⦣∨⋗∧≶

⦣∨⋗∧≶ — CS2 Stats

76561197994510437[U:1:34244709]Steam profile ↗✓ No bans

1,665Tracked matches56%Win rate2020Tracked since
CSDB Rating5.3 DevelopingSupport
Premier CS Rating13,448Blue band · top ~36.6% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,665 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,448 +4,084 24 Apr – 6 Sept · 25 days played
4,99913,448peak 13,44824 Apr6 Sept
13,448Peak Premier in tracked matches
30Days played since 2026-04-24

Premier CS Rating

  • At peak — 13,448
  • +6,525 over 90 days
  • Next: Purple band at 15,000 — 1,552 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-06
  • Light Blue band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GG⦣∨⋗∧≶PREMIER13,448 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim56
Positioning48
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY29–62–9Last 10029%Win rateWTLWLTWLWL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −2.1pp headshot accuracy · +23ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 756ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 737ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 726ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim5.6
Utility6.4
Positioning4.8
Opening Duels2.6

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 78% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 709ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.8
Utility6.4
Mechanics6.8
Opening Duels2.5
Win Impact7.0

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.03
first ⅓ avg -0.04 → last ⅓ avg -0.01
Reaction time727ms−6ms
first ⅓ avg 733ms → last ⅓ avg 727ms
Headshot accuracy12.6%−3.4%
first ⅓ avg 16.0% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · nuke, 19 Jul →
46%Best headshot accuracy · 7–13 · anubis, 25 Jun →
461msFastest reaction time · 8–13 · anubis, 2 Jul →
13–0Biggest win · inferno, 24 Jun →

Across the last 100 tracked matches.

Highlights

3Longest win streak
7–5In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 48% over 27overpassWeakest map · 0% over 10
MapGradePlayedRecordWin rateAvg rating
nukeB2713–1448%-0.00
infernoC219–1243%-0.02
anubisD192–1711%-0.04
ancientD112–918%-0.04
overpassD100–100%-0.04
cacheD60–60%-0.04
mirage—31–233%-0.02
dust2—11–0100%0.02
sanctum—11–0100%0.02
poseidon—10–10%-0.08

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (0% over 10). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
37.6%Accuracy (enemy spotted)
43.0%Spray accuracy
80.7%Counter-strafing
11.2°Preaim
709msReaction time
29.7%T opening success
50.1%CT opening success
0.50Enemies flashed / flash
6.5%Flash assists
12.08HE damage / grenade
14.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3943% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 708.6212ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4972 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–70.0118%22 Jul →
nuke15–15-0.0111%21 Jul →
cache3–13-0.074%21 Jul →
nuke13–7-0.049%21 Jul →
inferno5–13-0.087%20 Jul →
cache15–150.0317%19 Jul →
nuke13–20.1317%19 Jul →
inferno7–13-0.0511%18 Jul →
inferno13–80.0214%18 Jul →
anubis6–13-0.0312%18 Jul →
cache9–13-0.0413%18 Jul →
nuke13–6-0.0117%18 Jul →
dust213–90.0211%18 Jul →
anubis4–13-0.0314%17 Jul →
cache9–13-0.0511%17 Jul →
anubis13–10-0.0010%17 Jul →
mirage13–7-0.0610%17 Jul →
ancient13–70.0413%16 Jul →
mirage15–15-0.0113%16 Jul →
inferno13–4-0.0227%16 Jul →
ancient13–11-0.025%16 Jul →
inferno16–140.0113%16 Jul →
anubis15–15-0.0015%16 Jul →
mirage15–15-0.0013%16 Jul →
nuke13–30.0511%14 Jul →
anubis3–13-0.0614%14 Jul →
inferno9–130.076%14 Jul →
ancient2–13-0.0910%12 Jul →
nuke16–140.0411%12 Jul →
cache6–13-0.0614%12 Jul →
anubis15–15-0.0110%12 Jul →
anubis11–13-0.0119%12 Jul →
nuke13–6-0.0014%11 Jul →
inferno13–9-0.0812%11 Jul →
nuke6–13-0.0225%7 Jul →
nuke13–11-0.0211%7 Jul →
nuke13–40.0228%7 Jul →
nuke12–120.0415%7 Jul →
nuke12–120.0211%7 Jul →
anubis13–16-0.0513%3 Jul →
ancient3–13-0.076%3 Jul →
anubis13–11-0.0511%3 Jul →
inferno13–6-0.018%2 Jul →
inferno8–13-0.108%2 Jul →
anubis8–13-0.098%2 Jul →
nuke11–13-0.0310%1 Jul →
nuke7–13-0.0820%1 Jul →
nuke15–15-0.0217%30 Jun →
ancient1–13-0.109%30 Jun →
ancient6–13-0.0614%30 Jun →
nuke13–60.0719%25 Jun →
nuke8–13-0.0633%25 Jun →
anubis7–13-0.0646%25 Jun →
inferno11–13-0.070%25 Jun →
overpass13–16-0.0216%24 Jun →
inferno13–00.0310%24 Jun →
ancient6–130.0114%24 Jun →
anubis5–13-0.0113%24 Jun →
inferno9–13-0.0314%23 Jun →
nuke9–13-0.0120%23 Jun →
ancient5–13-0.0311%23 Jun →
anubis7–130.0126%12 Jun →
ancient4–13-0.103%12 Jun →
overpass1–13-0.0310%12 Jun →
nuke8–130.0613%10 Jun →
ancient5–13-0.038%10 Jun →
overpass11–13-0.0022%10 Jun →
inferno10–13-0.058%9 Jun →
inferno11–130.0115%9 Jun →
inferno3–130.016%8 Jun →
overpass4–13-0.0522%8 Jun →
anubis9–13-0.0412%8 Jun →
overpass2–13-0.1211%8 Jun →
inferno13–9-0.0614%2 Jun →
nuke8–13-0.0423%2 Jun →
overpass9–13-0.0218%2 Jun →
anubis6–13-0.0614%2 Jun →
anubis10–13-0.0512%2 Jun →
anubis12–16-0.0616%29 May →
anubis4–13-0.0914%29 May →
inferno9–13-0.0726%29 May →
nuke10–13-0.0222%29 May →
nuke13–3-0.0811%29 May →
inferno9–60.0224%23 May →
sanctum9–70.0220%23 May →
poseidon4–9-0.0827%23 May →
nuke16–14-0.027%22 May →
inferno13–80.0217%22 May →
overpass5–13-0.069%22 May →
anubis4–13-0.077%19 May →
inferno7–130.0225%19 May →
nuke4–13-0.0611%19 May →
nuke12–160.0019%29 Apr →
overpass10–13-0.0121%29 Apr →
cache5–13-0.0611%28 Apr →
inferno9–13-0.0314%28 Apr →
overpass9–13-0.0620%28 Apr →
overpass7–13-0.0111%28 Apr →
ancient2–13-0.0427%28 Apr →
nuke13–80.0112%24 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.