Erik

Erik — CS2 Stats

76561198029185644[U:1:68919916]Steam profile ↗✓ No bans

1,606Tracked matches59%Win rate2020Tracked since
CSDB Rating7.6 StrongPositional Player
Premier CS Rating26,396Top 10% of 200,982 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#9900 of 247882 tracked
FaceitLevel 10 · 2,081 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 26,396 → 26,396
0Faceit ELO · 2,081 → 2,081
+49Tracked matches · now 1,606
+9.3ppWin rate · 50.0% → 59.3%

Rating over time

Premier CS Rating: 26,396 -133 22 Mar – 6 Sept · 6 days played
26,00226,693peak 26,69322 Mar6 Sept
26,693Peak Premier in tracked matches
2,081Highest Faceit ELO seen on CSDB
52Days played since 2026-03-22

Faceit ELO

  • At peak — 2,081
  • Next: 2,500 ELO at 2,500 — 419 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-06
  • Level 9 first seen 2026-09-06

Premier CS Rating

  • 297 below peak (26,693)
  • +394 over 30 days · steady
  • Next: Gold band at 30,000 — 3,604 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-06
  • Pink band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGErikFACEITLevel 10 · 2,081 ELOSTANDINGTop 12.4% of rankedPREMIER26,396 · Red bandPEAK ELO2,081csdb.gg/stats

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Performance scores

Aim92
Positioning63
Utility46

0–100 skill scores via Leetify.

Recent form

HOT53–42–5Last 10053%Win rateWWTLWWWWWL

Last 10 vs previous 10: +40pp win rate · +0.01 avg rating · +3.4pp headshot accuracy · −10ms reaction

Win rate up 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 583ms

Last 10

  • 7–2–1 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 27%
  • Avg reaction 564ms

Last 20

  • 10–7–3 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 569ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim9.2
Utility4.6
Positioning6.3
Opening Duels4.5
Clutch3.0

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: utility contribution, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning6.3
Utility4.6
Mechanics8.8
Opening Duels4.2
Win Impact8.1

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time542ms−12ms
first ⅓ avg 553ms → last ⅓ avg 542ms
Headshot accuracy25.3%+2.8%
first ⅓ avg 22.6% → last ⅓ avg 25.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 12–12 · inferno, 4 May →
45%Best headshot accuracy · 13–7 · cache, 26 Jul →
352msFastest reaction time · 9–13 · inferno, 3 Aug →
13–1Biggest win · ancient, 21 Apr →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
3–10In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 60% over 5nukeWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA1810–856%0.02
infernoA1810–856%-0.00
cacheA1710–759%0.01
anubisB137–654%0.01
nukeC104–640%-0.02
overpassC73–443%0.01
ancientA53–260%0.02
vertigo—30–30%0.02
train—33–0100%0.01
office—21–150%0.04
dust2—22–0100%0.03
italy—10–10%0.01
boulder—10–10%0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,426Matches
53%Win rate
1.20Avg K/D
83.6ADR
45%Headshot %

