Mar3d

Mar3d — CS2 Stats

DK76561198024689463[U:1:64423735]Steam profile ↗✓ No bans

1,093Tracked matches43%Win rate2020Tracked since
CSDB Rating3.4 LearningClutch Specialist
FaceitLevel 5 · 1,065 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 17,548 -3,301 12 Jul – 18 Jun · 21 days played
17,54824,369peak 24,36912 Jul18 Jun
24,369Peak Premier in tracked matches
1,065Highest Faceit ELO seen on CSDB
33Days played since 2025-07-12

Faceit ELO

  • At peak — 1,065
  • Next: Level 6 at 1,201 — 136 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGMar3dFACEITLevel 5 · 1,065 ELOSTANDINGTop 67.6% of rankedPEAK ELO1,065csdb.gg/stats

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Performance scores

Aim44
Positioning36
Utility28

0–100 skill scores via Leetify.

Recent form

STEADY49–48–3Last 10049%Win rateWTLWWWLLWW

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · +1.2pp headshot accuracy · +3ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 626ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 647ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 645ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+1.8 against its own average).

Aim4.4
Utility2.8
Positioning3.6
Opening Duels0.0
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 87% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 672ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning3.6
Utility2.8
Mechanics7.0
Opening Duels0.2
Win Impact2.6

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.00
first ⅓ avg -0.05 → last ⅓ avg -0.05
Reaction time676ms+3ms
first ⅓ avg 673ms → last ⅓ avg 676ms
Headshot accuracy11.0%−4.1%
first ⅓ avg 15.1% → last ⅓ avg 11.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 13–7 · anubis, 22 Feb →
33%Best headshot accuracy · 13–3 · nuke, 23 Jan →
469msFastest reaction time · 13–8 · inferno, 26 Aug →
13–0Biggest win · overpass, 18 Jan →

Across the last 100 tracked matches.

Highlights

5Longest win streak
14–8In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 61% over 18trainWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
nukeA1811–761%-0.03
ancientB189–950%-0.05
infernoB179–853%-0.05
overpassB157–847%-0.04
mirageC114–736%-0.03
anubisC94–544%-0.05
trainD62–433%-0.05
cache—42–250%-0.04
dust2—21–150%-0.06

Across the last 100 tracked matches.

Faceit stats

Combat

261Matches
51%Win rate
0.84Avg K/D
63.1ADR
32%Headshot %

Clutches & streaks

43%1v1 clutch win
11%1v2 clutch win
10Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno2556%0.8812.2
Mirage1856%0.7010.4
Nuke1464%0.7010.6
Ancient1346%0.8813.2
Overpass956%1.1211.9
Dust2967%0.9712.3
Train683%0.9813.0
Anubis40%0.6210.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.8%Headshot accuracy
33.1%Accuracy (enemy spotted)
35.7%Spray accuracy
81.4%Counter-strafing
11.8°Preaim
672msReaction time
16.9%T opening success
31.9%CT opening success
0.37Enemies flashed / flash
5.4%Flash assists
4.70HE damage / grenade
3.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.7806% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3652 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 16.9343% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno13–8-0.0214%26 Aug →
cache15–15-0.079%26 Aug →
cache7–13-0.0212%25 Jun →
cache13–10-0.0414%25 Jun →
cache13–11-0.0417%25 Jun →
dust210–5-0.0513%18 Jun →
inferno7–13-0.139%18 Jun →
overpass8–13-0.063%18 Jun →
nuke13–4-0.0213%3 Apr →
nuke13–4-0.029%3 Apr →
dust26–13-0.0713%3 Apr →
anubis3–13-0.084%3 Apr →
ancient14–16-0.065%3 Apr →
inferno11–13-0.074%3 Apr →
nuke14–16-0.059%3 Apr →
mirage6–13-0.0520%3 Apr →
inferno13–100.016%3 Apr →
overpass2–13-0.0616%3 Apr →
nuke13–11-0.0012%3 Apr →
anubis16–140.0213%3 Apr →
ancient3–13-0.138%3 Apr →
inferno16–14-0.0113%3 Apr →
nuke13–7-0.036%22 Mar →
inferno13–11-0.0218%22 Mar →
overpass10–13-0.065%22 Mar →
ancient6–13-0.1014%22 Mar →
nuke8–13-0.0920%27 Feb →
nuke2–13-0.117%23 Feb →
inferno15–15-0.0713%23 Feb →
ancient5–13-0.028%23 Feb →
nuke13–11-0.0620%22 Feb →
anubis13–70.078%22 Feb →
overpass13–10-0.0213%22 Feb →
inferno13–8-0.0117%22 Feb →
ancient13–9-0.0322%17 Feb →
anubis15–15-0.0618%13 Feb →
ancient13–90.0417%13 Feb →
mirage8–13-0.0411%13 Feb →
ancient10–13-0.0813%13 Feb →
inferno13–10-0.0311%13 Feb →
nuke11–13-0.0516%13 Feb →
inferno8–13-0.099%7 Feb →
anubis3–13-0.087%7 Feb →
nuke13–90.0112%7 Feb →
inferno13–11-0.019%6 Feb →
mirage6–13-0.0917%6 Feb →
ancient7–13-0.0520%6 Feb →
overpass13–11-0.0517%6 Feb →
inferno13–10-0.0615%25 Jan →
mirage9–60.0118%25 Jan →
overpass13–50.0213%25 Jan →
ancient8–13-0.0510%25 Jan →
anubis14–16-0.0719%23 Jan →
mirage13–60.028%23 Jan →
ancient16–14-0.0416%23 Jan →
mirage13–8-0.0616%23 Jan →
nuke13–30.0533%23 Jan →
anubis5–13-0.1025%23 Jan →
overpass13–00.0730%18 Jan →
inferno10–13-0.0214%18 Jan →
ancient5–130.0112%18 Jan →
ancient13–6-0.0215%11 Jan →
inferno3–13-0.104%10 Jan →
nuke11–13-0.055%10 Jan →
train13–100.006%10 Jan →
mirage8–13-0.0431%10 Jan →
ancient4–13-0.0418%10 Jan →
inferno11–13-0.0412%3 Jan →
mirage3–13-0.0614%30 Dec →
overpass5–1-0.0119%30 Dec →
nuke6–13-0.0625%29 Dec →
overpass10–13-0.0310%27 Dec →
train5–13-0.077%20 Dec →
nuke13–7-0.0313%20 Dec →
overpass13–11-0.0618%4 Dec →
nuke13–11-0.0310%3 Dec →
ancient13–8-0.0315%3 Dec →
mirage9–13-0.0112%3 Dec →
train4–13-0.1111%3 Dec →
inferno6–13-0.059%19 Nov →
overpass7–13-0.0215%17 Oct →
train13–2-0.058%17 Oct →
inferno13–11-0.0524%17 Oct →
ancient13–9-0.0426%17 Oct →
overpass4–13-0.1218%14 Sept →
mirage13–10-0.0120%13 Sept →
nuke13–3-0.0218%13 Sept →
train10–13-0.0411%30 Aug →
ancient6–1-0.0620%30 Aug →
overpass10–13-0.1211%26 Aug →
train11–13-0.0131%26 Aug →
nuke13–110.0411%17 Aug →
mirage8–130.0212%17 Aug →
overpass8–13-0.0125%1 Aug →
overpass16–14-0.0411%1 Aug →
anubis13–8-0.066%12 Jul →
ancient13–9-0.1022%12 Jul →
ancient13–7-0.0318%12 Jul →
anubis13–10-0.086%12 Jul →
nuke9–13-0.0911%12 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.