Lama

Lama — CS2 Stats

AR76561198022331347[U:1:62065619]Steam profile ↗✓ No bans

370Tracked matches45%Win rate2023Tracked since
435Hours in CS
CSDB Rating2.6 LearningPositional Player
Premier CS Rating9,999Light Blue band · top ~54.9% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (39 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 9,999 → 9,999
+2Tracked matches · now 370
0.0ppWin rate · 44.8% → 44.8%

Rating over time

Premier CS Rating: 9,999 +1,258 1 Mar – 16 Sept · 14 days played
6,2579,999peak 9,9991 Mar16 Sept
9,999Peak Premier in tracked matches
36Days played since 2026-03-01

Premier CS Rating

  • At peak — 9,999
  • 0 over 30 days · steady
  • +1,075 over 90 days
  • Next: Blue band at 10,000 — 1 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,124), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate34.5%41.3%41.8%7.3% short
Shot accuracy9.0%12.7%12.2%3.2% short
Kill/death ratio0.800.950.980.18 short
Match win rate32.3%42.6%43.3%11.0% short

This profile sits below the typical Level 3 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGLamaFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER9,999 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim49
Positioning28
Utility12

0–100 skill scores via Leetify.

Recent form

HOT54–41–5Last 10054%Win rateWLWWWWLWWL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +0.1pp headshot accuracy · −56ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 11%
  • Avg reaction 566ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 633ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 661ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim4.9
Utility1.2
Positioning2.8
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 96% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 62% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.9
Positioning2.8
Utility1.2
Mechanics2.6
Opening Duels0.0
Win Impact3.3

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.02 → last ⅓ avg -0.04
Reaction time640ms−10ms
first ⅓ avg 649ms → last ⅓ avg 640ms
Headshot accuracy14.6%+4.2%
first ⅓ avg 10.4% → last ⅓ avg 14.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–2 · inferno, 7 Mar →
50%Best headshot accuracy · 0–4 · mirage, 6 Jul →
406msFastest reaction time · 9–2 · inferno, 7 Mar →
13–1Biggest win · mirage, 14 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
10–2In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 69% over 13overpassWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
mirageB2915–1452%-0.04
infernoA2213–959%-0.03
nukeA148–657%-0.04
ancientS139–469%-0.03
dust2C125–742%-0.02
overpassC52–340%-0.03
cache—31–233%-0.06
anubis—10–10%-0.01
vertigo—11–0100%0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (40% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

23,293Lifetime kills
0.80K/D
1,730Matches
32.3%Match win rate
34.5%Headshot %
9.0%Shot accuracy
1,753MVPs
435Hours (in match)
865Bombs planted
203Bombs defused

Most-used weapons

Lifetime map wins

1,818inferno
1,117nuke
916dust2
812vertigo
75safehouse
74train
40ar_shoots
30ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

