fREAKNiK

fREAKNiK — CS2 Stats

NO76561198025668282[U:1:65402554]Steam profile ↗✓ No bans

1,569Tracked matches43%Win rate2020Tracked since
5,426Hours in CS
CSDB Rating6.2 SolidPositional Player
Premier CS Rating27,352Top 5% of 200,629 CSDB-tracked playersRed band · top ~1.9% of ranked players (population est.)
CSDB Leaderboard#4365 of 247508 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,569 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 27,352 +0 10 Sept – 21 Sept · 2 observations
27,35227,352peak 27,35210 Sept21 Sept
27,352Peak Premier on CSDB
38Days played since 2026-04-29

Premier CS Rating

  • At peak — 27,352
  • Next: Gold band at 30,000 — 2,648 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-10
  • Pink band first seen 2026-09-10

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 21 Sep 2026 and 28 Sep 2026.

Measured 21 Sep 2026 → 28 Sep 2026; previous 12 Sep 2026 → 21 Sep 2026.

Last 30 days vs previous 30

No matches recorded between 29 Aug 2026 and 28 Sep 2026.

Measured 29 Aug 2026 → 28 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=29,159), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate48.2%50.9%
Shot accuracy18.3%13.8%
Kill/death ratio1.101.09
Match win rate47.2%48.4%

Share this profile

CSDB.GGfREAKNiKFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER27,352 · Red bandcsdb.gg/stats

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Performance scores

Aim83
Positioning60
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY49–51Last 10049%Win rateWLLLLLWWLW

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · +0.2pp headshot accuracy · −83ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 477ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 501ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 542ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim8.3
Utility3.7
Positioning6.0
Opening Duels5.2
Clutch1.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 98% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 54% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.0
Utility3.7
Mechanics6.7
Opening Duels4.0
Win Impact2.8

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time553ms+23ms
first ⅓ avg 530ms → last ⅓ avg 553ms
Headshot accuracy22.0%−0.5%
first ⅓ avg 22.4% → last ⅓ avg 22.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–5 · overpass, 7 Jun →
100%Best headshot accuracy · 9–0 · anubis, 18 May →
352msFastest reaction time · 2–13 · dust2, 14 May →
13–1Biggest win · cache, 18 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–8In matches decided by ≤2 rounds
10Overtime games

Map breakdown

overpassBest map · 67% over 6ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2B2311–1248%0.01
cacheB2010–1050%0.03
anubisC176–1135%0.01
mirageA149–564%0.01
ancientD72–529%0.03
nukeB63–350%0.00
overpassS64–267%0.02
inferno—42–250%-0.02
train—32–167%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

265,256Lifetime kills
1.10K/D · Top 50% of Level 10 players
8,097Matches
47.2%Match win rate
48.2%Headshot %
18.3%Shot accuracy · Top 25% of Level 10 players
26,746MVPs
5,426Hours (in match)
5,427Bombs planted
2,706Bombs defused

Most-used weapons

AK-4779,941
AWP46,407
P2506,119
Knife3,873
SSG 083,810
SG 5532,849

Lifetime map wins

15,552inferno
12,980dust2
6,208nuke
4,723train
2,891vertigo
2,736cbble
166office
95dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,515Matches
52%Win rate
1.25Avg K/D
88.1ADR
40%Headshot %

Clutches & streaks

29%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust26143%1.1217.4
Anubis5139%1.1618.3
Mirage4365%1.3720.6
Inferno2864%1.3119.5
Nuke2050%1.2519.3
Cache2070%1.3720.6
Ancient1833%1.0917.8
Overpass1267%1.6221.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
37.3%Accuracy (enemy spotted)
41.5%Spray accuracy
80.1%Counter-strafing
9.2°Preaim
555msReaction time
37.7%T opening success
53.9%CT opening success
0.41Enemies flashed / flash
8.5%Flash assists
9.97HE damage / grenade
5.05Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4131 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.6622% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–110.0014%10 Aug →
mirage11–130.0121%7 Aug →
anubis11–130.0117%7 Aug →
dust26–130.0417%7 Aug →
mirage11–13-0.0221%4 Aug →
inferno4–13-0.0824%28 Jul →
inferno13–110.0141%27 Jul →
nuke13–11-0.0113%13 Jul →
ancient10–130.0423%4 Jul →
ancient13–90.0527%3 Jul →
ancient16–130.0519%3 Jul →
cache13–70.0534%2 Jul →
overpass16–12-0.0215%27 Jun →
mirage13–100.0728%27 Jun →
dust213–16-0.0313%23 Jun →
dust24–13-0.0420%16 Jun →
dust211–13-0.0523%14 Jun →
nuke11–130.0418%12 Jun →
cache13–80.0415%7 Jun →
overpass13–50.1731%7 Jun →
anubis25–280.0118%6 Jun →
mirage6–13-0.0920%6 Jun →
dust28–130.0515%6 Jun →
dust219–16-0.0017%5 Jun →
dust213–3-0.0720%5 Jun →
anubis6–130.0320%5 Jun →
nuke3–13-0.0014%31 May →
dust210–130.0322%30 May →
dust213–70.1027%30 May →
cache5–130.0334%30 May →
mirage13–80.0728%30 May →
dust213–100.0228%29 May →
overpass13–50.0627%29 May →
dust213–70.0424%29 May →
nuke13–110.0123%29 May →
nuke9–13-0.0627%29 May →
inferno7–13-0.0319%29 May →
dust213–110.0029%29 May →
ancient7–130.0527%28 May →
dust28–13-0.0015%28 May →
cache13–50.0918%27 May →
anubis13–60.0621%27 May →
train13–90.0120%27 May →
dust213–9-0.0216%27 May →
overpass2–13-0.0333%26 May →
anubis11–13-0.0320%26 May →
ancient2–13-0.0627%26 May →
train1–13-0.0221%22 May →
anubis2–130.0345%22 May →
cache5–130.0313%22 May →
mirage13–60.0914%22 May →
cache6–130.0517%21 May →
mirage13–80.0129%21 May →
anubis6–130.0428%20 May →
cache13–90.0421%20 May →
anubis7–13-0.0711%20 May →
dust29–130.0324%19 May →
anubis13–4-0.0220%19 May →
mirage13–11-0.0122%19 May →
cache19–22-0.0020%19 May →
ancient13–16-0.0113%19 May →
mirage12–16-0.0429%19 May →
mirage13–10-0.0117%19 May →
mirage6–13-0.0015%18 May →
cache13–10.0522%18 May →
anubis9–00.03100%18 May →
dust213–160.0718%18 May →
mirage13–110.0427%18 May →
cache7–13-0.0718%18 May →
inferno13–50.0416%15 May →
mirage13–100.0116%15 May →
dust213–70.0527%15 May →
cache10–13-0.0028%15 May →
overpass9–130.0124%14 May →
dust22–13-0.0830%14 May →
train13–70.0325%14 May →
ancient17–190.0517%14 May →
nuke13–70.0331%14 May →
anubis10–130.0216%13 May →
dust213–30.0839%12 May →
cache13–10-0.0532%12 May →
overpass13–5-0.0418%12 May →
dust29–13-0.0432%11 May →
mirage13–90.0117%11 May →
cache8–13-0.0224%11 May →
anubis13–70.0320%11 May →
cache1–13-0.0412%11 May →
anubis10–130.0313%11 May →
dust213–11-0.049%11 May →
anubis11–13-0.0629%10 May →
anubis4–13-0.0417%7 May →
cache13–90.1120%7 May →
anubis13–100.0819%3 May →
cache9–130.0613%30 Apr →
dust28–130.0440%30 Apr →
cache13–110.0124%30 Apr →
cache6–130.0021%30 Apr →
cache13–10.1429%30 Apr →
dust213–80.0316%30 Apr →
cache13–80.0721%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.