Qvachi

Qvachi — CS2 Stats

76561198022069154[U:1:61803426]Steam profile ↗VAC banned

556Tracked matches62%Win rate2023Tracked since
1,825Hours in CS0Hrs last 2 wks
CSDB Rating4.9 DevelopingSupport
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 44 days played since 29 Oct 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,624 +2,083 4 Nov22 Dec · 11 days played
15,50617,624peak 17,6244 Nov22 Dec
17,624Peak Premier in tracked matches
44Days played since 2025-10-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 9 Sep 2026 and 18 Sep 2026.

Measured 9 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim51
Positioning39
Utility55

0–100 skill scores via Leetify.

Recent form

STEADY61372Last 10061%Win rateLLWWWLLWWL

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · +0.5pp headshot accuracy · +8ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 11%
  • Avg reaction 559ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 555ms

Last 20

  • 1271 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 550ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2.4 against its own average).

Aim5.1
Utility5.5
Positioning3.9
Opening Duels0.0

Effective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 78% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning3.9
Utility5.5
Mechanics5.8
Opening Duels0.2
Win Impact9.0

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.02
first ⅓ avg 0.01 → last ⅓ avg -0.01
Reaction time569ms−41ms
first ⅓ avg 610ms → last ⅓ avg 569ms
Headshot accuracy10.2%−4.8%
first ⅓ avg 15.0% → last ⅓ avg 10.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–6 · dust2, 4 Nov
43%Best headshot accuracy · 13–6 · nuke, 11 Nov
328msFastest reaction time · 9–0 · inferno, 21 Aug
13–0Biggest win · train, 5 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
85In matches decided by ≤2 rounds
2Overtime games

Map breakdown

trainBest map · 69% over 32nukeWeakest map · 54% over 13
MapGradePlayedRecordWin rateAvg rating
trainS32221069%0.01
infernoS31201165%-0.00
nukeB137654%0.01
cacheA85363%-0.02
ancientA53260%-0.02
overpass41325%-0.02
mirage32167%0.01
vertigo2020%-0.03
anubis1010%0.02
dust2110100%0.13

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (54% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

43,431Lifetime kills
0.93K/D
7,209Matches
84.0%Match win rate · Top 1% of tracked players
37.8%Headshot %
10.3%Shot accuracy
6,971MVPs
913Hours (in match)
2,182Bombs planted
559Bombs defused

Most-used weapons

AK-479,511
SG 5532,821
P901,884
XM10141,421
Tec-91,289
FAMAS1,218

Lifetime map wins

10,361inferno
3,013nuke
1,561dust2
1,161vertigo
1,042train
548office
136italy
111aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.8%Headshot accuracy
31.6%Accuracy (enemy spotted)
37.8%Spray accuracy
76.3%Counter-strafing
10.9°Preaim
572msReaction time
25.6%T opening success
31.9%CT opening success
0.71Enemies flashed / flash
3.3%Flash assists
7.21HE damage / grenade
8.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.7619% — below the 15% mark we flag

    Aim Training
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.605% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
cache2–13-0.069%4 Sept
train10–130.0116%29 Aug
cache13–70.019%25 Aug
inferno13–3-0.008%25 Aug
train13–80.0816%25 Aug
cache11–13-0.0112%23 Aug
inferno4–13-0.0413%23 Aug
train13–11-0.0111%21 Aug
inferno9–00.000%21 Aug
vertigo2–13-0.0816%20 Aug
train13–70.0512%19 Aug
inferno13–5-0.044%18 Aug
train12–120.0118%18 Aug
cache10–3-0.0319%17 Aug
inferno8–13-0.064%17 Aug
train13–6-0.0812%17 Aug
inferno13–60.029%6 Aug
train13–60.0410%6 Aug
cache13–3-0.019%6 Aug
train6–130.028%5 Aug
inferno10–130.017%5 Aug
train13–00.040%5 Aug
train13–100.0114%28 Jul
inferno5–13-0.0213%28 Jul
cache13–70.0224%28 Jul
cache5–13-0.106%20 Jul
train10–13-0.023%20 Jul
inferno13–10.0211%20 Jul
cache13–60.0315%20 Jul
inferno13–6-0.008%4 Feb
nuke13–50.017%3 Feb
anubis5–130.026%2 Jan
ancient13–7-0.028%22 Dec
inferno13–7-0.027%22 Dec
nuke13–11-0.007%21 Dec
train13–110.048%21 Dec
inferno13–50.0317%21 Dec
inferno13–11-0.0316%19 Dec
nuke10–13-0.0111%19 Dec
train6–13-0.055%19 Dec
inferno11–13-0.067%18 Dec
ancient13–4-0.008%18 Dec
overpass11–13-0.0829%17 Dec
inferno5–13-0.0529%16 Dec
train13–70.0515%16 Dec
inferno12–12-0.018%15 Dec
ancient10–13-0.0511%15 Dec
overpass7–13-0.0211%15 Dec
nuke3–13-0.0814%15 Dec
train13–4-0.0312%15 Dec
inferno13–3-0.0314%15 Dec
inferno13–50.0418%14 Dec
train13–8-0.0422%14 Dec
train10–13-0.0710%13 Dec
inferno13–10-0.017%13 Dec
inferno13–11-0.0310%12 Dec
train13–110.0210%12 Dec
nuke13–110.0319%9 Dec
train13–70.0319%9 Dec
inferno13–4-0.005%9 Dec
mirage14–160.0214%6 Dec
train16–12-0.0123%6 Dec
inferno10–130.0823%5 Dec
nuke4–130.0029%5 Dec
vertigo7–130.0230%30 Nov
nuke10–130.0815%28 Nov
train13–6-0.0123%28 Nov
inferno9–13-0.0014%28 Nov
inferno13–9-0.062%23 Nov
nuke13–70.0011%22 Nov
train13–10.0213%22 Nov
inferno6–130.0615%22 Nov
train13–100.0025%16 Nov
nuke13–60.0343%11 Nov
inferno13–110.0617%11 Nov
train13–3-0.0317%11 Nov
train13–30.1216%10 Nov
overpass9–13-0.0315%8 Nov
nuke13–100.0713%8 Nov
mirage13–40.0114%8 Nov
train11–130.0128%8 Nov
mirage13–70.0012%7 Nov
ancient13–70.0617%7 Nov
nuke6–13-0.0511%7 Nov
inferno13–100.0016%6 Nov
train13–100.0213%6 Nov
ancient3–13-0.1113%4 Nov
dust213–60.1327%4 Nov
train13–30.050%2 Nov
overpass13–10.0416%2 Nov
inferno13–8-0.0211%2 Nov
train13–7-0.0013%2 Nov
nuke8–13-0.0314%2 Nov
inferno8–13-0.049%1 Nov
train2–13-0.0621%30 Oct
nuke13–00.1024%30 Oct
inferno13–00.047%30 Oct
train9–130.0510%30 Oct
inferno13–50.0210%29 Oct
train4–13-0.029%29 Oct

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →