Enterra

Enterra — CS2 Stats

CG76561198027101595[U:1:66835867]Steam profile ↗✓ No bans

52Tracked matches48%Win rate2020Tracked since
1,654Hours in CS
CSDB Rating5.5 SolidSupport
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate48.0%44.8%45.7%above
Shot accuracy21.8%12.4%12.7%above
Kill/death ratio0.851.031.050.20 short
Match win rate44.6%45.2%45.7%1.0% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGEnterraFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim72
Positioning33
Utility69

0–100 skill scores via Leetify.

Recent form

COLD24–21–3Last 4850%Win rateLLLLLLLLLW

Last 10 vs previous 10: −60pp win rate · −0.05 avg rating · −0.1pp headshot accuracy · +17ms reaction

Win rate down 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 712ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 696ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 688ms

Newest first, from the last 48 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.4 against its own average).

Aim7.2
Utility6.9
Positioning3.3
Opening Duels0.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 73% playstyle similarity

Most alike: utility contribution, aim profile.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 30% on CT to 0% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 666ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning3.3
Utility6.9
Mechanics7.9
Opening Duels0.0
Win Impact4.4

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.01
first ⅓ avg -0.02 → last ⅓ avg -0.01
Reaction time712ms+61ms
first ⅓ avg 651ms → last ⅓ avg 712ms
Headshot accuracy24.0%+3.4%
first ⅓ avg 20.6% → last ⅓ avg 24.0%

Rolling 5-match average across the last 48 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–7 · inferno, 2 Sept →
53%Best headshot accuracy · 1–13 · ancient, 9 Sept →
469msFastest reaction time · 4–13 · inferno, 9 Sept →
16–4Biggest win · mirage, 17 Aug →

Across the last 48 tracked matches.

Highlights

6Longest win streak
L9Current streak
3–4In matches decided by ≤2 rounds
31Overtime games

Map breakdown

overpassBest map · 80% over 5mirageWeakest map · 47% over 15
MapGradePlayedRecordWin rateAvg rating
mirageB157–847%-0.02
infernoB147–750%-0.01
overpassS54–180%0.02
nuke—33–0100%0.01
train—30–30%-0.04
ancient—21–150%-0.04
cache—22–0100%0.05
dust2—20–20%-0.04
vertigo—10–10%-0.01
anubis—10–10%-0.09

Across the last 48 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (47% over 15). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

80,143Lifetime kills
0.85K/D
3,068Matches
44.6%Match win rate
48.0%Headshot % · Top 50% of Level 6 players
21.8%Shot accuracy · Top 1% of Level 6 players
6,364MVPs
1,654Hours (in match)
3,285Bombs planted
763Bombs defused

Most-used weapons

Lifetime map wins

4,597inferno
3,470dust2
1,402nuke
1,284train
722cbble
85lake
57office
54dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.6%Headshot accuracy
34.5%Accuracy (enemy spotted)
36.7%Spray accuracy
85.7%Counter-strafing
9.4°Preaim
666msReaction time
0.0%T opening success
30.2%CT opening success
0.58Enemies flashed / flash
2.8%Flash assists
9.41HE damage / grenade
10.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 0% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

47% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno7–130.0324%9 Sept →
ancient1–13-0.0753%9 Sept →
inferno4–13-0.0113%9 Sept →
inferno4–13-0.1218%9 Sept →
overpass11–130.0213%9 Sept →
inferno8–13-0.0123%9 Sept →
mirage14–16-0.0420%7 Sept →
inferno9–13-0.0438%7 Sept →
mirage3–13-0.0620%7 Sept →
mirage13–10-0.0217%7 Sept →
nuke13–100.0423%7 Sept →
nuke13–50.0017%2 Sept →
inferno13–70.1132%2 Sept →
inferno13–100.0125%2 Sept →
overpass13–70.0925%2 Sept →
mirage11–13-0.0523%2 Sept →
cache16–50.0332%21 Aug →
inferno15–15-0.0223%20 Aug →
inferno16–60.0224%18 Aug →
train11–16-0.0317%18 Aug →
mirage16–140.0121%17 Aug →
mirage16–40.0720%17 Aug →
mirage15–15-0.0225%15 Aug →
mirage9–16-0.069%14 Aug →
mirage15–15-0.0126%14 Aug →
overpass16–130.029%14 Aug →
mirage12–16-0.0119%13 Aug →
inferno16–12-0.0319%13 Aug →
mirage1–9-0.0725%13 Aug →
inferno16–14-0.0813%9 Aug →
overpass16–13-0.0320%9 Aug →
overpass16–60.0120%9 Aug →
mirage10–1-0.0713%6 Aug →
vertigo8–16-0.0120%3 Aug →
inferno9–16-0.0016%2 Aug →
dust213–16-0.0320%2 Aug →
mirage16–40.0232%2 Aug →
inferno16–10-0.0529%1 Aug →
mirage16–70.0221%1 Aug →
dust210–16-0.0422%30 Jul →
train14–16-0.0211%30 Jul →
anubis4–16-0.0923%25 Jul →
cache16–60.0733%15 Oct →
ancient16–13-0.0127%25 Jun →
nuke16–5-0.0216%21 Jun →
inferno16–130.0214%20 Jun →
train9–16-0.0713%20 Jun →
mirage16–14-0.0621%19 Jun →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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