BennyS

BennyS — CS2 Stats

76561198018904842[U:1:58639114]Steam profile ↗✓ No bans

343Tracked matches41%Win rate2021Tracked since
2,101Hours in CS1Hrs last 2 wks
CSDB Rating5.8 SolidAll-Rounder
CSDB Leaderboard#92468 of 251283 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 19,261 -2,662 24 Oct – 7 Jun · 19 days played
18,50523,607peak 23,60724 Oct7 Jun
23,607Peak Premier in tracked matches
56Days played since 2024-05-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=12,879), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate43.2%44.8%45.7%2.5% short
Shot accuracy15.6%12.4%12.7%above
Kill/death ratio1.141.031.05above
Match win rate46.6%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBennySFACEITLevel 6STANDINGTop 54.0% of rankedcsdb.gg/stats

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Performance scores

Aim69
Positioning62
Utility63

0–100 skill scores via Leetify.

Recent form

STEADY45–52–3Last 10045%Win rateLWWLWLWWLL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +3.0pp headshot accuracy · −6ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 587ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 554ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 557ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.9
Utility6.3
Positioning6.2
Opening Duels5.4

Strong CT-side openerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 83% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 60% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Flashes. 0.76 enemies blinded per flash — utility that consistently lands.

Areas to improve

T-side openings. Opening success drops from 60% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.2
Utility6.3
Mechanics6.3
Opening Duels3.9
Win Impact2.1

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time560ms−51ms
first ⅓ avg 611ms → last ⅓ avg 560ms
Headshot accuracy15.9%−1.8%
first ⅓ avg 17.8% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–5 · anubis, 30 Jun →
35%Best headshot accuracy · 13–11 · inferno, 28 Dec →
422msFastest reaction time · 0–13 · ancient, 7 Mar →
13–1Biggest win · ancient, 2 Jan →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–11In matches decided by ≤2 rounds
9Overtime games

Map breakdown

anubisBest map · 63% over 8ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
mirageD3110–2132%0.00
nukeB2713–1448%0.01
infernoA1710–759%0.03
ancientD82–625%-0.01
anubisA85–363%0.03
dust2—32–167%0.03
overpass—31–233%-0.02
train—21–150%0.01
cache—11–0100%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

62,208Lifetime kills
1.14K/D · Top 50% of Level 6 players
2,818Matches
46.6%Match win rate · Top 50% of Level 6 players
43.2%Headshot %
15.6%Shot accuracy · Top 50% of Level 6 players
7,038MVPs
1,296Hours (in match)
3,729Bombs planted
783Bombs defused

Most-used weapons

AK-4715,227
AWP6,805
P2501,863
FAMAS1,267
P901,145

Lifetime map wins

5,022dust2
4,121inferno
3,798nuke
759cbble
728vertigo
347train
86safehouse
57lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.1%Headshot accuracy
35.0%Accuracy (enemy spotted)
35.7%Spray accuracy
78.2%Counter-strafing
9.6°Preaim
560msReaction time
31.1%T opening success
60.0%CT opening success
0.76Enemies flashed / flash
6.3%Flash assists
11.90HE damage / grenade
9.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.0947% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage12–16-0.0116%4 Oct →
nuke13–50.006%17 Sept →
cache13–70.0524%18 Aug →
nuke13–16-0.0023%16 Jul →
nuke13–90.0710%7 Jun →
mirage6–13-0.0413%5 Jun →
inferno13–6-0.0020%5 Jun →
mirage13–100.0422%3 Jun →
inferno11–13-0.0220%1 Jun →
mirage5–130.0118%1 Jun →
nuke11–13-0.0119%5 May →
inferno13–5-0.0117%28 Mar →
mirage4–13-0.009%8 Mar →
inferno7–13-0.0710%7 Mar →
ancient0–13-0.076%7 Mar →
nuke9–30.0023%5 Feb →
anubis13–70.0313%3 Feb →
ancient8–13-0.0214%2 Feb →
mirage7–13-0.0319%2 Feb →
anubis13–60.0312%2 Feb →
mirage4–130.0016%1 Feb →
nuke4–13-0.0218%1 Feb →
anubis13–80.059%1 Feb →
inferno15–150.0617%28 Jan →
ancient6–13-0.0410%27 Jan →
nuke13–100.0520%27 Jan →
inferno10–130.0011%26 Jan →
nuke4–13-0.0614%26 Jan →
mirage13–40.0729%25 Jan →
nuke8–130.0122%25 Jan →
ancient13–80.0721%25 Jan →
nuke13–80.0617%25 Jan →
mirage7–13-0.0411%24 Jan →
nuke16–140.0721%24 Jan →
anubis13–100.0518%24 Jan →
nuke15–150.0114%24 Jan →
anubis9–13-0.0518%23 Jan →
nuke4–60.0129%21 Jan →
inferno13–30.1116%21 Jan →
mirage10–130.0223%11 Jan →
inferno5–130.0430%11 Jan →
train11–130.0116%2 Jan →
ancient13–1-0.0220%2 Jan →
inferno4–13-0.026%2 Jan →
nuke11–130.1019%2 Jan →
mirage13–10-0.0312%28 Dec →
inferno13–110.0335%28 Dec →
nuke11–130.1222%28 Dec →
nuke10–13-0.0317%28 Dec →
mirage0–13-0.089%27 Dec →
dust28–30.0213%15 Dec →
ancient12–16-0.0122%15 Dec →
nuke13–110.0125%14 Dec →
inferno8–13-0.0321%14 Dec →
mirage8–13-0.0522%7 Dec →
mirage13–90.0714%6 Dec →
mirage4–13-0.0118%26 Nov →
overpass5–13-0.0418%22 Nov →
nuke7–130.0218%22 Nov →
train13–50.0218%19 Nov →
dust213–110.0213%18 Nov →
mirage6–13-0.0717%31 Oct →
nuke4–0-0.070%31 Oct →
overpass5–13-0.0524%31 Oct →
mirage7–13-0.0024%30 Oct →
mirage13–80.0417%30 Oct →
inferno13–60.0414%30 Oct →
ancient4–13-0.0428%30 Oct →
nuke13–9-0.0218%24 Oct →
mirage13–90.0224%23 Oct →
ancient13–160.0523%19 Oct →
mirage10–13-0.0716%19 Oct →
inferno13–110.0123%11 Oct →
nuke13–110.0421%10 Oct →
mirage5–13-0.0117%10 Oct →
mirage13–90.0414%9 Oct →
nuke14–16-0.0121%9 Oct →
overpass13–30.0311%21 Sept →
mirage4–13-0.0612%21 Sept →
inferno9–70.0317%24 Aug →
inferno13–90.1018%16 Mar →
nuke13–110.0633%16 Mar →
inferno13–50.0819%9 Mar →
nuke13–5-0.0124%28 Feb →
inferno13–40.0916%28 Feb →
mirage4–13-0.0016%24 Feb →
mirage13–10.0417%18 Feb →
nuke13–50.1116%18 Feb →
anubis15–15-0.0313%27 Oct →
mirage11–130.1116%8 Jul →
anubis13–50.1415%30 Jun →
nuke9–13-0.049%4 Jun →
mirage13–80.1225%4 Jun →
mirage13–10.0718%25 May →
mirage11–130.0120%25 May →
anubis10–130.0212%19 May →
nuke6–13-0.087%19 May →
dust211–130.0618%19 May →
mirage11–13-0.0213%19 May →
mirage2–13-0.0218%19 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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