991 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-07
  • Light Blue band first seen 2026-09-07

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGn0_n4m3PREMIER14,009 · Blue bandcsdb.gg/stats

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Performance scores

Aim35
Positioning49
Utility47

0–100 skill scores via Leetify.

Recent form

COLD27–72–1Last 10027%Win rateWLLLWLLWLL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · −0.4pp headshot accuracy · −6ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 619ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 607ms

Last 20

  • 5–15 · 25% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim3.5
Utility4.7
Positioning4.9
Opening Duels1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 65% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 58% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning4.9
Utility4.7
Mechanics1.8
Opening Duels0.4
Win Impact0.0

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time610ms+32ms
first ⅓ avg 578ms → last ⅓ avg 610ms
Headshot accuracy14.3%−0.3%
first ⅓ avg 14.6% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–6 · inferno, 9 May →
38%Best headshot accuracy · 4–13 · inferno, 9 Jun →
406msFastest reaction time · 8–13 · nuke, 10 Jun →
13–0Biggest win · inferno, 24 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–6In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 40% over 20ancientWeakest map · 8% over 12
MapGradePlayedRecordWin rateAvg rating
infernoC259–1636%-0.01
anubisD227–1532%-0.01
nukeC208–1240%-0.01
overpassD182–1611%-0.01
ancientD121–118%-0.03
dust2—10–10%-0.02
mirage—10–10%-0.02
cache—10–10%-0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (8% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.9%Headshot accuracy
31.3%Accuracy (enemy spotted)
31.6%Spray accuracy
58.0%Counter-strafing
9.9°Preaim
614msReaction time
25.0%T opening success
33.3%CT opening success
0.47Enemies flashed / flash
9.7%Flash assists
9.16HE damage / grenade
3.95Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.9199% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4706 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.9948% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

8% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–110.0612%4 Jul →
overpass2–13-0.0330%3 Jul →
anubis13–160.0112%3 Jul →
ancient3–13-0.0514%3 Jul →
anubis13–110.027%3 Jul →
nuke11–13-0.0111%1 Jul →
nuke7–130.0111%1 Jul →
nuke13–60.0119%25 Jun →
nuke8–130.0211%25 Jun →
anubis7–130.0214%25 Jun →
inferno11–13-0.0113%25 Jun →
overpass13–16-0.0313%24 Jun →
inferno13–00.0120%24 Jun →
ancient6–13-0.029%24 Jun →
anubis5–13-0.078%24 Jun →
overpass13–9-0.0217%23 Jun →
inferno9–13-0.0122%23 Jun →
nuke9–13-0.057%23 Jun →
ancient5–13-0.0321%23 Jun →
ancient10–13-0.0415%20 Jun →
nuke8–130.0015%19 Jun →
inferno5–13-0.0315%19 Jun →
ancient9–13-0.0514%19 Jun →
inferno6–13-0.0417%19 Jun →
anubis13–110.0714%19 Jun →
inferno0–13-0.0824%19 Jun →
anubis7–13-0.028%12 Jun →
nuke13–8-0.026%12 Jun →
ancient8–13-0.0118%12 Jun →
anubis7–13-0.0715%12 Jun →
ancient4–130.0015%12 Jun →
overpass1–13-0.0715%12 Jun →
nuke8–13-0.0710%10 Jun →
ancient5–13-0.0918%10 Jun →
overpass11–13-0.0115%10 Jun →
inferno10–13-0.0222%9 Jun →
inferno11–130.0418%9 Jun →
overpass6–13-0.0413%9 Jun →
inferno4–13-0.0138%9 Jun →
overpass10–13-0.0221%9 Jun →
inferno3–13-0.0327%8 Jun →
overpass4–130.0318%8 Jun →
anubis9–13-0.0123%8 Jun →
overpass2–13-0.0113%8 Jun →
ancient13–10-0.048%6 Jun →
anubis11–13-0.0513%6 Jun →
nuke5–13-0.0417%6 Jun →
anubis13–8-0.0115%6 Jun →
nuke13–100.0320%6 Jun →
anubis13–80.0821%3 Jun →
overpass13–10-0.039%2 Jun →
inferno13–9-0.077%2 Jun →
nuke8–13-0.0618%2 Jun →
overpass9–13-0.0120%2 Jun →
anubis6–13-0.062%2 Jun →
anubis10–13-0.037%2 Jun →
anubis12–16-0.019%29 May →
anubis4–13-0.1015%29 May →
inferno9–13-0.0418%29 May →
nuke10–130.0116%29 May →
nuke13–30.1011%29 May →
nuke16–140.0619%22 May →
inferno13–80.0816%22 May →
overpass5–13-0.0116%22 May →
nuke1–13-0.099%17 May →
anubis1–13-0.0515%17 May →
inferno2–13-0.0721%17 May →
nuke13–2-0.0114%17 May →
inferno13–70.0111%15 May →
ancient8–13-0.0513%15 May →
anubis7–13-0.0313%15 May →
anubis6–13-0.007%11 May →
overpass13–160.048%9 May →
inferno13–60.1013%9 May →
anubis13–10-0.0118%8 May →
dust25–13-0.0210%8 May →
ancient11–13-0.0021%8 May →
inferno8–130.0017%8 May →
anubis8–130.0310%8 May →
overpass2–130.0420%5 May →
inferno13–110.0417%5 May →
nuke13–16-0.0410%5 May →
inferno5–13-0.0428%5 May →
mirage8–13-0.0213%4 May →
nuke13–11-0.0111%4 May →
inferno13–11-0.0119%4 May →
overpass7–13-0.0111%3 May →
inferno13–10-0.0218%3 May →
overpass8–13-0.0114%3 May →
inferno15–15-0.0215%3 May →
cache5–13-0.0711%28 Apr →
inferno9–13-0.0116%28 Apr →
overpass9–13-0.0618%28 Apr →
overpass7–130.0016%28 Apr →
ancient2–13-0.0424%28 Apr →
nuke13–7-0.0410%25 Apr →
inferno13–8-0.038%24 Apr →
anubis10–6-0.0513%24 Apr →
inferno9–13-0.0423%6 Apr →
nuke4–13-0.0112%6 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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