Clutches & streaks

35%1v1 clutch win
23%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage19353%1.1717.0
Inferno16148%1.2617.1
Anubis15158%1.2317.8
Nuke8255%1.2417.6
Overpass4571%1.3016.8
Cache4078%1.5519.2
Dust23853%1.0817.0
Ancient2741%1.1418.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.6%Headshot accuracy
38.0%Accuracy (enemy spotted)
45.0%Spray accuracy
89.5%Counter-strafing
8.8°Preaim
541msReaction time
46.5%T opening success
47.4%CT opening success
0.45Enemies flashed / flash
8.1%Flash assists
8.55HE damage / grenade
5.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4477 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–7-0.0119%20 Sept →
nuke13–8-0.0321%18 Sept →
overpass12–120.0624%16 Sept →
ancient9–130.0026%16 Sept →
anubis13–4-0.0435%16 Sept →
mirage13–100.0730%15 Sept →
cache13–50.0728%15 Sept →
anubis13–80.0537%14 Sept →
inferno13–110.0222%14 Sept →
italy1–130.0128%9 Sept →
office12–120.0343%9 Sept →
mirage4–130.0136%9 Sept →
anubis13–7-0.0133%9 Sept →
anubis7–13-0.0319%3 Sept →
boulder12–120.0212%2 Sept →
office13–110.0519%2 Sept →
vertigo10–130.0111%2 Sept →
anubis13–110.1422%2 Sept →
overpass11–13-0.0120%2 Sept →
nuke2–13-0.0920%2 Sept →
inferno13–2-0.0223%1 Sept →
inferno13–90.0423%1 Sept →
cache6–130.0223%1 Sept →
cache13–10-0.0328%1 Sept →
anubis14–160.0726%31 Aug →
dust213–60.0522%30 Aug →
cache13–6-0.0115%30 Aug →
cache3–13-0.0233%30 Aug →
mirage8–130.0428%27 Aug →
dust213–90.0120%24 Aug →
ancient13–80.0822%22 Aug →
mirage12–120.0327%19 Aug →
mirage0–13-0.0643%19 Aug →
cache9–3-0.0820%19 Aug →
ancient0–3-0.070%19 Aug →
cache7–13-0.0420%19 Aug →
cache13–40.0412%16 Aug →
cache9–13-0.0220%15 Aug →
mirage13–40.0422%14 Aug →
inferno13–40.0325%13 Aug →
mirage5–13-0.0318%11 Aug →
anubis0–13-0.080%9 Aug →
ancient13–70.0317%9 Aug →
nuke13–7-0.0024%9 Aug →
mirage13–30.0927%9 Aug →
cache5–13-0.0532%7 Aug →
nuke5–13-0.0721%7 Aug →
mirage13–3-0.0323%6 Aug →
nuke13–90.0112%6 Aug →
inferno5–130.0932%4 Aug →
inferno0–13-0.1125%4 Aug →
anubis13–60.0632%3 Aug →
inferno9–13-0.0824%3 Aug →
anubis13–60.0320%28 Jul →
nuke1–130.0129%27 Jul →
mirage13–30.1129%27 Jul →
anubis6–13-0.0212%26 Jul →
cache13–70.0745%26 Jul →
inferno13–40.0321%26 Jul →
nuke13–4-0.0221%25 Jul →
inferno13–5-0.0134%25 Jul →
anubis13–90.0230%25 Jul →
inferno13–50.017%23 Jul →
inferno13–10-0.0123%22 Jul →
overpass13–60.0927%29 May →
nuke10–130.0317%15 May →
mirage13–40.0614%14 May →
cache13–7-0.0330%13 May →
cache13–80.1425%7 May →
cache13–10-0.0320%6 May →
inferno12–120.1641%4 May →
vertigo3–130.0520%4 May →
cache9–130.0533%4 May →
mirage3–13-0.0216%3 May →
inferno5–130.0023%3 May →
overpass13–100.0424%3 May →
overpass11–13-0.0026%1 May →
train13–5-0.0528%1 May →
mirage13–50.1326%30 Apr →
overpass13–6-0.0419%30 Apr →
cache13–90.0331%30 Apr →
inferno11–13-0.0313%30 Apr →
cache11–130.0227%29 Apr →
nuke11–13-0.0515%27 Apr →
overpass11–13-0.0620%26 Apr →
train13–40.0222%24 Apr →
train13–20.0617%23 Apr →
anubis11–13-0.0128%21 Apr →
mirage6–13-0.0632%21 Apr →
vertigo9–13-0.0019%21 Apr →
ancient13–10.0537%21 Apr →
mirage13–6-0.0513%12 Apr →
nuke10–130.0319%12 Apr →
anubis11–13-0.0215%11 Apr →
inferno13–9-0.0531%28 Mar →
inferno11–13-0.0512%25 Mar →
mirage10–13-0.0411%25 Mar →
inferno16–120.0015%22 Mar →
inferno1–13-0.0920%22 Mar →
mirage13–20.0418%22 Mar →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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