11Matches
18%Win rate
0.61Avg K/D
59.9ADR
33%Headshot %

Clutches & streaks

20%1v1 clutch win
20%1v2 clutch win
1Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Inferno333%0.619.7
Dust220%0.6614.0
Ancient250%0.6014.0
Nuke10%0.477.0
Vertigo10%0.7213.0
Anubis10%0.829.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.8%Headshot accuracy
38.0%Accuracy (enemy spotted)
46.4%Spray accuracy
61.5%Counter-strafing
11.9°Preaim
644msReaction time
23.9%T opening success
26.2%CT opening success
0.08Enemies flashed / flash
2.6%Flash assists
5.15HE damage / grenade
0.92Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.8282% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0766 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.8901% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–40.0810%30 Sept →
mirage1–13-0.0313%30 Sept →
ancient13–8-0.048%16 Aug →
ancient13–8-0.0411%16 Aug →
nuke13–11-0.0716%10 Aug →
mirage13–100.0111%10 Aug →
mirage6–13-0.0612%10 Aug →
ancient13–10-0.0211%9 Aug →
inferno13–9-0.0220%9 Aug →
ancient3–13-0.1025%20 Jul →
mirage16–14-0.0415%14 Jul →
mirage13–1-0.0126%14 Jul →
ancient7–13-0.0617%14 Jul →
dust24–13-0.0215%14 Jul →
ancient13–16-0.0512%13 Jul →
mirage2–13-0.0512%13 Jul →
nuke7–13-0.0311%12 Jul →
mirage16–13-0.0810%12 Jul →
mirage13–8-0.0011%12 Jul →
nuke13–11-0.057%9 Jul →
inferno9–13-0.0514%9 Jul →
ancient10–13-0.0317%8 Jul →
nuke9–13-0.0521%8 Jul →
mirage5–13-0.028%8 Jul →
mirage3–13-0.029%7 Jul →
dust27–13-0.0510%7 Jul →
mirage13–2-0.096%6 Jul →
mirage0–4-0.0450%6 Jul →
nuke15–150.0111%6 Jul →
dust210–13-0.097%6 Jul →
inferno6–13-0.0314%6 Jul →
nuke13–7-0.0428%16 Jun →
inferno5–13-0.0913%15 Jun →
dust213–10-0.0213%15 Jun →
mirage4–13-0.0416%15 Jun →
mirage13–7-0.007%15 Jun →
cache9–13-0.0818%26 May →
mirage13–7-0.025%25 May →
mirage13–11-0.068%25 May →
dust28–130.0421%19 May →
mirage5–13-0.067%19 May →
inferno13–8-0.0413%19 May →
inferno13–90.008%18 May →
mirage13–80.0517%18 May →
dust213–100.0216%18 May →
inferno12–12-0.0412%17 May →
nuke13–7-0.0810%17 May →
ancient13–8-0.0815%17 May →
dust25–13-0.079%17 May →
mirage11–13-0.077%16 May →
dust213–8-0.0416%16 May →
overpass11–130.0016%14 May →
nuke13–5-0.0925%14 May →
ancient13–9-0.0515%14 May →
nuke9–13-0.0216%13 May →
inferno5–13-0.0527%13 May →
overpass6–13-0.059%13 May →
mirage6–13-0.052%13 May →
nuke13–11-0.066%13 May →
mirage13–5-0.075%12 May →
dust213–70.0121%12 May →
mirage12–12-0.0812%12 May →
cache13–10-0.0215%12 May →
overpass9–13-0.0424%11 May →
inferno13–50.0314%11 May →
nuke10–130.0113%11 May →
nuke13–9-0.082%5 May →
cache7–13-0.0812%4 May →
mirage2–13-0.0718%4 May →
ancient13–90.0518%4 May →
mirage8–13-0.0710%4 May →
overpass13–10-0.058%19 Apr →
nuke13–4-0.0010%19 Apr →
inferno5–13-0.0521%19 Apr →
ancient13–11-0.0110%19 Apr →
inferno8–8-0.1317%19 Apr →
anubis1–13-0.014%16 Apr →
mirage13–8-0.0511%16 Apr →
inferno13–8-0.093%16 Apr →
vertigo9–70.042%10 Mar →
inferno1–9-0.150%10 Mar →
mirage10–13-0.0110%9 Mar →
mirage13–11-0.054%7 Mar →
nuke8–8-0.0512%7 Mar →
inferno9–00.1216%7 Mar →
inferno9–20.1315%7 Mar →
dust213–20.0124%7 Mar →
mirage13–30.040%6 Mar →
dust210–13-0.047%6 Mar →
inferno9–7-0.1412%4 Mar →
inferno9–10.064%4 Mar →
inferno9–6-0.130%4 Mar →
inferno13–6-0.0213%3 Mar →
dust24–130.0010%3 Mar →
mirage13–9-0.028%3 Mar →
overpass13–60.0111%2 Mar →
inferno10–13-0.0322%2 Mar →
ancient13–10-0.0510%2 Mar →
inferno13–11-0.058%1 Mar →
ancient13–30.0915%1 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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